
Photoshop
All posts tagged Photoshop

Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4
Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.
We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.
Rapidgator
http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
http://rg.to/file/4b48315e2e34e6bb336d7413ef6b5cb3/DTCreaStySEfGMaya.part02.rar.html
http://rg.to/file/9982981fb6aff698e4d5b774eb4f4111/DTCreaStySEfGMaya.part03.rar.html
http://rg.to/file/c20858c54a516b3733c4f140371e63a5/DTCreaStySEfGMaya.part04.rar.html
http://rg.to/file/a45782b364b6b065f03a9fd35a2ceabf/DTCreaStySEfGMaya.part05.rar.html
http://rg.to/file/3112964b04af6a1900c1e56583bb7582/DTCreaStySEfGMaya.part06.rar.html
http://rg.to/file/b5213cd6da9ce8a7a9d829aee1bbcc67/DTCreaStySEfGMaya.part07.rar.html
http://rg.to/file/33ab90b68e5afa2be519940ddd388505/DTCreaStySEfGMaya.part08.rar.html
Nitroflare
http://www.nitroflare.com/view/BC408C3F271EA6E
http://www.nitroflare.com/view/06AAAD9D5C7BC1A
http://www.nitroflare.com/view/A67F319983F5D01
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http://www.nitroflare.com/view/8D6DD4CE67AB033
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Beginner | 16h 04m | 4.87 GB | Software used: Adobe Camera Raw
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Duration 6h 35m Level Advanced Project Files Included 15FPS MP4?
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Rapidgator
http://rg.to/file/bb34490d3ae84c58948c59f4d60d85dd/DTCrHDRIEn3DLiPSMaya.part1.rar.html
http://rg.to/file/399ba17e506c16a8a366d2eed74a9cb2/DTCrHDRIEn3DLiPSMaya.part2.rar.html
http://rg.to/file/bc2e5e5625a22445d81d43e82c629a76/DTCrHDRIEn3DLiPSMaya.part3.rar.html
http://rg.to/file/5364ef13a1b4bc34c0b1d9b1d8983b93/DTCrHDRIEn3DLiPSMaya.part4.rar.html
http://rg.to/file/ffafe1d0423e74388032d39eae73257b/DTCrHDRIEn3DLiPSMaya.part8.rar.html
http://rg.to/file/545dff6dcdecad124d09d16ba15ca481/DTCrHDRIEn3DLiPSMaya.part5.rar.html
http://rg.to/file/fdf5fac0a459295ad24b75ba1ef0ddbe/DTCrHDRIEn3DLiPSMaya.part6.rar.html
http://rg.to/file/bd3c3a20c905edbc895b1b61b8f3e68f/DTCrHDRIEn3DLiPSMaya.part7.rar.html
Nitroflare
http://www.nitroflare.com/view/E5C1B75D2EC7C52
http://www.nitroflare.com/view/456C89BB828D1D2
http://www.nitroflare.com/view/F88BFC9A307251B
http://www.nitroflare.com/view/4FEA6A6D75E320E
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http://www.nitroflare.com/view/7B71808E37C5EA8

Character and Creature Artist Kurt Papstein, shares his techniques in creating compelling monster busts. This lesson covers the entire process in ZBrush.
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Duration 2h 44m Level Intermediate Project Files Included 15FPs MP4
While today?s game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it?s a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom. From here we?ll continue to add detail to our diffuse texture by painting things like scuffs and scratches followed by dirt. After completing the diffuse, we?ll move on to the specular map where we?ll learn how we can repurpose and modify some of our diffuse layers to map out the specular highlights on our weapon. To wrap things up we?ll learn how to flatten and save our texture maps out of Photoshop. After completing this course, you will have a fully textured game asset that is ready to be brought into your game engine.
Rapidgator
http://rg.to/file/40957bef88f3376bb4bbfe60a0a8e8b2/DTTexLPolyWeaPS.part1.rar.html
http://rg.to/file/682e8bd496e9a4e08ff550609bfbc7b7/DTTexLPolyWeaPS.part2.rar.html
http://rg.to/file/575945dd6894a99ce845b84bb698aeaa/DTTexLPolyWeaPS.part4.rar.html
http://rg.to/file/b5167f8505308a16fe906b2549e3ec64/DTTexLPolyWeaPS.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/C60733B3BCACF40
http://www.nitroflare.com/view/DB38801688BF62F
http://www.nitroflare.com/view/DEB3DE071FC78EB
http://www.nitroflare.com/view/7DD9753C03B11BD





