Duration 1h 32m Level Beginner Project Files Included 15FPS MP4 715MB
In this volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in
We’ll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We’ll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We’ll build
up our model methodically, adding structural pieces that make sense and make the model visually interesting. We’ll combine polygon and NURBS geometry to create different pieces and deformers will
help us shape parts of the drone. We’ll talk about working efficiently as we model, only building what we need and then duplicating the results.
In the end we’ll have a robotic drone and you’ll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with
Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and
apply those tools and techniques to your own projects.