Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke?s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
As an additional benefit, The Foundry?s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.
NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore ? The Foundry?s re-engineered set of Furnace plug-ins ? and a DepthGenerator plug-in.
Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.
Key new capabilities in Nuke 6.0:
Any number of shapes and paint strokes with a flexible layer/group hierarchy
Per-point and global feather
Per-shape motion blur
Individual shape, stroke and group attributes and transformations
Animation key frame and tracker support
Recursive clone and other brush effects
Blending modes and layer operations
Now included as a standard feature, Keylight is an industry-proven blue/green screen keyer. It is simple to use and is particularly good at tackling reflections, semi-transparent areas and hair.
Key new capabilities in NukeX 6.0:
3D Camera Tracker
Integrates directly into Nuke?s 2D/3D image processing environment providing live and in context access to Nuke?s powerful pre and post processing tools
Analyze 2D image sequences and automatically solve to re-construct the 3D camera with unknown, approximate or known, constant or varying constraints
Control automatic track selection and distribution and add user generated track data
Automatic geometry creation for 3D point cloud and camera scene native to Nuke?s 3D and animation system
Performs simultaneous solves for both eyes for data from stereo-3D capture
Camera Lens Distortion Tools
Integrates directly into Nuke?s 2D image processing environment
Un-warp and warp image sequences using a parametric lens model
Lens modeling through automatic analysis or manual feature identification
FurnaceCore contains the core plug-ins from The Foundry?s Academy? Award-Winning Furnace tool set. The set has undergone many enhancements, including improved parameter layouts and documentation.
Kronos, high quality time warping based on optical flow technologies
MatchGrade, copy the grade from one sequence to another
MotionBlur, add realistic blur based on the motion in the scene
DeNoise, removes or reduces all kinds of noise from your footage
DeGrain, optimised removal of film grain from a plate
ReGrain, add grain to your clean plates or graphics from stock or sample your own
DeFlicker2, removes in-scene flicker from light sources of all kinds
Steadiness, smooth a shots camera move, or lock off a shot completely
RigRemoval, remove unwanted foreground objects from a shot
Align, align similar shots automatically
WireRemoval, quickly clean up wires
VectorGenerator, generates motion vectors for use in other nodes
Takes output from the CameraTracker, together with the tracked image sequence, and uses them to create a more accurate depth maps than previously possible inside Nuke
Can be used to create a partial 3D model of a static scene, using some of Nuke?s existing 3D tools. This can be used to reproduce slight parallax differences not visible to the original camera, allowing you to stabilise camera wobbles and ? more excitingly ? create stereo views of sets from a single, live action stream.