Maya

All posts tagged Maya

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Autodesk Maya Entertainment Creation Suite Premium 2012 32/64bit
Year: 2011 | WIN32: 3.0 GB | WIN64: 3.12 GB

The Autodesk Maya Entertainment Creation Suite Premium 2012 offers exceptional value in a production-proven package for 3D modeling, digital sculpting, texture painting, animation, effects, rendering and compositing.

The Maya Entertainment Creation Suite Premium includes Autodesk Maya software, plus Autodesk Softimage, Autodesk Mudbox, and Autodesk MotionBuilder software for maximum creativity and production efficiency.

Sophisticated Animation and Effects

With the Autodesk? Entertainment Creation Suite 2012 Premium edition, artists can take on a wider range of projects, achieve faster results, and explore new creative avenues?at a significant cost saving.

* Comprehensive 3D toolsets?Choose either Autodesk Maya or Autodesk 3ds Max, and access a production-proven package for 3D modeling, animation, effects, rendering, and composting.
* New creative possibilities?Use the intuitive Interactive Creative Environment (ICE) within Autodesk Softimage to add compelling effects to your Maya or 3ds Max scene, and quickly create high-quality facial animation with the Autodesk? Face Robot? toolset.
* Intuitive digital sculpting and painting?Easily create highly detailed organic models, using the intuitive sculpting, texturing, and painting toolsets of Autodesk Mudbox.
* Powerful real-time animation?Increase overall animation output and take on previsualization and virtual movie-making projects, with the real-time engine and advanced 3D character animation capabilities of Autodesk MotionBuilder.
* High-quality baking?Easily create global illumination for next-generation games and then bake into texture maps, vertex maps, or point clouds with the Turtle for Autodesk Maya 2012 plug-in.?
* Single-step interoperability?Maximize creative potential and optimize productivity with new single-step interoperability workflows and more consistent user interfaces in these 2012 releases.

Autodesk Maya Entertainment Creation Suite Premium 2012 32bit
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Autodesk Maya Entertainment Creation Suite Premium 2012 64bit
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Autodesk Maya 2012 32/64Bit ? XForce

Autodesk? Maya? 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today?s demanding production requirements. Autodesk? Maya? 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.

Features
Autodesk? Maya? 3D computer animation software delivers an end-to-end creative workflow with comprehensive tools for animation, 3D modeling, visual effects, 3D rendering, and compositing on a highly extensible production platform. Autodesk? Maya? 2012 software delivers new features and toolsets for previsualization and games prototyping, extended simulation capabilities, and improved pipeline integration. It delivers viewport and sequencer enhancements, node-based render passes, editable motion trails, and a new library of 80 Substance procedural textures.

Download:

Torrent:

64Bit:
http://cgpeers.com/torrents.php?id=2387

32Bit:
http://cgpeers.com/torrents?id=2408

Download:

64Bit

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Autodesk All Products 2012 KeyGEN

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More Links + Info:
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center

Character Modeling in Maya and ZBrush
The Making of Jester, Volume One
This making_of_demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000×6000 pixel render, effectively&making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture&exploration. Alex begins by creating an organized base mesh in Maya that accurately follows the 2D design. Using UVlayout, he flattens the UVs of the multiple basemesh_components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush. The final step prior to texturing is to then create a Photoshop- color study that will guide our further progress on the character.
Character Texturing and Rendering
The Making of Jester, Volume Two
Volume_Two_covers character texturing and shading using Photoshop?, ZBrush, Bodypaint and Maya, as well as environment creation, lighting and the final composite of the print-res image in Photoshop?. Jester’s 2D line- drawing design does not specify material properties, therefore Alex explores different looks for the various components, settling on weathered leather, metal, cloth and skin. By layering, color correcting and painting over photographic textures, Alex&arrives at a photoreal result where each component has its own custom color, bump and specular map. With the character complete, the environment is then designed and created on the fly using Maya and Photoshop? for some quick paint- overs to guide the direction. Throughout^the making of Jester, Alex shares and explains every step of the process, both technical and aesthetic, making this an invaluable resource for both students and professionals.

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hero
Digital Tutors | .flv | 174 Mb
Release Date: 03/01/2011
In this collection of lessons we will learn about the animation principle of Solid Drawing.

Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements throughout the actions of your character.

1. Introduction and project overview
2. Understanding Solid Drawing
3. Completing the first exercise
4. Another example of utilizing Solid Drawing
5. Finishing the second exercise

Download:

http://www.url-dead/file/325115401/DT_EAPInM2011SD.part1.rar
http://www.url-dead/file/325115411/DT_EAPInM2011SD.part2.rar
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Digital-tutors : Texture Painting with Maya and Photoshop
Video Training | HF-FS-Fs | 1.19Gb

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.

Popular highlights include:

Texturing Workflow Overview

Painting Texture Guides in Maya

Creating Seamless Textures

Adjusting Sub-D UVs to Minimize Distortion

Integrating Maya and Photoshop with PSD Networks

UV Snapshots as Texture Guides

Adjusting Pen Sensitivity on Tablet

Photoshop Brushes and Settings

Adjusting Layers with Curves

Adjusting Hue, Saturation, and Value

Blending Detail with Layer Masks

Color Maps for Bump and Specular

Creating Procedural Textures in Maya

Texturing with Photographs

Opening 3d Models in Photoshop

Generating Individual Texture Maps

Dodge and Burn Tools for Details

Smudge Tool to Blend Texture Detail

Eliminating Texture Seams

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IMG

FXHair 2011 v4 For Maya 2008 – 2011 64Bit Only

?FXHair? is a FXGear?s proprietary hair simulation software that aims to create realistic digital doubles. The fast and robust collision handling and realistic hair-to-hair interaction are the most salient features of ?FXHair?. Furthermore, it can maintain the original hair styles during simulation and can smoothly deform hairs to animated target shapes through the ?Goal Shape Control? feature without losing inertial movement and naturalness. ?FXHair? has been featured in Korean feature film, ?The Restless? and ?The Sword with No Name? as well as Ji Sung Park?s Nike commercial, ?The Legend of the Phoenix?. Customers of ?FXHair? include DreamWorks, Disney, SEGA, and NCSoft. Please visit our website, www.qualoth.com for further information.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/94516115/8e31efd/FXHair_2011_v4_For_Maya_2008_-_2011_64Bit_Only.rar.html

Enjoy !!!