Maya

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fStretch For Maya 2011, 2010, 2009 x32Bit & x64Bit

fStretch is a new deformer that let one create astonishing stretch and squash setups very easily. All the resulted deformations are then sculptable and fast. The plugin can also be used for creating believable wrinkles. The algorithm is fast and can be used on heavy meshes without major slowdown. The plug-in will run real time on a reasonable mesh. With fStretch, you can now setup awesome facials rigs easier than never before! A setup that can take you days to make will now be created much faster and have better deformations. Try and see !

Features:

Real-time deformations.
Simple and easy to use.
Per-vertex tension calculation.
Sculptable contraction / extension deformations.
Paintable smooth attribute.
Three different types of setups: select the one that best fits your needs.
Copy history tool to speed up the setup process.
Bake color per vertex tool to create texture maps of the tension that can be used to drive displacement maps in order to get very detailed and realistic deformations.
Keyable contraction and extension multipliers to easily adjust deformations.
Etc.
Compatibility:
Autodesk Maya?
2009 / 2010 / 2011 /Windows32bit / 64bit

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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fStretch For Maya 2011, 2010, 2009 x32Bit & x64Bit

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Many Thanks to Esanti & Team !

Enjoy it !

Play DVD BOY’s

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[center][img]http://img94.example.com/img94/4761/lyndacommaya2011lightin.jpg[/img][/center]
[center][b]Lynda.com Maya 2011 Lighting and Rendering In Mental Ray | 1.08GB[/b]
[i]Genre: eLearning[/i][/center]
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. Exercise files are included with the course.

Topics include:

* Understanding computer-generated lighting
* Creating depth map and ray traced shadows
* Softening and shaping shadows
* Working with global illumination
* Lighting with the caustic settings
* Applying physical and portal shaders
* Adding depth of field with the Bokeh shader
* Splitting a scene into render layers
* Comparing render passes and render layers

Download from Hotfile:
[quote]http://hotfile.com/dl/56868024/63e4ef8/Lynda.com.Maya.2011.Lighting.and.Rendering.part1.rar.html
http://hotfile.com/dl/56868021/9e52eb8/Lynda.com.Maya.2011.Lighting.and.Rendering.part2.rar.html
http://hotfile.com/dl/56868022/d827d03/Lynda.com.Maya.2011.Lighting.and.Rendering.part3.rar.html
http://hotfile.com/dl/56868025/52f1283/Lynda.com.Maya.2011.Lighting.and.Rendering.part4.rar.html
http://hotfile.com/dl/56868020/d421b96/Lynda.com.Maya.2011.Lighting.and.Rendering.part5.rar.html
[/quote]

Download from Fileserve:
[quote]http://www.fileserve.com/file/vxAW9j3/Lynda.com.Maya.2011.Lighting.and.Rendering.part1.rar
http://www.fileserve.com/file/2V6JftM/Lynda.com.Maya.2011.Lighting.and.Rendering.part2.rar
http://www.fileserve.com/file/3Phdz6c/Lynda.com.Maya.2011.Lighting.and.Rendering.part3.rar
http://www.fileserve.com/file/FxfDdwb/Lynda.com.Maya.2011.Lighting.and.Rendering.part4.rar
http://www.fileserve.com/file/4J6NKkN/Lynda.com.Maya.2011.Lighting.and.Rendering.part5.rar
[/quote]

Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb

The H&K USC Carbine tutorial starts with a look at reference material to get you going before heading into Maya and setting up image planes ready for modelling. The model is primarily blocked out using poly cubes as a guide to the placement of each individual part.

Moving on from the blocking, the rifle is then split into its own separate sections (like the real thing) and modelled accordingly. The entire rifle is made from polys, using the Maya toolbox in a very minimal way, selecting and using mainly the split edge ring tool and the split poly tool.
The latter section of the tutorial covers a brief explanation of the uv mapping tools to guide the modeller in setting up the model for texturing. After a brief overview of this section, the model is then set up for rendering using some built in maya shaders before heading into Mental Ray for final rendering.

http://www.fileserve.com/file/g2Tsq67
http://www.fileserve.com/file/uPnPgHx
http://www.fileserve.com/file/fr3Yvyn
http://www.fileserve.com/file/GZJEJEr
http://www.fileserve.com/file/Vzf8JGe
http://www.fileserve.com/file/PDka4GD
http://www.fileserve.com/file/k8wYDW4
http://www.fileserve.com/file/hRKDXHP
http://www.fileserve.com/file/ha52TKK

Try it then buy it

Digital Tutors – Shader Recipes-Diffraction Grating in Maya
In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.
http://www.digitaltutors.com/09/training.php?cid=5&pid=303

Download:
http://netload.in/dateiehkkogB40B/DSRDGM.rar.htm
or
http://hotfile.com/dl/54396097/3feda1d/DSRDGM.rar.html