Maya

All posts tagged Maya

Digital Tutors – The 12 Principles of Animation in Maya
In this course, we will guide you through the 12 Principles of Animation in Maya.
Why does my character’s motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character’s movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.

http://www.digitaltutors.com/09/training.php?cid=5&pid=297

Download:
http://hotfile.com/dl/51235747/cd1b050/D1PAM.part01.rar.html
http://hotfile.com/dl/51235718/45d426f/D1PAM.part02.rar.html
http://hotfile.com/dl/51235714/525353e/D1PAM.part03.rar.html
http://hotfile.com/dl/51235720/d645ae1/D1PAM.part04.rar.html
http://hotfile.com/dl/51235779/cbef3a1/D1PAM.part05.rar.html
http://hotfile.com/dl/51237586/7afe1ce/D1PAM.part06.rar.html
http://hotfile.com/dl/51237490/cbad9a4/D1PAM.part07.rar.html
http://hotfile.com/dl/51237635/17afaa0/D1PAM.part08.rar.html
http://hotfile.com/dl/51237482/e98ae14/D1PAM.part09.rar.html
or
http://netload.in/dateifBjvfG9a8u/D1PAM.part01.rar.htm
http://netload.in/datei1LYaUPIyU4/D1PAM.part02.rar.htm
http://netload.in/dateidPD6LNMCNT/D1PAM.part03.rar.htm
http://netload.in/dateinqqyuNcPi1/D1PAM.part04.rar.htm
http://netload.in/dateitMkWdqGY8b/D1PAM.part05.rar.htm
http://netload.in/dateiP5ce1D0EJt/D1PAM.part06.rar.htm
http://netload.in/dateiarQUnjPS0F/D1PAM.part07.rar.htm
http://netload.in/dateiGE5ruoiJIQ/D1PAM.part08.rar.htm
http://netload.in/datei8JZpVWG6kV/D1PAM.part09.rar.htm
or
http://rapidshare.com/files/403602029/D1PAM.part01.rar
http://rapidshare.com/files/403601773/D1PAM.part02.rar
http://rapidshare.com/files/403601769/D1PAM.part03.rar
http://rapidshare.com/files/403601890/D1PAM.part04.rar
http://rapidshare.com/files/403601762/D1PAM.part05.rar
http://rapidshare.com/files/403601857/D1PAM.part06.rar
http://rapidshare.com/files/403601792/D1PAM.part07.rar
http://rapidshare.com/files/403601766/D1PAM.part08.rar
http://rapidshare.com/files/403601549/D1PAM.part09.rar

The Gnomon Workshop Introduction to Character Modeling
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an “ugly” rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
http://www.thegnomonworkshop.com/store/product/875/

Download:
http://netload.in/dateiYBJmbzCbKu/GWICM.part01.rar.htm
http://netload.in/dateioHy4Bwp4It/GWICM.part02.rar.htm
http://netload.in/dateiwOVg1qTq4v/GWICM.part03.rar.htm
http://netload.in/dateixZxrCT77H4/GWICM.part04.rar.htm
http://netload.in/dateirOIMZlxKjo/GWICM.part05.rar.htm
http://netload.in/dateiL6uNSoyQdF/GWICM.part06.rar.htm
http://netload.in/dateiKzVvdHJF7y/GWICM.part07.rar.htm
http://netload.in/dateijiaALe3fLm/GWICM.part08.rar.htm
or
http://hotfile.com/dl/50398674/824defe/GWICM.part01.rar.html
http://hotfile.com/dl/50398688/c5a9688/GWICM.part02.rar.html
http://hotfile.com/dl/50398714/339599a/GWICM.part03.rar.html
http://hotfile.com/dl/50398741/57032ae/GWICM.part04.rar.html
http://hotfile.com/dl/50399071/2c805d1/GWICM.part05.rar.html
http://hotfile.com/dl/50399780/e25bcf2/GWICM.part06.rar.html
http://hotfile.com/dl/50399888/98506a2/GWICM.part07.rar.html
http://hotfile.com/dl/50399871/df814fd/GWICM.part08.rar.html

Digital Tutors-Maya Rendering Node Reference Library: General Utilities
In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
http://www.digitaltutors.com/09/training.php?cid=5&pid=257

Download:
http://netload.in/datei3PXNWZmkEC/MRLG.part1.rar.htm
http://netload.in/dateiudDTMyR6BG/MRLG.part2.rar.htm
http://netload.in/dateiaztzUiAkv6/MRLG.part3.rar.htm
http://netload.in/dateiVP6gsUoUFP/MRLG.part4.rar.htm
http://netload.in/dateiV62TsuCtXv/MRLG.part5.rar.htm
http://netload.in/dateiV7XuBsxqwB/MRLG.part6.rar.htm
or
http://hotfile.com/dl/50154160/0b2d80b/MRLG.part1.rar.html
http://hotfile.com/dl/50154132/573c277/MRLG.part2.rar.html
http://hotfile.com/dl/50154210/a407f59/MRLG.part3.rar.html
http://hotfile.com/dl/50154262/6cc88d9/MRLG.part4.rar.html
http://hotfile.com/dl/50154231/30ab53f/MRLG.part5.rar.html
http://hotfile.com/dl/50152302/ea13d30/MRLG.part6.rar.html

The GnomonWorkshop: Photorealistic Texture Painting
In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.
Continue Reading

The GnomonWorkshop: Stereoscopic Camera Fundamentals
In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesn’t have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking. Meni begins with a biological discussion of how the human eye perceives stereo imagery, and then covers the principles of 3D, including near and far divergence, the conversion at the screen plane, and working with camera movement. After creating a final render, he completes the lecture by showing how to display animated stereo sequences. This is a comprehensive yet simple to understand lecture that gives artists all the tools needed to generate exceptional stereoscopic imagery.
http://www.thegnomonworkshop.com/store/product/870/
Tinypaste:
http://tinypaste.com/5e52d
Tinypaste Pass: cgp

To Block TinyPaste Survey:
https://addons.mozilla.org/en-US/firefox/addon/722/

Digital Tutors – Modeling Architectural Destruction in Maya

Digital Tutors – Modeling Architectural Destruction in Maya
English | VP6F 782×646 | MP3 96 Kbps | 715 MB
Genre: eLearning

In this series of lessons we’re going to use a variety of modeling tools and techniques to create damage effects using a building.

Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We’ll cover some basic techniques for adding the needed resolution to the models. We’ll talk about how different types of materials react to damage – wood vs. metal or concrete. We’ll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you’ll be able to apply what you’ve learned and start destroying your own 3d models.

Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Isolating relevant geometry
3. Removing large chunks of the building
4. Manipulating the ceiling interior
5. Manipulating the floor interior
6. Dressing the set with props and debris
7. Dressing the window areas
8. Breaking concrete and stone pieces
9. Breaking wood pieces
10. Assembling rubble with dynamics
11. Detailing block damage in Zbrush
12. Detailing wood damage in Zbrush

* Project files are included

DOWNLOAD LINKS:
http://rapidshare.com/files/397960555/DT.MADiM.part1.rar
http://rapidshare.com/files/398008602/DT.MADiM.part2.rar
http://rapidshare.com/files/398047181/DT.MADiM.part3.rar
http://rapidshare.com/files/398082301/DT.MADiM.part4.rar

ENJOY!