Modeling

All posts tagged Modeling

Plug-in for Rhino 5 2014 x64

This plug-in is fully integrated in the 3D graphics of Rhino

Highlights
This plug-in is fully integrated in the 3D graphics of Rhino (version 5, 64bit) and contains
functionality to easily create and modify “Class A” shapes, including:

Simple and fast control point modeling with numerous additional options
Curve and surface matching functionality up to G3 (“Flow”)
Blend and Multiblend functionality up to G3 (“Flow”)
Graphical handles for easy modification of the created geometry
Integrated analyses in almost all functions to evaluate the resulting geometry
Quick user-controlled surface creation on polygon meshes
Curve sketching functionality
Curve and surface approximation to simplify the geometry
All analyses can be saved across sessions in the Rhino-3DM-file.

Rapidgator

http://rapidgator.net/file/ef08a5af823c74d15fe95fe407453c6c/ADShaModPlugRhino2014.rar.html

Filefactory

http://www.filefactory.com/file/4ev6ibl7pc9d/ADShaModPlugRhino2014_rar

Uploaded

http://ul.to/sdxlrccl

Mediafire

https://www.mediafire.com/folder/cwt66m63ed86v/ADShaModPlugRhino2014

Duration 4h 59m Level Beginner Project Files Included

Throughout the following lessons you will be guided through the basic tools and interface of Rhino. We will cover simple 2D CAD including curves and basic shapes as well as how to edit and trim them in order to make simple drawings.Lessons will progress to building 3D geometry with simple to intermediate techniques. Using a basic lamp design project we will cover all the techniques necessary to produce non-organic models for product design as well as covering Rhinos menus and editing tools.By the end of the tutorial you should be able to create simple 2D and 3D objects using most of Rhino’s modeling techniques and have a reasonable understanding of how to take on similar projects.

Rapidgator

http://rg.to/file/8cb271769b197ac3628d13ecf932eca6/DTGetStModRhino.part5.rar.html
http://rg.to/file/0e23a9222bf2a0584dc36b11c7509afb/DTGetStModRhino.part1.rar.html
http://rg.to/file/5a25638422027ae53eefae88ad0bc5c1/DTGetStModRhino.part2.rar.html
http://rg.to/file/d7acf2c8672208d19b47ad3554a66068/DTGetStModRhino.part3.rar.html
http://rg.to/file/a84ff85745bc8afff0576e4c135a1e10/DTGetStModRhino.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/9E4754D53B855BB
http://www.nitroflare.com/view/9FFDF35B3EEC4C2
http://www.nitroflare.com/view/5D1BA84F381850B
http://www.nitroflare.com/view/6D456F9F2DF45D5
http://www.nitroflare.com/view/CBFD0D37E33A51D

Duration 46m 32s Project Files Included 15FPS MP4

In this tutorial you’ll learn how edit and create customized stacked and compound wall systems. We’ll start by learning to edit Revit’s predefined walls. Once we become comfortable with how to change up these preloaded families, we’ll then learn how to create our own stacked and compound walls from scratch. You’ll see how we can create sweeps and reveals that can really customize your design. We’ll also explore how to
use the split region tool to add layers to a stacked wall system. By the end of this course you’ll have the skills necessary to create your own wall systems using Revit 2014.

Rapidgator

http://rg.to/file/137d3d152b0a7090ef6e5623c4544b8c/DTModComStaWallRevit.rar.html

Filefactory

http://www.filefactory.com/file/mhkvbxs0383/DTModComStaWallRevit.rar

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Duration 3h 34m Project Files Included 15 FPS MP4

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We’ll then begin to block in the different pieces of our example project before refining each one. We’ll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We’ll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We’ll learn to move polygons between mesh items for a quicker and more flexible workflow. We’ll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We’ll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you’ll be able to apply them to your own projects in no time.

Rapidgator

http://rg.to/file/e9928db716b93a599840923e71f37221/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/d3f87fce7c680c41916d51fe06d18f4e/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/6fc816a48114ea34141b6b085e888469/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/3110f8079e396b8a6a6cdc8c16c46f57/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/057576b4258314a62373f90aefbff788/DTHSurModTecMODO.part5.rar.html
Filefactory

http://www.filefactory.com/file/3eea1a1rrilp/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/4n9dofomc2zn/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/64w29qvq4fct/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/5fh1c1sw8oxz/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/3d2bsw428we7/DTHSurModTecMODO.part5.rar

Duration 1h 13m Level Intermediate Project Files Included 15FPS MP4

In this tutorial you’ll learn how to model a steel tower using Revit. We’ll work from the ground up and begin with structural foundations. From there we’ll attach columns to the footings by placing base plates and anchor bolts into the model. Once columns are in place, we’ll learn a few ways to model and connect beams to the columns. We’ll also explore how to use open web joists as structural elements for the floors and roof of our structure. Finally, we’ll place a few steel ladders into our model to allow access up and down the tower. With these tools and skill sets you’ll be able to model your own steel structure in Revit with ease and accuracy.

