Maya

All posts tagged Maya

Anzovin The Face Machine for Maya

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

The Face Machine for Maya 2010, 2009, 2008, 8.5 x32Bit & x64Bit

Features

Fast Rigging

Like The Setup Machine, The Face Machine uses a simple ?face widget? to rig your character. Just fit it to your mesh and hit rig!

Intelligent Auto-Weighting

TFM?s intelligent weighting technology is capable of automatically recognizing the difference between an upper lip and a lower lip on most faces, cutting down manual weight cleanup time to a fraction of what?s needed for other influence-based face rigs.

Integrated Interface

A special schematic window, embedded in each TFM character, allows you to select facial controls with unparalleled ease.

Direct Control

Just grab your character?s face controls and start posing! The Face Machine eliminates clumsy blend shape sliders and puts you in control of your character?s expressions.

Custom Box Controls

With its simple box control creation interface, TFM makes multidimensional sliders a snap to create.

Pose Saving and Recall

TFM allows you to easily save a pose into the characters very own personal facial pose library, either locally for your own use or on a server for use by a team of animators. The library interface comes complete with thumbnails for easy pose referencing.

Auto Deformation Manipulation

The Face Machine’s rig gives you control over fine-tuning every aspect of your character’s face. Auto deformation values can be easily adjusted to allow for even MORE detailed control of your poses.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download From RapidShare
http://rapidshare.com/files/311172569/The_Face_Machine_for_Maya.rar

Download From DepositFiles
http://depositfiles.com/files/f17duyn1x

Enjoy !
Play BOY’s

FXGear Qualoth 1.6 For Maya

Qualoth is a production-proven cloth simulator aimed for high quality cloth animation creation. It has a sophisticated physical model and numerical algorithms that produce realistic wrinkles and animation, and reliable collision handling mechanism and rich set of controls that give users more time for creativity than trouble-shooting.
Robust Collision Handling
Qualoth can detect and resolve collisions to fast-moving objects, and the self-collision can be resolved robustly even when the cloth is trapped between collision objects.
Multiple Layers
The reliable collision handling allows simulation of complicated multi-layered garments animation. The performance of qualoth is best shown when simulating such garments as below.
Realistic Wrinkles
The material that Qualoth simulates is not a spring network. Its physical model is based-on deep understanding of cloth material property that differs from rubbers and other elastic materials. The realistic wrinkles and motions of cloth simulated by Qualoth come from an advanced physical model and efficient numerical techniques.
Cloth Creation
Qualoth provides the panel-based garment creation method as well as 3D mesh-based creation. The panel-based creations allows multiple seams at a single curve, which enables creation of non-manifold surface such as pleats. 3D mesh-based creation provides options to imitate panel-based creation method to get more cloth-like material behavior.
Fields
Qualoth accepts all kinds of Maya dynamic fields such as air and turbulence fields.
Attribute Maps
Qualoth provides fifteen maps that can be painted per-vertex. It can be saved and loaded as a binary file or texture file.
Cache
Qualoth supports per-frame cache files and a single continuous cache file. Also, any kind of mesh animation can be baked into Qualoth cache files.
Cloth Blending
Any kind of meshes including cloth meshes driven by Qualoth can be blended using the Qualoth?? mesh mixer. The blending weights can be painted per-vertex and are normalized automatically.
Crease Simulation
Cloth has hysteretic behavior. Once folded, the wrinkles are not gone completely unless are ironed out. This kind of creases can be simulated by Qualoth with bend plasticity property. Crease simulation produces natural thick creases conforming to body joint movements, and it can be fixed once satisfactory crease patterns are acquired. If plasticity is used during animation, it will reduce rubber-like look and movement and look more natural.
Goal Shape
The goal shape or rest shape can be animated and applied to simulation.
Local Space Simulation
Local space simulation is an efficient way to fast moving cloth animation. Users can control the amount of inertial effect and air-drag caused by world-space movement to local space simulation.
Qualoth is available for Maya 8.5, 2008 and 2009 in Windows and Linux.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Download
FXGear Qualoth 1.6 For Maya 2009 32Bit & 64Bit

Download From RapidShare
Code:
http://rapidshare.com/files/294891139/FXGear_Qualoth_1.6.rar

Download From DepositFiles
Code:
http://depositfiles.com/files/4t79kynsr

Password:Play_DVD_BOY’s

Enjoy !
Play BOY’s

Poser Fusion for 3DSMax, Maya, Cinema 4D

Poser Fusion for Maya, Cinema 4D, 3Ds Max allows you to open your Poser files in your preferred application.
PoserFusion will allow you to import Poser’s textures and animations and integrating them in your flows of work.

