Training

All posts tagged Training

[center]Poster
Digital-Tutors – Enhancing Rigs with Maya Muscle[/center]
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.

Home:
http://www.digitaltutors.com/11/training.php?pid=578

Download:
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[center]Poster
Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones[/center]
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2

Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.

Home:
http://www.digitaltutors.com/11/training.php?pid=573

Download:
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[center]Poster
Digital-Tutors – Creating Game Characters with ZBrush and TopoGun[/center]
Intermediate | 2h 53m | 1.29 GB | Project Files 378 MB | Required Software: ZBrush 4, TopoGun 1.06

In this course we’re going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh’s detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We’ll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We’ll look at several of the tools available and how we can manipulate and change topology once it’s been created. Once the topology is done, we’ll create UVs for the new pieces and then generate maps for the detail and color information. Once we’re done you’ll have created your own game-type character from a very dense sculpt and you’ll have the knowledge you need to repeat the process on your own creations.

Home:
http://www.digitaltutors.com/11/training.php?pid=559

Download:
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[center]Poster
Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens[/center]
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012

In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.

Home:
http://www.digitaltutors.com/11/training.php?pid=575

Download:
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[center]Poster
Digital-Tutors – Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee[/center]
Advanced | 2h 07m | 1.11 GB | Project Files 419 MB | Required Software: Maya 2009, Photoshop CS4, ZBrush 3.1

In this Maya tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. This tutorial will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end.

Home:
http://www.digitaltutors.com/11/training.php?pid=574

Download:
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[center]Poster
Digital-Tutors – Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann[/center]
Advanced | 1h 39m | 431 MB | Project Files 13 MB | Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE

In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We’ll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we’ll see how to increment our particle count using the partitioning, and finally we’ll look how to composite the particles in NUKE. After completing this tutorial, we’ll have a much better understanding of fluids and how to manage and render particles.

Home:
http://www.digitaltutors.com/11/training.php?pid=558

Download:
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[center]Poster
Lynda.com – Photoshop Masking & Compositing: Advanced Blending[/center]
Intermediate | 4h 03m | 1.10 GB | Project Files 555 MB | Required Software: Photoshop

Photoshop Masking & Compositing: Advanced Blending is the second installment in Deke McClelland’s series on making photorealistic compositions in Photoshop. The course explores blending options and shows how to use them to create sophisticated effects and seamless compositions, often without masking. Beginning with the basics of blending layered images, the course sheds light on the formulas behind the Photoshop blend modes and shows how to comp scanned line art, create double-exposure effects, correct skin tones, and work with the luminance sliders. Exercise files accompany the course.

Topics include:
* Assembling dynamic Dissolve effects
* Filling and stroking with Behind and Clear
* Cleaning up and compositing scanned line art
* Understanding the darken, lighten, and contrast modes
* Refining a mask with Multiply and Screen
* Creating a glowing, soft-focus effect
* Blending images with textures
* Comparing two seemingly identical images
* Creating type that inverts everything behind it
* Colorizing artwork with layers
* Achieving greater control with the Blend If option

Home:
http://www.lynda.com/tutorial/91587

Download:
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[center]Poster
Digital-Tutors – Creating Photo Inspired Vector Artwork in Illustrator[/center]
Intermediate | 4h 27m | 1.13 GB | Project Files 76 MB | Required Software: Illustrator CS5 and up

In this collection of lessons we will learn about the process of creating photo inspired vector artwork. We will begin this process by learning how to recognize and target shapes in a realistic form which we can recreate here in Illustrator. While beginning to target shapes, we will also learn how to use 3 of the tools in Illustrator for creating different types of vector shapes including the pen tool, the pencil tool and the blob brush. After we have gotten the hang of these 3 tools we will proceed in executing our illustration. Along the way we will learn about organizing our artwork, gradient workflows, as well as various methods for fitting shapes together.

Home:
http://www.digitaltutors.com/11/training.php?pid=39

Download:
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[center]Poster
Lynda.com – Photo Restoration with Photoshop[/center]
Intermediate | 3h 54m | 800 MB | Project Files 465 MB | Required Software: Adobe Photoshop

In this course, professional photo restorer Janine Smith describes how to use Photoshop to restore, retouch, and enhance old or damaged photos. It covers evaluating scanned images for imperfections, using the Clone Stamp tool and other Photoshop tools, and addressing common problems and their fixes, starting with the basics (fading, spots, and paper texture) and continuing with more complex challenges (rips, adhesive tape, ink marks, mold, and more). Also included are methods for fixing exposure problems and colorcast as well as advanced techniques in photo restoration, such as replacing backgrounds and recreating missing facial features and body parts. The course includes a project that takes an image from damaged start to restored finish. Exercise files accompany the course.

Topics include:
* Assessing the damage
* Rebuilding color channels in a grayscale image
* Removing small splits, specks, and spots
* Repairing red eye
* Reassembling torn photos
* Removing stains
* Fixing mold damage
* Understanding the basics of levels and curves
* Correcting color problems
* Repairing and recreating backgrounds
* Sharpening a photo
* Comparing before and after images

Home:
http://www.lynda.com/tutorial/84104

Download:
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