Rapidgator

http://rg.to/file/6ac3ec6da625a0936c01f6746103651b/DTModSteStruRevit.part1.rar.html
http://rg.to/file/d6367dbb8b6a3d47196ca45d27cd025b/DTModSteStruRevit.part2.rar.html

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Duration 3h 3m Project Files Included 15FPS MP4 1.37GB

In the final volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in
all of the previous volumes.

We’ve built small hard-surface props and set pieces, but in this volume we’ll build an entire character. We’ll use what we’ve learned to this point to block in the different parts of the character and make sure they all fit together well. We’ll discuss character specific topics like animation-ready topology. We’ll use reference images in our scenes and talk about building organic shapes, in addition to the hard surface pieces. We will learn to model efficiently by only creating necessary detail and then mirroring it over.

This project will be a longer process than previous volumes, but the tools and workflow you’ll use will enable you to begin creating your own characters immediately. These courses are designed to be taken in sequence so we really encourage you to start with the first four volumes before continuing with this section.

We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.

Rapidgator

http://rg.to/file/8c43de0af1f45a228a948fa8fd348b1d/DTQuStaModMayaVol5.part1.rar.html
http://rg.to/file/58dc16dac6321bf6afeb254368a7b7db/DTQuStaModMayaVol5.part2.rar.html
http://rg.to/file/b7150eb92b59e982c34e0f80c7fd2676/DTQuStaModMayaVol5.part3.rar.html
http://rg.to/file/0780e9213c61459e8e2be443b425c53d/DTQuStaModMayaVol5.part4.rar.html

Filefactory

http://www.filefactory.com/file/3wvhwddzacmv/DTQuStaModMayaVol5.part1.rar
http://www.filefactory.com/file/nsg2acp8jyj/DTQuStaModMayaVol5.part2.rar
http://www.filefactory.com/file/60otmi9j12o7/DTQuStaModMayaVol5.part3.rar
http://www.filefactory.com/file/3rynlytx0fnt/DTQuStaModMayaVol5.part4.rar

Turbobit

http://turbobit.net/pgdtycyzo9nc.html
http://turbobit.net/fjh8b5uujhxq.html
http://turbobit.net/rfl5ygfoot92.html
http://turbobit.net/34aghfg3nw2u.html

Duration 1h 32m Level Beginner Project Files Included 15FPS MP4 715MB

In this volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in
previous volumes.

We’ll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We’ll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We’ll build
up our model methodically, adding structural pieces that make sense and make the model visually interesting. We’ll combine polygon and NURBS geometry to create different pieces and deformers will
help us shape parts of the drone. We’ll talk about working efficiently as we model, only building what we need and then duplicating the results.

In the end we’ll have a robotic drone and you’ll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with
Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and
apply those tools and techniques to your own projects.

Rapidgator

http://rapidgator.net/file/686f0372a9f5cf8d5a00d44ce3d2494c/DTQSModMayaVol4.part1.rar.html
http://rapidgator.net/file/af586a7ec48d9e5a18be75b713445a09/DTQSModMayaVol4.part2.rar.html

Uploaded

http://ul.to/khmqa2fd
http://ul.to/zv17xape

 

Duration 3h 21m Level Advanced Project Files Included 15FPS MP4 1.73GB

In this MODO tutorial we will learn about modeling techniques in MODO 701 and then take our model and make a quality render from it.Throughout the training we will learn different techniques on how to bring a physical object into the 3D application. We will start with some basic techniques, then learn about reference images and how to take them. Then we will proceed to model the vacuum cleaner. Once we have a finished the model we will add shaders in MODO and make a beauty render using the MODO renderer.By the end of this tutorial you should have a decent idea of how to go about modeling a real life hard surface object, and you will have learned some new things about MODO in the process.

Rapidgator

http://rg.to/file/993d2466761d775635cba694cb25a987/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/fcc1a20b1d5c5f9b903c7841bd404b8d/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/f3e65cc792f4b449eca85bca6955ac84/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/1909c56c0d4a99c5f65367a76752e985/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/f54df6c98dd8bcc98baba03a1c9f4a04/DTHSurModTecMODO.part5.rar.html

Filefactory

http://www.filefactory.com/file/o1kdyio9pjj/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/538v0j992w3z/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/28o5ssaqoxm1/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/36lt6yfe223b/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/4qo8byegf0a9/DTHSurModTecMODO.part5.rar

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