PoserFusion seamlessly integrates Poser Pro 3D character animation technology into Autodesk 3ds Max.
3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!

Support for Poser Pro and 3ds Max 2009 Windows (32-bit only)
Playback of Poser Animations from Within 3ds Max
Create your own animations in Poser or use Poser?s automatic walk designer, and your geometry will animate and playback within 3ds Max.
Maintain Link to Poser Files
Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure?s position, the changes automatically update in 3ds Max!

Playback of Poser Dynamic Hair and Cloth
With PoserFusion, Poser?s dynamic hair and cloth will playback in 3ds Max.
Reload Poser Files from Within 3ds Max
Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
Object Color
Highlight Color
Ambient Color
Reflective Color
Color Maps
Transparency Maps
Transparency Min, Max, and Exponent
Bump Maps
Reflection Maps
and More!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

Download From RapidShare
Code:
http://rapidshare.com/files/317930510/Poser_Fusion.rar

Download From DepositFiles
Code:
http://depositfiles.com/files/yy35dosz4

Autodesk Maya MGTools 1.0


Autodesk Maya MGTools 1.0
MGtools is an mel package for Maya character animator.This tool package is written for great efficiency and speed in your workflow so that animator can focus more on animation acting.
All tools are written in MEL language, All operation are Maya’s default node operation, So don’t be worried about the universal aspect of your scene file.
This Help system will explain every single tool in detail.
MGtools’ main feature list:
? Neat, flexible, decent designed UI.

? U can embed any user MEL, integrate them into a single bar and into popupMenu of MGtools’s MGshelf icon as well.

? U can embed any folder shortCut.by this animators can visit certain folder very quickly. There are “Maya program directory”,”Maya script directory”,”Maya failSave directory ” quick entry in popup Menu as well.

? U can embed any file / program shortCut to quickly visit them.

? Floating MGchannelBox, and there are special features beside the default features of Maya’s channelBox.These functions are all base on MarkingMenu.

? Selection set feature which is base on exterior “.set” file. All this set could be listed both in long name and shelf mode in Selection set UI. meanwhile the selection set can be retargeted to select the other characters. All sets could be converted into traditional shelf and vice versa ?(Which is often the favorite of most animators.) They could be saved with your scenes if U want .(Using Loators)

? Selection Manager, U can manager selection temporarily very easily. for example : Current selection plus / Minus / Intersect the former selection / Copy paste animation.

? Constraint Tool, which is build for great efficiency in constraint objects. When doing constrainting, it will autoSkip the locked channels of the object to be contrainted, or constraint the second selection’s parent,etc.

? Constraint lister. Select constrainted object and load it ,U r able to select among the contrainter , contrainted object and the contraint node quickly, clear constraint, correct weight attr name,or export / Import constraint offset ,etc.

? Select smoothBind joint via selected vertex.Use this joint to constraint props or something.

? Export / Import constraint offset. (Using external file)

? Two or three viewport configuration switch which could be customized. No longer need to click all stuff in maya’s viewPort menuItems.

? Display layer set. U can store the display layer information as an external file.Use them to build displayLayer quickly.

? Snap feature. This could be the tool U gonna used most. Other than most other snap tools, it is speciallized for animation stage other than rigging stage . U can quick snap feet, point snap, orient snap, or relative snap. all this snap will be resulted in keyframe. A boring snap progress could be finished in a jiffy and intuitively .

? Animatable pivot stuff. Make selected controller ‘s pivot be animatable without a pop. The Pivot stuff will be independent to selection and control the latter with constraint.

? MG-Animation Library. U can built and update your library directly through the Mel UI. Export / Import animation become so easy.

? MG-Timer. record time in any frame rate or HH:MM:SS like form. U can input time data to covert to other frame rate as well.

? MB-MA Converter .Sometime maya will popout “Scenes can’t change format” warning which u can used this tool to handle.

? Reference tools. Export / Import reference, remove reference( with the namespace ), correcting namespace by force.

? HUD Display. U can display Current Frame / Total Frames, Animator name, Scene name,Camera name information in your model panel view. U can also customize the position of them and after that it could be save as a external config file which could be reused in future.

? Make the selection sticky in your model panel viewport, such as emotion control panel. U can build “sticky viewport ” via current selection as well.

? BackUP / Restore animation. These will be saved as locators with your working scenes.

? Position marker. supports multi-selections and multi-frames.

