Maya

All posts tagged Maya

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NPower Translator 3.0 For Maya 2010, 2011 x32Bit & x64Bit

nPower Software’s advanced Maya Geometry pipeline supports the original CAD model’s precision NURBS-based surface and solids geometry and topology allowing you to re-tessellate your mesh to whatever resolution you want on the fly. Have you tried importing CAD files with the existing importers in Maya and had a bad experience? Do you wish you could import larger models? Do you wish the surfaces were sewn together when you imported (instead of having multiple separate surfaces). Well, then find out what thousands of Max artists already know; Power Translators work.

MAYA Power Translators Features

Improved Translation Speed – – Tired of waiting for large CAD models to import into Maya? Maya Power Translators next generation geometry data conversion is specially designed to expedite the import processes of large CAD Models.

Resolution Independent Mesh ? Maya Power Translator?s Imported NURBS objects are procedural allowing you the freedom to increase or decrease the Veiwport Mesh or Render Mesh polygon count as needed.

Precise nPower NURBS representation – Maya Power Translators imports precise geometric NURBS data for trimmed surfaces, solids models and assemblies from IGES, STEP, SAT, and Rhino formats.

Improved Memory Management – Running out of memory when importing complex CAD models? Maya Power Translators intelligent assembly and part instancing technology drastically reduce memory overhead of complex CAD data sets.

NURBS Surface Edge Welding – Tired of dealing with a NURBS model made up of hundreds or even thousands of individual NURBS surfaces? Maya Power Translators automatically detects adjoining NURBS surfaces and welds/sews them during the translation process producing single multi-surface crack free models with lower polygon counts.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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NPower Translator 3.0 For Maya 2010, 2011 x32Bit & x64Bit

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IMG http://rapidshare.com/files/393111078/NPower_Translator_3.0_Maya_2010-2011_x32Bit__x64Bit.rar

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IMG http://www.filefactory.com/file/b26h9c9/n/NPower_Translator_3.0_Maya_2010-2011_x32Bit_x64Bit.rar

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IMG http://hotfile.com/dl/51977175/e791132/NPower_Translator_3.0_Maya_2010-2011_x32Bit__x64Bit.rar.html

Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s


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Joe Alters Shave & Haircut 5.1 v6 for Maya 2010,2009,2008 x32Bit & x64Bit

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

Joe Alter Shave and a Haircut 5.1 v6

Folder Contains

Shave for Maya 2008 32Bit & 64Bit
Shave for Maya 2009 32Bit & 64Bit
Shave for Maya 2010 32Bit & 64Bit

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Joe Alters Shave & Haircut 5.1 v6 for Maya 2010,2009,2008 x32Bit & x64Bit

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IMG http://rapidshare.com/files/392549100/Joe_Alters_Shave___Haircut_5.1_v6_for_Maya_2010_2009_2008_x32___x64.rar


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http://www.filefactory.com/file/b26h9d7/n/Joe_Alters_Shave_Haircut_5.1_v6_for_Maya_2010_2009_2008_x32_x64.rar


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http://hotfile.com/dl/51977155/81f9aae/Joe_Alters_Shave___Haircut_5.1_v6_for_Maya_2010_2009_2008_x32___x64.rar.html

Joe Alters Shave & Haircut 5.1 v6 Mac Os X

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IMG http://rapidshare.com/files/392548106/Joe_Alters_Shave___Haircut_5.1_v6_Mac_Ver.rar


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http://www.filefactory.com/file/b26h9c1/n/Joe_Alters_Shave_Haircut_5.1_v6_Mac_Ver.rar


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http://hotfile.com/dl/51977159/fbc57b9/Joe_Alters_Shave___Haircut_5.1_v6_Mac_Ver.rar.html

Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s


RUINS is a shatter plug-in for maya , Very quickly and can be precision shatter.In maya, solid shatter It is very difficult to solve, moreover is very slowly,So I developed a new plug-in ruins.
Ruins 3.0 can support CUDA and physX accelerated…. New UI and can use field to drived rigid body.
Ruins 3.1:
1. Increase dynamic system:
2. support CUDA and physX accelerated .
3. New UI.
4. Fix smooth normal.
5. The cuda Material speed has greatly improved.
6. Can break All Rigid bodys.

Mor Info: http://www.nshatter.com/

Rapidshare:
http://rapidshare.com/files/391476514/gone_in_90_seconds.rar
Thanks to I0rnboy & ******………

V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
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Holomatix Rendition v1.0.452 For Maya & 3DsMax 2009,2010,2011 x32Bit & x64Bit

Holomatix Rendition is a raytracing renderer, designed to make life easier for 3D artists. It is compatible with mental ray scenes and shaders, for 3D scenes developed in Maya, 3Ds Max and XSI. Rendition dynamically refines the rendered image, providing a lot of useful, immediate feedback, and converging to a final, production quality rendered image.

At Rendition’s core is a very fast raytracer, which can typically produce an identical, production quality image 7 times faster than mental ray.

However, this is only half the story. Rather than producing an image block by block, Rendition is constantly refining it’s output image, concentrating on areas that have the most detail first – this enables an artist to get a very good idea of how their scene will look in the end, within a few seconds of starting the render. This is demonstrated in the video below – as the viewpoint rotates, the image is updated, and rapidly refined.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Holomatix Rendition v1.0.452 For Maya & 3DsMax 2009,2010,2011 x32Bit & x64Bit

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IMG http://rapidshare.com/files/387320610/Holomatix_Rendition_For_Maya___3DsMax_x32Bit___x64Bit.rar

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IMGhttp://www.filefactory.com/file/b26h9b4/n/Holomatix_Rendition_For_Maya_3DsMax_x32Bit_x64Bit.rar

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IMG http://hotfile.com/dl/51977152/236c14f/Holomatix_Rendition_For_Maya___3DsMax_x32Bit___x64Bit.rar.html

Enjoy it !

Play DVD BOY’s



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Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
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