Maya

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RenderHeads VextexChameleon 1.6 for Maya 09/10/11 x32 l x64

Vertex Chameleon is the ultimate vertex colour toolset for Autodesk Maya!

Vertex colours are heavily used in gaming platforms such as Nintendo Wii & DS, Sony PSP & Playstation 2, internet and mobile phone games. Even next-gen platforms such as PC, Xbox360 and PS3 use vertex colours to help improve performance, add extra detail and save vital memory.

Vertex Chameleon gives you complete control, real-time feedback and a wealth of functionality, resulting in increased productivity and better results.

Features

?Designed to give rapid visual feedback
?Photoshop-style layers (in Maya 7.0 and above)
?Photoshop-style blend modes
?Gradient tool
?Colour swatches
?Colour inspector tool
?Integrated ambient occlusion, lighting and texture baking shortcuts
?Filters:
?Adjust Red, Green, Blue, Alpha, Yellow, Cyan, Magenta
?Adjust Hue, Saturation, Value
?Brightness & Contast
?Levels
?Blur / Sharpen
?Erode / Dilate
?Posterize
?Channel inverter
?Channel clamp
?Component randomise
?3D texture sampling
?Normals 2 Colour
?Facetise

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96079482/744c774/VertexChameleon-1.6_For_Maya_09-10-11_x32-64bit.rar.html

Enjoy !!!


Shave & Haircut 5.5 v12 for Maya 09/10/11 x64 with support for Mray/Rm/Vray

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

What?s new in 5.5? (since 5.0)

– Maya 2011 support
– New platform (osx 64)
– Renderman support for Windows64, and OSX 64
– new parameters (“twist”, “offset”, “aspect”) for mult hairs
– new “squirrel” button for doing a sharper root to tip color interpolation
– improved hair display in the viewer (make sure you view it with ‘solid’ shading on)
Vray for Maya support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/95736245/5e805b1/Shave__Haircut_5.5_v12_for_Maya_2009_2010_2011_x64_Only.rar.html

Enjoy !

autvel cam
Autvel is a collection of scripting tools for Maya 2011 and Maxwell 2.0, written to improve the everyday pipeline. I’ve created a complete Maxwell lightlister, a camera manager, a renamer tool, an useful HUD system and a series of other cool things useful for polygon modeling, UV, shading, texturing and layout creation. This tools are in MEL with a very user friendly interface, try them ;)

http://www.autvel.com/maya.html

Download:

Cam 6.2
Light 1.9
Poly 2.8
Uv v0.5
Rend 2.0
Name v1.0
Sese v0.7
HUD v2.5
Clean v1.5
Iso v1.5

Installation:

  1. After the download extract the file (for example: “AV_Cam_v61.me”)
  2. Open the script in the MEL script editor and execute the code
  3. Drag all the code on a shelf and choose “MEL” type

http://img41.imageshack.us/img41/7500/digitaltutorscreatingga.jpg

Digital Tutors – Creating Game Characters with Maya 2011 and ZBrush 4
English | VP6F 782×646 | MP3 96 kbps | 1.96 GB
Genre: eLearning

Runtime: 4 hrs. 35 min.
Software: Maya 2011 and higher
Release Date: 12/01/2010

In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.

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