Maya

All posts tagged Maya

Digital Tutors – 10 Ways to Improve Your Modeling in Maya

At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.

DOWNLOAD LINKS:

http://rapidshare.com/files/396428824/1WIM.part1.rar
http://rapidshare.com/files/396427159/1WIM.part2.rar
http://rapidshare.com/files/396428157/1WIM.part3.rar

(510mb Total)

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CGwhat – District 9 Gun modeling | 1.42 GB

Genre: Eleaning
In this video tutorial you will see how modelirovalt weapons aliens from the film “District No 9”
Manufacturer: CGwhat
Year: 2009
Language: English

http://i46.img-dead/op0e90.jpg

DOWNLOAD LINKS:
http://rapidshare.com/files/393953831/CGWhat_9district.part1.rar.html
http://rapidshare.com/files/393953845/CGWhat_9district.part3.rar.html
http://rapidshare.com/files/393953900/CGWhat_9district.part2.rar.html
http://rapidshare.com/files/393953917/CGWhat_9district.part4.rar.html
http://rapidshare.com/files/393954092/CGWhat_9district.part5.rar.html
http://rapidshare.com/files/393954244/CGWhat_9district.part6.rar.html
http://rapidshare.com/files/393954350/CGWhat_9district.part7.rar.html
http://rapidshare.com/files/393953439/CGWhat_9district.part8.rar.html

http://i47.img-dead/2ch8akn.jpg

Genre: E-learning
Very intuitive splint on modeling “Transformers” in this case, “Optimus Prime”.
Manufacturer: CGwhat
Year: 2009
Language: English

http://i48.img-dead/wirngh.jpg

DOWNLOADS:

http://rapidshare.com/files/393874026/CGWHAT_optimusprime.part01.rar.html
http://rapidshare.com/files/393874020/CGWHAT_optimusprime.part02.rar.html
http://rapidshare.com/files/393885342/CGWHAT_optimusprime.part03.rar.html
http://rapidshare.com/files/393885282/CGWHAT_optimusprime.part04.rar.html
http://rapidshare.com/files/393946598/CGWHAT_optimusprime.part05.rar.html
http://rapidshare.com/files/393946607/CGWHAT_optimusprime.part06.rar.html
http://rapidshare.com/files/393946633/CGWHAT_optimusprime.part07.rar.html
http://rapidshare.com/files/393875589/CGWHAT_optimusprime.part08.rar.html
http://rapidshare.com/files/393875634/CGWHAT_optimusprime.part09.rar.html
http://rapidshare.com/files/393946186/CGWHAT_optimusprime.part10.rar.html

Digital.Tutors.Automotive.Rendering.with.HDRI.Light.Studio.and.Maya
433 MB | RS & HF & FS | Release Date:May 29, 2010
http://www.digitaltutors.com/dtlabs/?p=703

In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders.

We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for rendering. From there, we will jump into HDR Light Studio, which will allow us to easily create high dynamic range images which can mimic realistic studio lighting. We will learn how to control the appearance of synthetic lights within HDR Light Studio, as well as discussing many techniques which can dramatically increase the efficiency of your lighting workflow in both Maya and HDR Light Studio.

Lesson Outline (13 lessons)

1. Introduction and Project Overview
2. Creating an image-based lighting environment in Maya
3. Creating primary light source in HDR Light Studio
4. Adding ground shadows to our IBL environment
5. Applying tone-mapping to the Maya camera
6. Altering Background Synthesis in HDR Light Studio
7. Using guide lights in HDR Light Studio
8. Adding reflections to the rear of the car
9. Creating highlights for the roof of the car
10. Adding reflections to the front hood area of the car
11. Using dark lights to enhance reflections
12. Adding specular flakes to the car paint shader
13. Creating high dynamic range renders from Maya

Rapidshare:
http://rapidshare.com/files/393362108/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar
http://rapidshare.com/files/393364003/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar
http://rapidshare.com/files/393364722/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar
http://rapidshare.com/files/393367259/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part4.rar

Hotfile:
http://hotfile.com/dl/45295139/bf74560/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar.html.html
http://hotfile.com/dl/45295142/77881cf/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar.html.html
http://hotfile.com/dl/45295149/49c137d/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar.html.html
http://hotfile.com/dl/45295151/7b540a0/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part4.rar.html.html

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NPower Translator 3.0 For Maya 2010, 2011 x32Bit & x64Bit

nPower Software’s advanced Maya Geometry pipeline supports the original CAD model’s precision NURBS-based surface and solids geometry and topology allowing you to re-tessellate your mesh to whatever resolution you want on the fly. Have you tried importing CAD files with the existing importers in Maya and had a bad experience? Do you wish you could import larger models? Do you wish the surfaces were sewn together when you imported (instead of having multiple separate surfaces). Well, then find out what thousands of Max artists already know; Power Translators work.

