Maya

All posts tagged Maya

Digital Tutors – Modeling Architectural Destruction in Maya

Digital Tutors – Modeling Architectural Destruction in Maya
English | VP6F 782×646 | MP3 96 Kbps | 715 MB
Genre: eLearning

In this series of lessons we’re going to use a variety of modeling tools and techniques to create damage effects using a building.

Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We’ll cover some basic techniques for adding the needed resolution to the models. We’ll talk about how different types of materials react to damage – wood vs. metal or concrete. We’ll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you’ll be able to apply what you’ve learned and start destroying your own 3d models.

Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Isolating relevant geometry
3. Removing large chunks of the building
4. Manipulating the ceiling interior
5. Manipulating the floor interior
6. Dressing the set with props and debris
7. Dressing the window areas
8. Breaking concrete and stone pieces
9. Breaking wood pieces
10. Assembling rubble with dynamics
11. Detailing block damage in Zbrush
12. Detailing wood damage in Zbrush

* Project files are included

DOWNLOAD LINKS:
http://rapidshare.com/files/397960555/DT.MADiM.part1.rar
http://rapidshare.com/files/398008602/DT.MADiM.part2.rar
http://rapidshare.com/files/398047181/DT.MADiM.part3.rar
http://rapidshare.com/files/398082301/DT.MADiM.part4.rar

ENJOY!

IMG

Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit


Turtle

Turtle is a sophisticated rendering and baking plugin for Autodesk Maya used for lighting and content creation in next-gen game development.

Why game developers love Turtle

With Turtle you can easily create stunning global illumination for your game levels and then bake the illumination into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. All baked results can be visualized in Maya’s viewport using the GPU.

Rendering

New Adaptive Sampling
A new anti-aliasing scheme, Adaptive Sampling, has been implemented which supports adaptive
oversampling as well as undersampling. The sampling scheme can go from every 256th pixel up to
256 samples per pixel. So this scheme can be used to render superfast previews as well as very
high quality images.
3D Motion Blur and Depth of Field
The sampling scheme for 3D Motion Blur and 3D Depth of Field has been improved. You now get
better quality with the same number of rays.
Ray Traced Soft Shadows
A new sampling scheme for ray traced soft shadows has been added. It gives better quality with
the same number of rays and works adaptively for increased performance.
Geometry Instances
Geometry instances are now fully supported.
Improved Real-time Viewport Visualization
The hardware shader ilrHwBakeVisualizer now supports multiple UV-sets. It also supports floating
point textures. A single hardware shader can now be shared between multiple geometry
instances.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG

IMG

Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit

IMG
IMG
http://rapidshare.com/files/397284001/Illuminate_Labs_TURTLE_5.1.0.2_For_Maya_2010_x32Bit___x64Bit.rar

IMG
IMGhttp://www.filefactory.com/file/b26h9ef/n/Illuminate_Labs_TURTLE_5.1.0.2_For_Maya_2010_x32Bit_x64Bit.rar

IMG
IMG
http://hotfile.com/dl/51976007/33a17de/Illuminate_Labs_TURTLE_5.1.0.2_For_Maya_2010_x32Bit___x64Bit.rar.html

Enjoy it !

Play DVD BOY’s

Play DVD BOY’s **HotFile.Com** Files

IMG http://hotfile.com/list/536459/7e7cd29

Play DVD BOY’s **FileFactory.com** Files

IMG http://www.filefactory.com/f/81884f97cee6b4e2/


IMG

CGwhat – Bugs Life Flick modeling

This tutorial shows you how to model in the style of Pixar, specifically the modeling of the character Flick from ‘A Bugs Life’

Software: Maya
415mb

DOWNLOAD LINKS:

http://rapidshare.com/files/396661659/CGWHAT_Flick.part1.rar.html
http://rapidshare.com/files/396661705/CGWHAT_Flick.part2.rar.html
http://rapidshare.com/files/396661982/CGWHAT_Flick.part3.rar.html
http://rapidshare.com/files/396661687/CGWHAT_Flick.part4.rar.html
http://rapidshare.com/files/396661459/CGWHAT_Flick.part5.rar.html

Digital Tutors – 10 Ways to Improve Your Modeling in Maya

At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.

