
In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate.
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Maya
All posts tagged Maya

V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
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Holomatix Rendition v1.0.452 For Maya & 3DsMax 2009,2010,2011 x32Bit & x64Bit
Holomatix Rendition is a raytracing renderer, designed to make life easier for 3D artists. It is compatible with mental ray scenes and shaders, for 3D scenes developed in Maya, 3Ds Max and XSI. Rendition dynamically refines the rendered image, providing a lot of useful, immediate feedback, and converging to a final, production quality rendered image.
At Rendition’s core is a very fast raytracer, which can typically produce an identical, production quality image 7 times faster than mental ray.
However, this is only half the story. Rather than producing an image block by block, Rendition is constantly refining it’s output image, concentrating on areas that have the most detail first – this enables an artist to get a very good idea of how their scene will look in the end, within a few seconds of starting the render. This is demonstrated in the video below – as the viewpoint rotates, the image is updated, and rapidly refined.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
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Holomatix Rendition v1.0.452 For Maya & 3DsMax 2009,2010,2011 x32Bit & x64Bit

http://rapidshare.com/files/387320610/Holomatix_Rendition_For_Maya___3DsMax_x32Bit___x64Bit.rar

http://www.filefactory.com/file/b26h9b4/n/Holomatix_Rendition_For_Maya_3DsMax_x32Bit_x64Bit.rar

http://hotfile.com/dl/51977152/236c14f/Holomatix_Rendition_For_Maya___3DsMax_x32Bit___x64Bit.rar.html
Enjoy it !
Play DVD BOY’s


Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
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In this series of lessons, we will help you get a strong understanding of Maya and how it works. You’ll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

Npower Power Translators For Maya 2010 v2.10 x32Bit & x64Bit
From the award winning advanced geometry team that redefined CAD translation for Autodesk 3ds Max, comes the next generation of CAD data translation for Autodesk Maya, Maya Power Translators
If you’re one of the increasing number of designers and artists that are looking for a better way to get mechanical CAD design data into Maya, then your wait is over. nPower Software’s Maya Power Translators give you the power to import IGES, STEP, SAT, Rhino models directly into Maya. Forget the Poly translated mesh importers of the past. nPower Software’s advanced Maya Geometry pipeline supports the original CAD model’s precision NURBS-based surface and solids geometry and topology allowing you to re-tessellate your mesh to whatever resolution you want on the fly. Have you tried importing CAD files with the existing importers in Maya and had a bad experience? Do you wish you could import larger models? Do you wish the surfaces were sewn together when you imported (instead of having multiple separate surfaces). Well, then find out what thousands of Max artists already know; Power Translators work.
MAYA Power Translators Features
Improved Translation Speed – – Tired of waiting for large CAD models to import into Maya? Maya Power Translators next generation geometry data conversion is specially designed to expedite the import processes of large CAD Models.
Resolution Independent Mesh ? Maya Power Translator?s Imported NURBS objects are procedural allowing you the freedom to increase or decrease the Veiwport Mesh or Render Mesh polygon count as needed.
Precise nPower NURBS representation – Maya Power Translators imports precise geometric NURBS data for trimmed surfaces, solids models and assemblies from IGES, STEP, SAT, and Rhino formats.
Improved Memory Management – Running out of memory when importing complex CAD models? Maya Power Translators intelligent assembly and part instancing technology drastically reduce memory overhead of complex CAD data sets.
NURBS Surface Edge Welding – Tired of dealing with a NURBS model made up of hundreds or even thousands of individual NURBS surfaces? Maya Power Translators automatically detects adjoining NURBS surfaces and welds/sews them during the translation process producing single multi-surface crack free models with lower polygon counts.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
Npower Power Translators For Maya 2010 v2.10 32Bit & 64Bit

http://rapidshare.com/files/382020227/Power_Translators_for_Maya_2010_32Bit_64Bit.rar


http://www.filefactory.com/file/b162199/n/Power_Translators_for_Maya_2010_32Bit_64Bit.rar


http://hotfile.com/dl/40591403/c2a5cd6/Power_Translators_for_Maya_2010_32Bit_64Bit.rar.html
Enjoy it !
Play BOY’s

RenderMan Pro Server 15.0:
Pixar?s RenderMan? Pro Server is the same software that Pixar uses to render its own feature film animation. It?s a high performance renderer built to tackle the most complicated 3D imaginable … with production-hardened technology that is stable, reliable, and flexible. Pixar?s RenderMan? Pro Server delivers breathtaking results again and again.
RenderMan Studio 2.02
The Ultimate Rendering Suite
Shading, rendering, compositing, and renderfarm management in one package.
RenderMan Studio 2.0 is the latest version of Pixar’s advanced suite of tools for shading and lighting TDs. Highlights in version 2.0 include a series of significant performance enhancements, which should be immediately apparent on many scenes.
These are *uncracked* 64-bit installers on 64 bit platforms :
As we all know the first step to get liberated version is to make it available to the reverse engineering studs. This is that attempt and maybe a legendary cracker bumps into this and does the needful.
http://rapidshare.com/files/343758043/RenderManStudio-Maya2010-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488396/RenderManStudio-Maya2009-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488395/RenderManProServer-15.0-windowsVista_x86-64.msi
and the license server 6.1 is
http://www.multiupload.com/YL61PWOX3Y

3Delight 9 & 3Delight for Maya 5 32Bit & 64Bit Win/Linux
3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments. Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan? binding, multiple output variables, photon mapping, etc …This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.
Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya’s render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.
HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya’s HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.
Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-AliasingEdge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. “Pixel Samples”, “Pixel Filter” and “Filter Width” are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.
Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
ShadowsBoth ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in “deep” mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate “cube shadow maps” for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.
Ray Tracing
Reflections and refractions are accurately rendered.
Global Illumination
Photon maps, caustics, final gathering and image based lighting are supported.
Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.
Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. “Render Passes” can be used to render different components of a scene (as in “Render Layers” or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User’s Manual for a thorough description):
Camera and quality options
Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.Additionally, a given render pass can use a certain “shader collection.” This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User’s Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.
Supported Geometry
Maya Hair and Paint Effects
Rendered using 3Delight’s efficient `RiNuCurves’ primitive.
Polygons
All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.Hierarchical Subdivision SurfacesFully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.
Particles
“Point”, “blobby”, “sphere” and “patch” particles are supported. “Point” particles are rendered using 3Delight’s efficient lightweight particle primitive.
Curves.Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight’s RiNuCurves primitive.Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.
Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide “RIB boxing” capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.
Import and Export
Output Formats
3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.
Input Formats
Maya’s textures used in HyperShade shaders are automatically converted to 3Delight “.tdl” textures. When using RenderMan shaders, 3Delight’s texture converter (tdlmake) can be used to convert the most common images formats to “.tdl” textures.
HDR Images tdlmake can convert high dynamic range probes (both normal and “twofish” probes) images into environment maps suitable for image based lighting.
3Delight 8.5 and 3Delight for Maya 4.5 released
This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily bevel edges on polygonal geometry.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s

3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Windows Version
Download From RapidShare
http://rapidshare.com/files/319783807/3Delight_9___3Delight_for_Maya_5_x32Bit___x64Bit.rar
Download From DepositFiles
http://depositfiles.com/files/8yftjzehz
3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Linux Version
Download From RapidShare
http://rapidshare.com/files/319790979/3Delight_9___3Delight_for_Maya_5_Linux_Version.rar
Download From DepositFiles
http://depositfiles.com/files/muoirzpnr





