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Digital-Tut0rs : Expl0ring Craft Director Studio’s Animation T00ls in Maya 2011 SAP | 720 MB

In this collection of lessons we will cover an overview of the Animation Tools in Craft Direct0r Studio.
In this course, we will do an overview of the Animation Tools in Craft Director Studio, integrated into the Subscription Advantage Pack in Maya. Throughout the course, we will cover everything from setting up your Preferences for Craft, to connecting your vehicles to the Craft control rig, how to constrain your vehicles to drive along a modeled surface. We will also explore tools and settings for achieving desirable performances from your vehicles, and even take a look at a few of the amazing camera rigs built into craft.

1. Introduction and project overview
2. Why Craft?
3. Loading Craft tools / setting our preferences
4. Connecting vehicles to the Craft control rig
5. Driving your vehicle through your scene
6. Driving the vehicle along a surface
7. A look at Craft cameras
8. Referencing workflow
9. Understanding Craft’s Tool Tree and Tool Bar

44 min. 55 sec. |Released on May 2, 2011 |Project Files Included (22 MB)
Required Software: Maya 2011 SAP and up
fileserve.com
http://www.fileserve.com/file/4AmXccz/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar
http://www.fileserve.com/file/brFHVkK/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar
http://www.fileserve.com/file/dpxt5kp/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar
http://www.fileserve.com/file/hdyEtRm/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar

wupload.com
http://www.wupload.com/file/12565422/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar
http://www.wupload.com/file/12565421/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar
http://www.wupload.com/file/12564711/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar
http://www.wupload.com/file/12563901/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar

url-dead
http://www.url-dead/file/1170195001/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar
http://www.url-dead/file/1170194991/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar
http://www.url-dead/file/1170205051/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar
http://www.url-dead/file/1170236834/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar

 

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.

 

Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 



http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar


http://www.fileserve.com/file/RKSJMdp/FXPHD vry101.part1.rar
http://www.fileserve.com/file/EzxwSvB/FXPHD vry101.part2.rar
http://www.fileserve.com/file/uhe4rKq/FXPHD vry101.part3.rar
http://www.fileserve.com/file/dTJCnrf/FXPHD vry101.part4.rar

http://www.uploadstation.com/file/JmXUH8y/FXPHD_vry101.part1.rar
http://www.uploadstation.com/file/wRumPHC/FXPHD_vry101.part2.rar
http://www.uploadstation.com/file/Hzbv8qH/FXPHD_vry101.part3.rar
http://www.uploadstation.com/file/2w3WtFU/FXPHD_vry101.part4.rar

http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar

http://cgpeers.com/torrents.php?id=3270

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

[img]http://preview.url-dead/img/1262951.jpg[/img]

Live_Action & CG 3 – A Comprehensive Guide to Compositing
In this DVD, Instructor_Matt_Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011.
Matt_starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.
This tutorial is perfect for those who want an “Out of the Box” comprehensive tutorial on compositing 3D into your own camera footage primarily using Autodesk Maya and Composite.
http://preview.url-dead/img/1262791.jpg
http://preview.url-dead/img/1262801.jpg
http://preview.url-dead/img/1262821.jpg
http://preview.url-dead/img/1262831.jpg

Apps: Autodesk Maya 2011, Autodesk Composite 2011, SynthEyes, After Effects CS5, Photoshop
Duration: 8.5 Hours
Size: 1.5 GB

fileserve.com
http://www.fileserve.com/file/2PZnD2a/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part01.rar
http://www.fileserve.com/file/thcsncE/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part02.rar
http://www.fileserve.com/file/g4Gv7Df/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part03.rar
http://www.fileserve.com/file/UhDDDkC/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part04.rar
http://www.fileserve.com/file/NWf39nQ/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part05.rar
http://www.fileserve.com/file/4Rqnzwp/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part06.rar

fileserve.com
http://www.url-dead/file/952584441/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part01.rar
http://www.url-dead/file/952584481/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part02.rar
http://www.url-dead/file/952584471/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part03.rar
http://www.url-dead/file/952584491/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part04.rar
http://www.url-dead/file/952584461/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part05.rar
http://www.url-dead/file/952559694/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part06.rar

[img]http://preview.url-dead/img/1102921.jpg[/img]

The Making of ‘Fume’ with Alex Alvarez | 1.03 GB
These_chapters represent a technical overview of how the image ‘Fume’ was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gn0mon0logy and The Gn0mon W0rkshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin.
Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. ‘Fume’ has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a ‘daily deviation’ at Deviant Art.

* Retopologizing in ZBrush
* Combining normal maps for different objects on a single shader
* Image based lighting, Final gather, Direct illumination
* Polypainting cavity map
* Look Development
* Integrating elements
* Compositing the Render Layers

Chapters
1. Forms + Topology
2. Basemesh Maya Edit
3. ZBrush Sculpting
4. Maya Setup + Lighting
5. Photoshop Studies
6. Final Composition

fileserve.com
http://www.fileserve.com/file/kscGvTz/_G_TheMakingFume.part01.rar
http://www.fileserve.com/file/pkCKhG5/_G_TheMakingFume.part02.rar
http://www.fileserve.com/file/mDuvfxG/_G_TheMakingFume.part03.rar
http://www.fileserve.com/file/kxa3shH/_G_TheMakingFume.part04.rar
http://www.fileserve.com/file/GtsqKz5/_G_TheMakingFume.part05.rar
http://www.fileserve.com/file/M7Nfavf/_G_TheMakingFume.part06.rar
http://www.fileserve.com/file/zay4483/_G_TheMakingFume.part07.rar
http://www.fileserve.com/file/U5WpaZK/_G_TheMakingFume.part08.rar

url-dead
http://www.url-dead/file/867629544/_G_TheMakingFume.part01.rar
http://www.url-dead/file/867776544/_G_TheMakingFume.part02.rar
http://www.url-dead/file/867880864/_G_TheMakingFume.part03.rar
http://www.url-dead/file/867965274/_G_TheMakingFume.part04.rar
http://www.url-dead/file/868005494/_G_TheMakingFume.part05.rar
http://www.url-dead/file/868063644/_G_TheMakingFume.part06.rar
http://www.url-dead/file/868110984/_G_TheMakingFume.part07.rar
http://www.url-dead/file/868159444/_G_TheMakingFume.part08.rar

Tutors
Digital Tutors | .flv | project files | 1.02Gb
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.