? Draw a curve via current selection’s keyFrames / allFrames .The curve could be used in motionPath animation.

? MotionPath calculator. input necessary information ,it will give u the right U value and the frame that helps preventing your character from floating feet.

? All main futures could be set hotkey through MGtools config. also they could be installed to shelf, set to be autoloaded with maya.U can switch MGtools all UI language between English and Chinese.

All these issues are fairy simply theoretically, but all of them are written for troubleshooting in animation stage. They really costed me a lot of time to write and debug. Hopes they could help U well.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

Download From RapidShare
http://rapidshare.com/files/357306898/MGtools_1.0.rar

Download From DepositFiles
http://depositfiles.com/files/ln4oktt1a


Maya Plugins :-
.obj Sequence Loader 1.5.5
Adjacent Selection 1.0
Array for Maya 1.1.1
Audio Animator 0.5
AxCrack.mel 1.1.0
Blend Shape Tools
Checker Map Switcher v1.0 1.0.0
CopyMirroring clusters 1.0.0
Extended Duplicate Options 1.2
KludgeCity 0.1.4
MAX Skinning Weight Tool for MAYA
Max Style Turn Edge for MaYa 1.0
Maya to Unreal T3D Exporter 1.0
Mia Materials Ambient Occlusion Manager 1.0
PFX 1.1.1
Plumber Personal Production Pipeline 1.0.4
Rename Tool 1.2.0
Render Ready and City Builder 0.5.0
Scene Head Up Display 1.4.1
Wom_archlight 1.2.3
Zebruv 1.2.3
zFluid 1.7.3

Bones Plug-ins:-
Custom Maya Tools , X-Tools 4.0.0 , DinoRig 2.0 and more ….
All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Download From RapidShare
http://rapidshare.com/files/356909642/Maya_Plug-ins_Pack_2.rar

Download From DepositFiles
http://depositfiles.com/files/4ftrpbgb8

Unwrella 2 for Maya 2010 , 2009 , 2008 32Bit & 64Bit

Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.
Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture baking and packs UV parts efficiently.

Unwrella Maya Highlights:

The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya

Automatically unwraps and packs UV maps for meshes

Optimal quality UV layout that avoids texture deformations

No visible texture seams due to uniform pixel distribution over the mesh surface

Resulting UV maps have optimal quality for texture baking

Supports both user placed texture borders and procedurally generated borders

The Unwrella unwrapping plug-in for Autodesk Maya 8.5, 2008, 2009 ,2010 (each 32bit and 64bit) is now available.

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush or Mudbox.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Download From RapidShare
http://rapidshare.com/files/356902444/Unwrella_For_Maya.rar

Download From DepositFiles
http://depositfiles.com/files/68oyerkmb


Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide (Book & DVD-ROM)
Sybex | ISBN: 1897177518 | November 17, 2008 | 640 pages | PDF | 126 MB | DVD | 1.5 Gb
# Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software. You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.

BOOK

MIRROR #1
http://depositfiles.com/files/fyit4tpxl

MIRROR #2

http://uploading.com/files/2m1bamm4/GFX-Sybex.Maya.2009.Foundation.BOOK.rar/

MIRROR #3

http://rapidshare.com/files/305346833/GFX-Sybex.Maya.2009.Foundation.BOOK.rar

DVD

RS

http://rapidshare.com/files/305348157/GFX-Learning.Autodesk.Maya.2009.Foundation.part01.rar
http://rapidshare.com/files/305350946/GFX-Learning.Autodesk.Maya.2009.Foundation.part02.rar
http://rapidshare.com/files/305350963/GFX-Learning.Autodesk.Maya.2009.Foundation.part03.rar
http://rapidshare.com/files/305355690/GFX-Learning.Autodesk.Maya.2009.Foundation.part04.rar
http://rapidshare.com/files/305355418/GFX-Learning.Autodesk.Maya.2009.Foundation.part05.rar
http://rapidshare.com/files/305359258/GFX-Learning.Autodesk.Maya.2009.Foundation.part06.rar
http://rapidshare.com/files/305359207/GFX-Learning.Autodesk.Maya.2009.Foundation.part07.rar
http://rapidshare.com/files/305357341/GFX-Learning.Autodesk.Maya.2009.Foundation.part08.rar


Learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Popular highlights include: Body Mechanics Overview of Pushing Light & Heavy Objects; Driving Force Through Leg Animation; Creating Character Kinetics for Believable Weight; Using Action and Counteraction to Create Tension; Using Line of Action to Define the Movement; Preplanning Animation with Example Storyboards; Forward locomotion; Maintaining Balance Though Foot Placement; Measuring Appeal & Pose Clarity Though Silhouettes; Timing & Spacing of Keyframes; Blocking Animation; Adding Follow-through, Arcs, and Overlapping; Adding Exaggeration for Believable Performances; Animating the Body in Sections; Using the Graph Editor to Refine Blocked Animation; Holding Poses with Weighted & Free Tangents Weights; Utilizing Character Sets for Multiple Keyframe Modification;

http://www.megaupload.com/?d=87XF5YFN Cuerpo_Mecanicas2_BueNMaestro.part01.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=EN8DBSAU Cuerpo_Mecanicas2_BueNMaestro.part02.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=HMWWZRAM Cuerpo_Mecanicas2_BueNMaestro.part03.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=5B58U6ZD Cuerpo_Mecanicas2_BueNMaestro.part04.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=CQN3ZVHD Cuerpo_Mecanicas2_BueNMaestro.part05.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=P4UG9S7C Cuerpo_Mecanicas2_BueNMaestro.part06.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=T9W38JI7 Cuerpo_Mecanicas2_BueNMaestro.part07.rar 92.77 MB 2010-02-17 0
http://www.megaupload.com/?d=M8ACU26R Cuerpo_Mecanicas2_BueNMaestro.part08.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=DE9O5TZ3 Cuerpo_Mecanicas2_BueNMaestro.part09.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=SDJADOBT Cuerpo_Mecanicas2_BueNMaestro.part10.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=HRPA3GQ2 Cuerpo_Mecanicas2_BueNMaestro.part11.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=MB1AYKW9 Cuerpo_Mecanicas2_BueNMaestro.part12.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=2HJGUYOV Cuerpo_Mecanicas2_BueNMaestro.part13.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=YGCZ1SV2 Cuerpo_Mecanicas2_BueNMaestro.part14.rar

Password: miro*.2305

Enjoy it, any problems, please tell me… Have a Nice One!

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
* Body Mechanics Overview of Pulling Objects
* Driving Force Through Upper-body Animation
* Compensating Body Motion for Mass of Objects
* Animating Believable Weight and Tension
* Utilizing Storyboards for Pre-vis
* Backwards Locomotion
* Adjusting Performance Through Timing & Spacing
* Roughing-in Animation Through Blocking
* Adding Follow-through, Arcs, and Overlapping
* Exaggerating Poses for Dynamic Movement
* Adjusting Keyframes in Graph Editor
* Understanding Weighted Tangency & Free Tangent Weights
* Optimizing Workflow with Character Sets

http://www.megaupload.com/?d=P30IFFBE Cuerpo_MecAnicas 3 BuEn MaesTro.part01.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=VJZG72O9 Cuerpo_MecAnicas 3 BuEn MaesTro.part02.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=HJ5VADXE Cuerpo_MecAnicas 3 BuEn MaesTro.part03.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=ESI9W4AZ Cuerpo_MecAnicas 3 BuEn MaesTro.part04.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=6U4E4UCX Cuerpo_MecAnicas 3 BuEn MaesTro.part05.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=83WZ4N0F Cuerpo_MecAnicas 3 BuEn MaesTro.part06.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=KTCC5SR3 Cuerpo_MecAnicas 3 BuEn MaesTro.part07.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=G0DFULDD Cuerpo_MecAnicas 3 BuEn MaesTro.part08.rar 92.77 MB 2010-02-18 0
http://www.megaupload.com/?d=LJZDGRCX Cuerpo_MecAnicas 3 BuEn MaesTro.part09.rar 92.77 MB 2010-02-19 0
http://www.megaupload.com/?d=YVRPUSWM Cuerpo_MecAnicas 3 BuEn MaesTro.part10.rar 92.77 MB 2010-02-19 0
http://www.megaupload.com/?d=PX2IB81H Cuerpo_MecAnicas 3 BuEn MaesTro.part11.rar 92.77 MB 2010-02-20 0
http://www.megaupload.com/?d=DO997HDE Cuerpo_MecAnicas 3 BuEn MaesTro.part12.rar 92.77 MB 2010-02-20 0
http://www.megaupload.com/?d=N72N4Q3T Cuerpo_MecAnicas 3 BuEn MaesTro.part13.rar 92.77 MB 2010-02-19 0
http://www.megaupload.com/?d=ZJ535AJN Cuerpo_MecAnicas 3 BuEn MaesTro.part14.rar

Password: miro*.2305

Enjoy it, please let me know if everything works ok, Have a Nice Day!