
Duration 3h 37m Level Intermediate Project Files Included

This installment of Photoshop CC for Photographers goes beyond the basics and focuses on the features and techniques that will dramatically improve your photographs and maximize your efficiency.
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Duration 2h 57m Level Intermediate Project Files Included 15 FPS MP4
In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.
Rapidgator
http://rg.to/file/875724d755ed62cbf51171dec148d616/DTCrePhoFemCharZB3dsMax.part1.rar.html
http://rg.to/file/42a24d9e44e9dbc961f5abfbe2ad3a0c/DTCrePhoFemCharZB3dsMax.part2.rar.html
http://rg.to/file/0f51de48532a2e04b8f79e68dde972ee/DTCrePhoFemCharZB3dsMax.part3.rar.html
http://rg.to/file/9659504a8690fd93c439be9d5e636bf5/DTCrePhoFemCharZB3dsMax.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/3EB8B5EF4106F52
http://www.nitroflare.com/view/256924BA12759FD
http://www.nitroflare.com/view/106874501D247DA
http://www.nitroflare.com/view/39FE3E83A8D7831
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Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4
Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.
We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.
Rapidgator
http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
http://rg.to/file/4b48315e2e34e6bb336d7413ef6b5cb3/DTCreaStySEfGMaya.part02.rar.html
http://rg.to/file/9982981fb6aff698e4d5b774eb4f4111/DTCreaStySEfGMaya.part03.rar.html
http://rg.to/file/c20858c54a516b3733c4f140371e63a5/DTCreaStySEfGMaya.part04.rar.html
http://rg.to/file/a45782b364b6b065f03a9fd35a2ceabf/DTCreaStySEfGMaya.part05.rar.html
http://rg.to/file/3112964b04af6a1900c1e56583bb7582/DTCreaStySEfGMaya.part06.rar.html
http://rg.to/file/b5213cd6da9ce8a7a9d829aee1bbcc67/DTCreaStySEfGMaya.part07.rar.html
http://rg.to/file/33ab90b68e5afa2be519940ddd388505/DTCreaStySEfGMaya.part08.rar.html
Nitroflare
http://www.nitroflare.com/view/BC408C3F271EA6E
http://www.nitroflare.com/view/06AAAD9D5C7BC1A
http://www.nitroflare.com/view/A67F319983F5D01
http://www.nitroflare.com/view/E30488291FDB1D5
http://www.nitroflare.com/view/FDE392784B98684
http://www.nitroflare.com/view/EE45FDED1EB5D4F
http://www.nitroflare.com/view/8D6DD4CE67AB033
http://www.nitroflare.com/view/FBD3C04EBE83408

Beginner | 16h 04m | 4.87 GB | Software used: Adobe Camera Raw
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Duration 6h 35m Level Advanced Project Files Included 15FPS MP4?
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Rapidgator
http://rg.to/file/bb34490d3ae84c58948c59f4d60d85dd/DTCrHDRIEn3DLiPSMaya.part1.rar.html
http://rg.to/file/399ba17e506c16a8a366d2eed74a9cb2/DTCrHDRIEn3DLiPSMaya.part2.rar.html
http://rg.to/file/bc2e5e5625a22445d81d43e82c629a76/DTCrHDRIEn3DLiPSMaya.part3.rar.html
http://rg.to/file/5364ef13a1b4bc34c0b1d9b1d8983b93/DTCrHDRIEn3DLiPSMaya.part4.rar.html
http://rg.to/file/ffafe1d0423e74388032d39eae73257b/DTCrHDRIEn3DLiPSMaya.part8.rar.html
http://rg.to/file/545dff6dcdecad124d09d16ba15ca481/DTCrHDRIEn3DLiPSMaya.part5.rar.html
http://rg.to/file/fdf5fac0a459295ad24b75ba1ef0ddbe/DTCrHDRIEn3DLiPSMaya.part6.rar.html
http://rg.to/file/bd3c3a20c905edbc895b1b61b8f3e68f/DTCrHDRIEn3DLiPSMaya.part7.rar.html
Nitroflare
http://www.nitroflare.com/view/E5C1B75D2EC7C52
http://www.nitroflare.com/view/456C89BB828D1D2
http://www.nitroflare.com/view/F88BFC9A307251B
http://www.nitroflare.com/view/4FEA6A6D75E320E
http://www.nitroflare.com/view/10CB0510D6FC785
http://www.nitroflare.com/view/C46F20C898400D8
http://www.nitroflare.com/view/0C10D00721629B6
http://www.nitroflare.com/view/7B71808E37C5EA8

Character and Creature Artist Kurt Papstein, shares his techniques in creating compelling monster busts. This lesson covers the entire process in ZBrush.
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