DOWNLOAD LINKS:

http://rapidshare.com/files/396428824/1WIM.part1.rar
http://rapidshare.com/files/396427159/1WIM.part2.rar
http://rapidshare.com/files/396428157/1WIM.part3.rar

(510mb Total)

http://i50.img-dead/oa2m89.jpg

CGwhat – District 9 Gun modeling | 1.42 GB

Genre: Eleaning
In this video tutorial you will see how modelirovalt weapons aliens from the film “District No 9”
Manufacturer: CGwhat
Year: 2009
Language: English

http://i46.img-dead/op0e90.jpg

DOWNLOAD LINKS:
http://rapidshare.com/files/393953831/CGWhat_9district.part1.rar.html
http://rapidshare.com/files/393953845/CGWhat_9district.part3.rar.html
http://rapidshare.com/files/393953900/CGWhat_9district.part2.rar.html
http://rapidshare.com/files/393953917/CGWhat_9district.part4.rar.html
http://rapidshare.com/files/393954092/CGWhat_9district.part5.rar.html
http://rapidshare.com/files/393954244/CGWhat_9district.part6.rar.html
http://rapidshare.com/files/393954350/CGWhat_9district.part7.rar.html
http://rapidshare.com/files/393953439/CGWhat_9district.part8.rar.html

http://i47.img-dead/2ch8akn.jpg

Genre: E-learning
Very intuitive splint on modeling “Transformers” in this case, “Optimus Prime”.
Manufacturer: CGwhat
Year: 2009
Language: English

http://i48.img-dead/wirngh.jpg

DOWNLOADS:

http://rapidshare.com/files/393874026/CGWHAT_optimusprime.part01.rar.html
http://rapidshare.com/files/393874020/CGWHAT_optimusprime.part02.rar.html
http://rapidshare.com/files/393885342/CGWHAT_optimusprime.part03.rar.html
http://rapidshare.com/files/393885282/CGWHAT_optimusprime.part04.rar.html
http://rapidshare.com/files/393946598/CGWHAT_optimusprime.part05.rar.html
http://rapidshare.com/files/393946607/CGWHAT_optimusprime.part06.rar.html
http://rapidshare.com/files/393946633/CGWHAT_optimusprime.part07.rar.html
http://rapidshare.com/files/393875589/CGWHAT_optimusprime.part08.rar.html
http://rapidshare.com/files/393875634/CGWHAT_optimusprime.part09.rar.html
http://rapidshare.com/files/393946186/CGWHAT_optimusprime.part10.rar.html

Digital.Tutors.Automotive.Rendering.with.HDRI.Light.Studio.and.Maya
433 MB | RS & HF & FS | Release Date:May 29, 2010
http://www.digitaltutors.com/dtlabs/?p=703

In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders.

We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for rendering. From there, we will jump into HDR Light Studio, which will allow us to easily create high dynamic range images which can mimic realistic studio lighting. We will learn how to control the appearance of synthetic lights within HDR Light Studio, as well as discussing many techniques which can dramatically increase the efficiency of your lighting workflow in both Maya and HDR Light Studio.

Lesson Outline (13 lessons)

1. Introduction and Project Overview
2. Creating an image-based lighting environment in Maya
3. Creating primary light source in HDR Light Studio
4. Adding ground shadows to our IBL environment
5. Applying tone-mapping to the Maya camera
6. Altering Background Synthesis in HDR Light Studio
7. Using guide lights in HDR Light Studio
8. Adding reflections to the rear of the car
9. Creating highlights for the roof of the car
10. Adding reflections to the front hood area of the car
11. Using dark lights to enhance reflections
12. Adding specular flakes to the car paint shader
13. Creating high dynamic range renders from Maya

Rapidshare:
http://rapidshare.com/files/393362108/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar
http://rapidshare.com/files/393364003/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar
http://rapidshare.com/files/393364722/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar
http://rapidshare.com/files/393367259/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part4.rar

Hotfile:
http://hotfile.com/dl/45295139/bf74560/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar.html.html
http://hotfile.com/dl/45295142/77881cf/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar.html.html
http://hotfile.com/dl/45295149/49c137d/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar.html.html
http://hotfile.com/dl/45295151/7b540a0/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part4.rar.html.html