In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
Gottfried Bammes, Der nackte Mensch (The Naked Human)
PDF file | 1978 | 65 Mb | 465 Pages
Bammes, while a profesor of artistic anatomy in Dresden, wrote this wonderful German anatomy book. Containing lots of anatomy on proportion, skeleton, joints, nude photos (different ages and positions), 465 pages, 840 anatomic figures, 120 examples of masterpieces of the fine arts, and 190 separate models. Continue Reading
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
ISBN 1591402999 | 350 pages | July 1, 2004 | PDF | 5 Mb
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.