Maya

All posts tagged Maya

Duration 3h 45m Level Advanced Project Files Included MP4 1.9GB

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.

Rapidgator

http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html

Duration 4h 19m ?Difficulty Level Advanced ?Project Files Included ?2.04GB

In this training we are going to create a transforming vehicle. A car capable of both driving and
flying.

We will begin by fully building the vehicle from the body right down to the thrusters sitting on
its back. We will then apply a complete set of UVs which will enable you to bake key textures, as
well as paint dirt and details to bring it to life.

Once the car is built and colored we will then look at creating a simple rig to show the
transformation. Then finally apply advanced shaders like car paint, chrome, and glass.

What we hope to show you with this tutorial is that creating any vehicle, be that a car a van or
a plane, with a simple rig, doesn’t need to be a complicated task.

By the end of this tutorial you will have mastered the basic skills needed to build, texture,
animate and shade a complex vehicle. Skills which you can then improve and expand upon as you
work on many future projects.

Rapidgator

http://rg.to/file/687df1fa57f10560c23f14d11aaf4c5b/DTCreTransFlyCarMayaSilo.part1.rar.html
http://rg.to/file/a09e286d1f20d51273c02a29993d95b4/DTCreTransFlyCarMayaSilo.part2.rar.html
http://rg.to/file/155a707ab422c491b2011ad132a4aafc/DTCreTransFlyCarMayaSilo.part3.rar.html
http://rg.to/file/f5919fb57fe28c5811d75c841f8986fc/DTCreTransFlyCarMayaSilo.part4.rar.html
http://rg.to/file/d03b26ef0b56b9a813e5b6527aa494f0/DTCreTransFlyCarMayaSilo.part5.rar.html

Filefactory

http://www.filefactory.com/file/7rytsg8yogx/DTCreTransFlyCarMayaSilo.part1.rar
http://www.filefactory.com/file/5d1bzve68rgt/DTCreTransFlyCarMayaSilo.part2.rar
http://www.filefactory.com/file/450jp7j1ejpd/DTCreTransFlyCarMayaSilo.part3.rar
http://www.filefactory.com/file/3wwt78swiydf/DTCreTransFlyCarMayaSilo.part4.rar
http://www.filefactory.com/file/54bptxpj333l/DTCreTransFlyCarMayaSilo.part5.rar

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Duration 3h 33m Project Files Included Maya 2013 1.76GB

 

What you will learn
This series of Maya tutorials takes you through the animation workflow of a dialogue-driven
acting scene – from planning out the performance and creating reference materials, through
blocking and animating the character in 3D.

We’ll discuss why solid and thorough planning prior to starting animation is important and why
working in a particular order is beneficial to the quality and speed of the overall project.

By the end of this training you will have a clear understanding of how to quickly and cleanly
get the best performance possible into your character.

Guest Tutor
Ron Friedman

Rapidgator

http://rg.to/file/83956d2beb29590154cd9567efe293c8/DTAniDiaSceMaya.part1.rar.html
http://rg.to/file/f2c53887409a7b9d3e8f02e69d9c0f37/DTAniDiaSceMaya.part2.rar.html
http://rg.to/file/18713819cbfcc1370ca4f4f4f01c27fc/DTAniDiaSceMaya.part3.rar.html
http://rg.to/file/30fd7dfd8b725588dae8284c9c82b7dc/DTAniDiaSceMaya.part4.rar.html

Filefactory

http://www.filefactory.com/file/2nassrckma7r/DTAniDiaSceMaya.part1.rar
http://www.filefactory.com/file/3jk32mivujlx/DTAniDiaSceMaya.part2.rar
http://www.filefactory.com/file/762af6z1h6y7/DTAniDiaSceMaya.part3.rar
http://www.filefactory.com/file/5w3wiibggtuv/DTAniDiaSceMaya.part4.rar

Turbobit

http://turbobit.net/39g3khmw4948.html
http://turbobit.net/9wybwyksq88j.html
http://turbobit.net/3qa599ucpvkz.html
http://turbobit.net/ryeoowoqg1j7.html

 

 

 

 

Duration 1h 33m 778MB ?Project Files Included

 

What you will learn
In Volume 1 of the Quick Start to Modeling in Maya, we’ll cover the basics of getting started creating your own models.

We’ll cover methods of working with primitive geometry and how to modify their initial creation options. We’ll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models.

We’ll also talk about creating clean scenes and models and in the end we’ll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work.

With this in mind, you’ll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.

These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.

 

Home

http://www.digitaltutors.com/tutorial/1341-Quick-Start-to-Modeling-in-Maya-Volume-1

Rapidator

http://rg.to/file/eed5a8ff32c0211007c98054d9adb6bc/DTQuiStaModMayaVol1.part1.rar.html
http://rg.to/file/bfff4691c0b66c1f9b54badf7ad92ab2/DTQuiStaModMayaVol1.part2.rar.html
http://rg.to/file/adcc525a9c3d875258d8b9ce8a071cb7/DTQuiStaModMayaVol1.part3.rar.html
http://rg.to/file/48a87647f661e372c0862de9b4eb29de/DTQuiStaModMayaVol1.part4.rar.html

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