MAYA Power Translators Features

Improved Translation Speed – – Tired of waiting for large CAD models to import into Maya? Maya Power Translators next generation geometry data conversion is specially designed to expedite the import processes of large CAD Models.

Resolution Independent Mesh ? Maya Power Translator?s Imported NURBS objects are procedural allowing you the freedom to increase or decrease the Veiwport Mesh or Render Mesh polygon count as needed.

Precise nPower NURBS representation – Maya Power Translators imports precise geometric NURBS data for trimmed surfaces, solids models and assemblies from IGES, STEP, SAT, and Rhino formats.

Improved Memory Management – Running out of memory when importing complex CAD models? Maya Power Translators intelligent assembly and part instancing technology drastically reduce memory overhead of complex CAD data sets.

NURBS Surface Edge Welding – Tired of dealing with a NURBS model made up of hundreds or even thousands of individual NURBS surfaces? Maya Power Translators automatically detects adjoining NURBS surfaces and welds/sews them during the translation process producing single multi-surface crack free models with lower polygon counts.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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NPower Translator 3.0 For Maya 2010, 2011 x32Bit & x64Bit

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IMG http://rapidshare.com/files/393111078/NPower_Translator_3.0_Maya_2010-2011_x32Bit__x64Bit.rar

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IMG http://www.filefactory.com/file/b26h9c9/n/NPower_Translator_3.0_Maya_2010-2011_x32Bit_x64Bit.rar

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IMG http://hotfile.com/dl/51977175/e791132/NPower_Translator_3.0_Maya_2010-2011_x32Bit__x64Bit.rar.html

Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s


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Joe Alters Shave & Haircut 5.1 v6 for Maya 2010,2009,2008 x32Bit & x64Bit

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

Joe Alter Shave and a Haircut 5.1 v6

Folder Contains

Shave for Maya 2008 32Bit & 64Bit
Shave for Maya 2009 32Bit & 64Bit
Shave for Maya 2010 32Bit & 64Bit

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Joe Alters Shave & Haircut 5.1 v6 for Maya 2010,2009,2008 x32Bit & x64Bit

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IMG http://rapidshare.com/files/392549100/Joe_Alters_Shave___Haircut_5.1_v6_for_Maya_2010_2009_2008_x32___x64.rar


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http://www.filefactory.com/file/b26h9d7/n/Joe_Alters_Shave_Haircut_5.1_v6_for_Maya_2010_2009_2008_x32_x64.rar


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http://hotfile.com/dl/51977155/81f9aae/Joe_Alters_Shave___Haircut_5.1_v6_for_Maya_2010_2009_2008_x32___x64.rar.html

Joe Alters Shave & Haircut 5.1 v6 Mac Os X

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IMG http://rapidshare.com/files/392548106/Joe_Alters_Shave___Haircut_5.1_v6_Mac_Ver.rar


IMG
http://www.filefactory.com/file/b26h9c1/n/Joe_Alters_Shave_Haircut_5.1_v6_Mac_Ver.rar


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http://hotfile.com/dl/51977159/fbc57b9/Joe_Alters_Shave___Haircut_5.1_v6_Mac_Ver.rar.html

Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s


RUINS is a shatter plug-in for maya , Very quickly and can be precision shatter.In maya, solid shatter It is very difficult to solve, moreover is very slowly,So I developed a new plug-in ruins.
Ruins 3.0 can support CUDA and physX accelerated…. New UI and can use field to drived rigid body.
Ruins 3.1:
1. Increase dynamic system:
2. support CUDA and physX accelerated .
3. New UI.
4. Fix smooth normal.
5. The cuda Material speed has greatly improved.
6. Can break All Rigid bodys.

Mor Info: http://www.nshatter.com/

Rapidshare:
http://rapidshare.com/files/391476514/gone_in_90_seconds.rar
Thanks to I0rnboy & ******………