1. Introduction and Project Overview
2. Blocking in the First Extreme of the Climb
3. Blocking in the Second Extreme of the Animation
4. Posing the Action of the Character Scaling the Wall
5. Posing the Character Getting Ready to Leap Over the Wall
6. Animating the Character\’s Descent
7. Wrapping up the Extremes
8. Blocking in an In-between
9. Refining the Upper Body
10. Tweaking the Right Leg
11. Correcting the Left Leg
12. Finishing up the Left Leg / Fixing the Right Arm
13. Wrapping up Corrections on the Left Arm
14. Starting to Finalize the Animation
15. Completing the Animation

Download:
One file: http://www.url-dead/file/871498511/DT-EAinMaya2011ClimbingA_Wall.rar
—or—
http://www.url-dead/file/875760341/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.url-dead/file/875760311/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.url-dead/file/875760381/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.url-dead/file/875723731/DT-EAinMaya2011Climbing_A_Walll.part4.rar
—mirror—
http://www.fileserve.com/file/qUBHyA7/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.fileserve.com/file/h5sHtfY/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.fileserve.com/file/aABnbaj/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.fileserve.com/file/9FvkmSX/DT-EAinMaya2011Climbing_A_Walll.part4.rar

[img]http://3dsportal.net/Photo-Program-1/Unwrella-v2.13.jpg[/img]

Unwrella v2.13 For Maya 2012 32Bit & 64Bit
Unwrella is now available in version 2.11 for Autodesk 3ds Max and Autodesk Maya.

The Maya release adds features of the recent 3ds Max release to the Maya version and offers you optional automatic seam placements based on the mesh?s topology.

Changes in Unwrella 2.11 for Maya:
* Added support for Autodesk Maya 2011
* Added the option to place automatic seams at grooves in the mesh where they are better hidden.
* Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models.
* Simplified user interface to make using the plug-in even more intuitive.
* Enhanced unwrap results for specific cases. This results in less fragmentation of coherent surfaces.

At the same time Unwrella for 3ds Max has been updated to version 2.11 including some corrections for unwraps with non-square aspect ratio.

Unwrella is compatible with:
* Maya 2011 32 bit
* Maya 2011 64 bit
* Maya 2010 32 bit
* Maya 2010 64 bit

Requirements:
* Microsoft .NET 2.0 installed
* Microsoft DirectX 9.0c

url-dead
http://www.url-dead/file/890915164/_Unwrella_v2.13_For_Maya_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/GYVgsWT/_Unwrella_v2.13_For_Maya 2012 32Bit & 64Bit.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip

———-Or————
http://www.fileserve.com/file/pEBfFFr

Vray
Vray 1.5 SP1 & VrayRT for Maya 2012, 2011, 2010 64Bit (Build 15069)
GPU Rendering Support

Fur Rendering not Work

ChaosGroup provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray&RT for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality

download
http://www.url-dead/file/883602491/Vray1.50SP1_VRayRTMaya2012.rar
http://www.url-dead/file/883603521/Vray1.50SP1_VRayRTMaya2011.rar
http://www.url-dead/file/883603541/Vray1.50SP1_VRayRTMaya2010.rar
—mirror—
http://www.fileserve.com/file/MhHXFDr/Vray1.50SP1_VRayRTMaya2012.rar
http://www.fileserve.com/file/cNFks26/Vray1.50SP1_VRayRTMaya2011.rar
http://www.fileserve.com/file/v6k8H2X/Vray1.50SP1_VRayRTMaya2010.rar

[img]http://preview.url-dead/img/938631.jpg[/img]

UV Mapping 101 Maya UV Techniques with_KevinHuds0n | 908 MB
In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process.
Starting with the fundamentals, Kevin prepares the viewer to take on a project as complicated as laying out the UVs for a house. He covers editing the UVs in the UV Layout Window, projecting and editing on a stretched cube, cylindrical and spherical projections, and the principal of using “material splits” as a means of organizing different parts of a model. Intended as an introduction to production UV layout techniques, Kevin’s many years of expertise inform this clear and precise lecture.

* Planar Projections
* Automatic Projections
* Proper Size Ratios
* Layout UVs
* Cut. Move and Sew
* Material Splits
* Cylindrical Projections
* UV Organization

1. Introduction and History
2. Basic UV Editing
3. Planar Projections
4. The Cake Plate
5. Pipes
6. UVing a House
7. Conclusion

url-dead
http://www.url-dead/file/758978271/_UV_M101Maya.part1.rar
http://www.url-dead/file/758978361/_UV_M101Maya.part2.rar
http://www.url-dead/file/759441851/_UV_M101Maya.part3.rar
http://www.url-dead/file/759441871/_UV_M101Maya.part4.rar

fileserve.com
http://www.fileserve.com/file/qetmcT3/_UV_M101Maya.part1.rar
http://www.fileserve.com/file/JQYjP3N/_UV_M101Maya.part2.rar
http://www.fileserve.com/file/MHGCaN3/_UV_M101Maya.part3.rar
http://www.fileserve.com/file/JaSDVEd/_UV_M101Maya.part4.rar