All posts tagged rotoscoping

Duration 1h 43m Software NUKE 6.3v6 mocha 2.5 Project Files Included 15FPS MP4 841MB

In this NUKE tutorial we will learn how to use rotoscoping and luminance keying techniques. Along the way, we’ll focus on analyzing different planar surfaces in mocha. Once our shapes are tracked in mocha, we will bring the tracking data into NUKE to build our rotoscope shapes. By the end of this tutorial we will have learned production-proven tips and tricks for compiling various luminance keys and rotoscoped shapes.






Intermediate | 1h 56m | 684 MB | Project Files 47 MB | Required Software: NUKE 6.3v6

In this series of tutorials we’ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we’ll be able to achieve production-quality results much faster than using just hand keying. We’ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We’ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor’s face and hand. We’ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement.