Maya

All posts tagged Maya

Duration 1h 55m Level Advanced Project Files Included 15FPS MP4 948MB

In this series of Maya tutorials we will learn about the techniques of creating the impact of bullets on a concrete wall and metallic door. We are going to extract and go over the elements of bullet impacts step-by-step.

Throughout these lessons we delve into FX and learn the art of understanding Maya dynamics. We will learn useful techniques and MEL scripts to make our process easy and enjoyable. We will learn the techniques to produce dusty smoke, ground dust, wall fragments, dust particles, and metal collision effects. This course will be an eye opener and will quickly and easily explain the power of MEL scripts and expressions as well as teach the art of Maya particles and fluids.

This tutorial will also share the deeper aesthetics of art and careful studies of a phenomenon. By the end of the training you are ready to shoot anything with Maya.

Rapidgator

http://rapidgator.net/file/9d54f45e2598fe35ef19356e20b7c59d/DTCreRBuImDynMaya.part1.rar.html
http://rapidgator.net/file/e3fa5556ca737f43892419eeb8e0ad7b/DTCreRBuImDynMaya.part2.rar.html
http://rapidgator.net/file/8dc6808bf25bbd98d799d02f00c9b743/DTCreRBuImDynMaya.part3.rar.html

Uploaded

http://ul.to/2geji3pt
http://ul.to/d74ylp0x

Mirrorstack

http://mirrorstack.com/w4c68hz20l3c

http://mirrorstack.com/px1qxy81qs43

 


	

Duration 1h 32m Level Beginner Project Files Included 15FPS MP4 715MB

In this volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in
previous volumes.

We’ll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We’ll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We’ll build
up our model methodically, adding structural pieces that make sense and make the model visually interesting. We’ll combine polygon and NURBS geometry to create different pieces and deformers will
help us shape parts of the drone. We’ll talk about working efficiently as we model, only building what we need and then duplicating the results.

In the end we’ll have a robotic drone and you’ll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with
Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and
apply those tools and techniques to your own projects.

Rapidgator

http://rapidgator.net/file/686f0372a9f5cf8d5a00d44ce3d2494c/DTQSModMayaVol4.part1.rar.html
http://rapidgator.net/file/af586a7ec48d9e5a18be75b713445a09/DTQSModMayaVol4.part2.rar.html

Uploaded

http://ul.to/khmqa2fd
http://ul.to/zv17xape

 

Duration 1h 48m Level Beginner Project Files Included 15FPS MP4 812MB

In Volume 3 of Quick Start to Modeling in Maya, we’ll build on the modeling concepts covered in volumes 1 and 2.

We’ll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We’ll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements.We’ll use a variety of polygon and NURBS-based tools and we’ll learn to make sure everything fits together to create a cohesive model. We’ll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy.These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.

Rapidgator

http://rg.to/file/d812109d701edf2c38757f5b5e0d1b90/DTQuiStaModMayaVol3.part1.rar.html
http://rg.to/file/d2a814c5b117eaae6dbe83b77d59d2fe/DTQuiStaModMayaVol3.part2.rar.html
http://rg.to/file/b3e2dcf5604c5251d5dc5c030128e34d/DTQuiStaModMayaVol3.part3.rar.html
http://rg.to/file/06a023a527309597f63f6a1327bdc905/DTQuiStaModMayaVol3.part4.rar.html

Filefactory

http://www.filefactory.com/file/6mlozfax0u5p/DTQuiStaModMayaVol3.part1.rar
http://www.filefactory.com/file/2pqebvfn7czz/DTQuiStaModMayaVol3.part2.rar
http://www.filefactory.com/file/60r5lsp4yct5/DTQuiStaModMayaVol3.part3.rar
http://www.filefactory.com/file/5o60wuxkxdvj/DTQuiStaModMayaVol3.part4.rar

Uploaded

http://ul.to/bhtl4dqg
http://ul.to/6jazlcqa
http://ul.to/773muupq
http://ul.to/utmbgt5z

Duration 2h 24m Level Intermediate Project Files Included 15FPS MP4 535MB

Welcome to the Artist’s Guide to MEL. We’ll start by learning how to run applications right from Maya and then learn how to use Shelves and Marking Menus to our advantage.

Afterwards, we’ll learn how to code our how expressions and channel connections, along with learning how Script Nodes works, to make our assets user-friendly. And, to finish up, we’ll learn how to create a tool that can save poses and bookmarks objects.

By the end of this tutorial, you’ll have the skill set to build tools with MEL that can help you and your team save time.

Rapidgator

http://rg.to/file/cd07934d86f7d948d72120f4b88bd776/DTArtGuiMELMaya.part1.rar.html
http://rg.to/file/d604e19a6aa48ac25fa37ca5fa81762d/DTArtGuiMELMaya.part2.rar.html
http://rg.to/file/b308273ac53e5cda627c0b2af16ad753/DTArtGuiMELMaya.part3.rar.html

Filefactory

http://www.filefactory.com/file/3ehvkvln62ej/DTArtGuiMELMaya.part1.rar
http://www.filefactory.com/file/3xy59iv6gq7d/DTArtGuiMELMaya.part2.rar
http://www.filefactory.com/file/7jtik54dk6gj/DTArtGuiMELMaya.part3.rar

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Duration 1h 15m Level Beginner Project Files Included 15FPS MP4 624MB

In volume 2 of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in volume 1.

We’ll start by blocking in the main shape of the weapon case we’ll use for this project. You’ll learn to think through seamless models and place edges appropriately in preparation for adding to the model. We’ll shape the case using polygon modeling tools and use smoothing to get a polished look.

We’ll also build and attach pieces like the latches and learn to extract detail from existing geometry to add finishing touches. We’ll also touch on creating and manipulating NURBS geometry before we finish by cleaning up our model, naming our pieces, scaling and setting up an appropriate hierarchy.

These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.

Rapidgator

http://rg.to/file/1dea3cdf3db0720c4a40f06648264e2c/DTQuiStaModMayaVol2.part1.rar.html
http://rg.to/file/d5a966898f171529ec2c9e4e4cb7b3a4/DTQuiStaModMayaVol2.part2.rar.html
http://rg.to/file/9342b2d52b9c9d884ab10ebdd9a98db7/DTQuiStaModMayaVol2.part3.rar.html
http://rg.to/file/a3de69085b743f0599f385d6b0f5243e/DTQuiStaModMayaVol2.part4.rar.html

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