
cmiVFX ? Nuke Facial Replacement Techniques | +Project Files | *.mp4

In this series of lessons we’ll learn how to use trackers and trigonometry to match rotation of an eye in Nuke’s 3D system. We’ll then create an appealing final video using a few simple images and a variety of compositing and animation techniques.

In this series of lessons we’ll learn how to use the RotoPaint node introduced in Nuke 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools.
We’ll begin this project by learning about the new User Interface of the RotoPaint node and learn where everything lives. We’ll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We’ll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We’ll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we’ll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage.
http://www.digitaltutors.com/09/training.php?cid=203&pid=283
Download:
http://ul.to/cgw8w8/DRPNN.part1.rar
http://ul.to/dgfguu/DRPNN.part2.rar
http://ul.to/f6b3vy/DRPNN.part3.rar
http://ul.to/y61yte/DRPNN.part4.rar
or
http://hotfile.com/dl/68417315/a4e8216/DRPNN.part1.rar.html
http://hotfile.com/dl/68417329/f53cbff/DRPNN.part2.rar.html
http://hotfile.com/dl/68417313/fb0e4ae/DRPNN.part3.rar.html
http://hotfile.com/dl/68416433/87201ec/DRPNN.part4.rar.html

In this series of lessons we’ll learn how to use the 3D Camera Tracker in NukeX. This tool lets us track our live-action footage and create a camera in Nuke’s 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically.
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The Foundry NUKEX 6.0 v5 WIN x32Bit/x64Bit

In this series of lessons we’ll learn how to use Nuke’s tracker to create keyframes from real life footage. This is an important technique for matching an image or animation’s position, rotation, scale and perspective shift to film.
We’ll begin this project by learning the basics of the tracker node and create a one point track using some simple footage. We’ll then learn how to apply the tracker data to other nodes using expressions. We’ll then learn how to do a two point track on real footage and create a black-bar effect over someone’s eyes. We’ll track the four corners of a TV to replace the image on the screen. Lastly, we’ll then learn some tips for getting a track from difficult footage using color correct techniques.
More Info:http://www.digitaltutors.com/09/training.php?cid=2&pid=208

Rapidshare:
http://rapidshare.com/files/373477125/DT_ITTINUKE.part1.rar
http://rapidshare.com/files/373476649/DT_ITTINUKE.part2.rar
http://rapidshare.com/files/373475856/DT_ITTINUKE.part3.rar
Hotfile:
http://hotfile.com/dl/36897095/d0d9f43/DT_ITTINUKE.part1.rar.html
http://hotfile.com/dl/36897100/709bbdf/DT_ITTINUKE.part2.rar.html
http://hotfile.com/dl/36897015/35e5168/DT_ITTINUKE.part3.rar.html
Mediafire:
http://www.mediafire.com/?5wmdtlic2no
http://www.mediafire.com/?nfmztzzm1gm
http://www.mediafire.com/?fnggxyzbmzu

Nuke 6.0
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke?s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
As an additional benefit, The Foundry?s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.
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