Maya

All posts tagged Maya

3Delight 9 & 3Delight for Maya 5 32Bit & 64Bit Win/Linux

3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments. Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan? binding, multiple output variables, photon mapping, etc …This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.

Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya’s render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.

HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya’s HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.

Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-AliasingEdge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. “Pixel Samples”, “Pixel Filter” and “Filter Width” are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.

Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
ShadowsBoth ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in “deep” mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate “cube shadow maps” for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.

Ray Tracing
Reflections and refractions are accurately rendered.

Global Illumination
Photon maps, caustics, final gathering and image based lighting are supported.

Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.

Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. “Render Passes” can be used to render different components of a scene (as in “Render Layers” or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User’s Manual for a thorough description):
Camera and quality options

Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.Additionally, a given render pass can use a certain “shader collection.” This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User’s Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.

Supported Geometry
Maya Hair and Paint Effects
Rendered using 3Delight’s efficient `RiNuCurves’ primitive.

Polygons
All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.Hierarchical Subdivision SurfacesFully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.

Particles
“Point”, “blobby”, “sphere” and “patch” particles are supported. “Point” particles are rendered using 3Delight’s efficient lightweight particle primitive.
Curves.Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight’s RiNuCurves primitive.Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.

Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide “RIB boxing” capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.

Import and Export
Output Formats
3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.

Input Formats
Maya’s textures used in HyperShade shaders are automatically converted to 3Delight “.tdl” textures. When using RenderMan shaders, 3Delight’s texture converter (tdlmake) can be used to convert the most common images formats to “.tdl” textures.
HDR Images tdlmake can convert high dynamic range probes (both normal and “twofish” probes) images into environment maps suitable for image based lighting.

3Delight 8.5 and 3Delight for Maya 4.5 released
This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily bevel edges on polygonal geometry.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
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3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Windows Version

Download From RapidShare

http://rapidshare.com/files/319783807/3Delight_9___3Delight_for_Maya_5_x32Bit___x64Bit.rar

Download From DepositFiles

http://depositfiles.com/files/8yftjzehz

3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Linux Version

Download From RapidShare

http://rapidshare.com/files/319790979/3Delight_9___3Delight_for_Maya_5_Linux_Version.rar

Download From DepositFiles

http://depositfiles.com/files/muoirzpnr


Mental Ray Satellite 3.8.1 for Maya 2011 x32Bit & x64Bit

Mental Ray for Maya Satellite has been introduced with Maya 6.5. It is a separate application that allows other computers to assist in all Mental Ray rendering tasks, such as rendering with Mental Ray inside Maya, batch rendering with MR, IPR rendering with MR, texture baking with MR etc etc.

Mental Ray Satellite is like a mini renderfarm that only listens to Maya. Mental Ray Standalone can accept custom written MI files, and scenes from most apps that have a connection to Mental Ray. Mental Ray Satellite doesn’t really have any manual operation, it just assists Maya with whatever it can.

What’s the limit on Mental Ray Satellite then?
The limit is based on the number of CPUs, not the number of computers. For users of Maya Complete, Mental Ray Satellite will utilise up to 2 external (being not on the machine with Maya) CPUs for assisting rendering. So that means 1 dual processor computer, or 2 single processor computers can assist with rendering.

For users of Maya Unlimited, Mental Ray Satellite accepts help from up to 8 external CPUs.8 extra CPUs helping with all your rendering tasks is a pretty nice boost!!

Is Mental Ray Satellite good? What do I need to use it?
Yes, I think Mental Ray Satellite is very good. Rendering is the slowest part of CG and all the (free!) speed boosts we can get are great. In order to use Mental Ray Satellite, you need Maya 6.5 or greater, Mental Ray Satellite itself and at least 2 computers (the one with Maya and the one that will assist) that are networked together. Having a fast network (100mbit+) is fairly important because a lot of files and data are transfered around (especially at the start of a render).

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If you like this software,Buy it

Enjoy !
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http://rapidshare.com/files/373930456/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar

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[img]http://i47.img-dead/9hjuqx.jpg[/img]

Digital Tutors – Motorcycle Modeling Techniques in Maya
4CD | 2.89 GB | Rapidshare
Runtime: 7 hrs. 58 min. | Software: Maya 2009 and up

Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump Map;

An in-depth guide to hard surface modeling in Maya

Learn a time-saving workflow to modeling motorcycles and production-ready techniques
to hard surface modeling with design constraints, building complex machined and man-made
parts, and methods of adding detail for realism. Contains over 8 hours of self-paced
training for artists using Maya.

Popular highlights include:

Hard Surface Modeling
Polygon Modeling Techniques
Understanding Fabrication Process
Motorcycle Parts and Components Overview
NURBS to Build Motorcycle Frame
Adding Realism with Modeled Detail
mental ray Shaders to Blend Complex Geometry
Booleans to Create Complex Shapes
Creating Seam Detail
Adding Welds to Metal Pieces
Adding Bevels to Edges
Modeling Different Types of Materials
Adding Imperfections and Details
Applying Different Surface Materials
HDRI Lighting
Car Paint Shader
Using Naming Conventions
Setting up Hierarchies for Posing
Re-purposing Geometry
Tire Treads with Bump Map

Download:
Single extraction. All links are interchangeable (take 1 part from 1 host, take another part from another host… save on waiting times).

http://rapidshare.com/files/366323892/DT_MayaModelMotorcycle_CD1.part01.rar
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Autodesk Maya 2011 32Bit & 64Bit – X-force

Autodesk Maya 2011 software features powerful new tools for helping create and repurpose character animation: enhanced skinning capabilities and non-destructive live motion retargeting. Its new 3D Editorial timeline helps accelerate pre-visualization and virtual movie-making workflows, while an invigorated user interface helps improve artists? efficiency and creativity.

Maya 2011 addresses today?s demanding production requirements with its high-performance viewport display of large scenes, integrated color management, scene segmentation, improved rotoscoping, and new UI toolkit. With support for 64-bit as Windows operating systems, Maya is now more accessible than ever, offering artists an end-to-end creative workflow at exceptional value.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it
Enjoy it !

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Autodesk Maya 2011 32Bit & 64Bit

(Direct Link)

32 bit

http://trial.autodesk.com/47549/73/3798073/Autodesk_Maya_2011_English_Japanese_Win_32bit.exe


64 bit

http://trial.autodesk.com/47549/93/3798093/Autodesk_Maya_2011_English_Japanese_Win_64bit.exe


MAC OSX

http://trial.autodesk.com/47549/83/3798083/Autodesk_Maya_2011_English_Japanese_MAC_OSX.dmg

NOTE: Dont copy paste to browser
or you will get ?Error Processing Trial Download Request? Just Use a
Download Manager.

Keygen only

http://rapidshare.com/files/367527030/Crack4Adsk2011_Product_x86_x64_XFORCE.zip


Mirrors:

http://www.mediafire.com/download.php?mmj2gdmwtja
http://www.4shared.com/file/248236706/8e99ffbc/Crack4Adsk2011_Product_x86?64_.html

Torrent:

Autodesk Maya 2011 / 64bit + Keygen

Download this torrent

Iso 1.57 GB

Autodesk Maya 2011 / 32bit + Keygen

Download this torrent

Iso 1.37 GB

Autodesk Maya 2011 32Bit

http://www.filefactory.com/file/b0h72fc/n/AUTODESK.MAYA.V2011.WIN32-ISO.part1.rar
http://www.filefactory.com/file/b0h72g2/n/AUTODESK.MAYA.V2011.WIN32-ISO.part2.rar
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Autodesk Maya 2011 64Bit

http://www.filefactory.com/file/b0h7396/n/AUTODESK.MAYA.V2011.WIN64-ISO.part1.rar
http://www.filefactory.com/file/b0h7450/n/AUTODESK.MAYA.V2011.WIN64-ISO.part2.rar
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http://www.filefactory.com/file/b0h7391/n/AUTODESK.MAYA.V2011.WIN64-ISO.part5.rar

Enjoy it !

Play BOY’s Team

Mirrors:

RS
Autodesk Maya 2011 32Bit

http://rapidshare.com/files/372848899/AUTODESK.MAYA.V2011.WIN32-ISO.part1.rar
http://rapidshare.com/files/372848977/AUTODESK.MAYA.V2011.WIN32-ISO.part2.rar
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Autodesk Maya 2011 64Bit

http://rapidshare.com/files/372844018/AUTODESK.MAYA.V2011.WIN64-ISO.part1.rar
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http://rapidshare.com/files/372844019/AUTODESK.MAYA.V2011.WIN64-ISO.part5.rar

Note: 400mb parts ( Only premium)

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from Hotfile

Win32

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Win64

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Win64

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More Info/Links:

http://forum.cgpersia.com/f13/autodesk-maya-2011-32-bit-64-bit-9822/


Poser Fusion 2010 For Maya, 3DsMAX, Cinema4D x32Bit & x64Bit

Poser Fusion for Maya, 3Ds Max, Cinema 4D allows you to open your Poser files in your preferred application.
PoserFusion will allow you to import Poser’s textures and animations and integrating them in your flows of work.

PoserFusion seamlessly integrates Poser Pro 3D character animation technology into Autodesk 3ds Max.
3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!

Support for Poser Pro and 3ds Max 2009 Windows (32-bit only)
Playback of Poser Animations from Within 3ds Max
Create your own animations in Poser or use Poser’s automatic walk designer, and your geometry will animate and playback within 3ds Max.
Maintain Link to Poser Files
Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure’s position, the changes automatically update in 3ds Max!

Playback of Poser Dynamic Hair and Cloth
With PoserFusion, Poser’s dynamic hair and cloth will playback in 3ds Max.
Reload Poser Files from Within 3ds Max
Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
Object Color
Highlight Color
Ambient Color
Reflective Color
Color Maps
Transparency Maps
Transparency Min, Max, and Exponent
Bump Maps
Reflection Maps and More!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s


Poser Fusion 2010 Maya, 3Ds Max, Cinema 4D 32Bit & 64Bit

Download From RapidShare
http://rapidshare.com/files/370952171/Poser_Fusion_2010.rar

Download From DepositFiles
http://depositfiles.com/files/cp1ldr13x

Enjoy it !

Play BOY’s


Learn a production workflow to layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films.
Download Links:

http://rapidshare.com/files/313028107/Set_Dressing_and_Design_in_Maya.part1.rar
http://rapidshare.com/files/313172820/Set_Dressing_and_Design_in_Maya.part2.rar
http://rapidshare.com/files/313216420/Set_Dressing_and_Design_in_Maya.part3.rar
http://rapidshare.com/files/313353031/Set_Dressing_and_Design_in_Maya.part4.rar
http://rapidshare.com/files/313398774/Set_Dressing_and_Design_in_Maya.part5.rar
http://rapidshare.com/files/313433298/Set_Dressing_and_Design_in_Maya.part6.rar