Texturing
All posts tagged Texturing
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado
Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2
Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.
Home:
http://www.gnomonschool.com/master/2011
Download:
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http://ul.to/folder/69tqta
Fileserve ? Filesonic ? Uploadstation ? WUpload – FileJungle – Filepost | 516.8 MB
Tutorial Details
- Kevin Rakes on Oct 7th 2011
- Software: 3D Studio Max
- Software: Rayfire (Demo)
- Difficulty: Intermediate
- Completion Time: 1-2 hours (est.)
MARTIN KAY’S LES PAUL TUTORIAL!
Martin takes you step by step on a modeling, texturing, lighting, and
rendering extravaganza. He shows, in great detail, how to model every
single piece of his Les Paul guitar. This is one of the most in-depth,
complete lessons that I have ever seen. Martin doesn’t miss a thing!
He goes completely through his texturing process to demonstrate this
“photorealistic” project. This tutorial has it all! Continue Reading
Digital-tutors : Texture Painting with Maya and Photoshop
Video Training | HF-FS-Fs | 1.19Gb
Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.
Popular highlights include:
Texturing Workflow Overview
Painting Texture Guides in Maya
Creating Seamless Textures
Adjusting Sub-D UVs to Minimize Distortion
Integrating Maya and Photoshop with PSD Networks
UV Snapshots as Texture Guides
Adjusting Pen Sensitivity on Tablet
Photoshop Brushes and Settings
Adjusting Layers with Curves
Adjusting Hue, Saturation, and Value
Blending Detail with Layer Masks
Color Maps for Bump and Specular
Creating Procedural Textures in Maya
Texturing with Photographs
Opening 3d Models in Photoshop
Generating Individual Texture Maps
Dodge and Burn Tools for Details
Smudge Tool to Blend Texture Detail
Eliminating Texture Seams
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CGMaster -? Environment Modeling and Texturing
15 hours | 1280 x 768 resolution | Mp4 format | Blender 2.5, Photoshop
Watch Teaser Video | Fileserve ? Hotfile ? Filesonic | +Projects Files | 7.95 gb