Training

All posts tagged Training

Poster
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/BOdXmtATvQzW0M9/
http://bytesbox.com/!/Im8D0K3C0ySMeJq/
http://bytesbox.com/!/WrpOTzdSBZlQuzm/
http://bytesbox.com/!/rFBYAhz9kgONaK6/
http://bytesbox.com/!/ITrxW8sEtpWL4NK/
http://bytesbox.com/!/4LaLuNnKqyKkRPa/
http://bytesbox.com/!/bakZfqDUaMqYFmn/
http://bytesbox.com/!/Ht0Feyo0HoAmzop/
div
http://ul.to/folder/69tqta
div

Poster
Gnomon School – Master Classes 2011: Combat Animation for Games with Bruno Velazquez

Advanced | 2h 06m | 1.61 GB | Required Software: Autodesk Maya

Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay. Bruno will discuss the differences between animation for games and other types of media and the difference between cinematic animation and combat animation. The key to success also lies in the workflow between an animator and the designers of the game. The class will focus on timing and posing and how to get the most out of your characters when creating dynamic movement. A series of animation samples will be covered and analyzed using Autodesk Maya.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/ZCFkZhTg6WSlQ3g/
http://bytesbox.com/!/8qsNEsQlhrVCWJi/
http://bytesbox.com/!/R7FTRN285Ks5yVp/
http://bytesbox.com/!/fqoVcmkEtoatY3Y/
http://bytesbox.com/!/pyNe0hgn7wY5UyP/
http://bytesbox.com/!/eQOvgAEgS2bbDvh/
http://bytesbox.com/!/fWAMMb7vSK2zq3T/
div
http://ul.to/folder/rwi2wy
div

Poster
Gnomon School – Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery

Advanced | 2h 06m | 723 MB | Required Software: Autodesk Maya

This class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences. Jeremy will be using Autodesk Maya as his primary 3D tool, but this class is less about technical training so the principles should apply to any software you might use.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/dFxxf4EyNrKCWLM/
http://bytesbox.com/!/gtGgAY3jUBtvwqZ/
http://bytesbox.com/!/AjjMNMvEYrWfwdL/
http://bytesbox.com/!/aIZ3sx2c6HQyT0x/
http://bytesbox.com/!/HjIcRgiu782IR3S/
http://bytesbox.com/!/hcgckAjLV3v1y1e/
http://bytesbox.com/!/t3pRGYFt9faFHf3/
http://bytesbox.com/!/r8mdwpIp990r6Pi/
div
http://ul.to/folder/newki7
div

[center]Poster
Digital-Tutors – Rigging Cartoon Characters in CINEMA 4D[/center]
Intermediate | 7h 11m | 2.76 GB | Project Files 501 MB | Required Software: CINEMA 4D R12

In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We’ll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We’ll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we’ll make sure our rig is robust, to endure through extreme conditions.

Home:
http://www.digitaltutors.com/11/training.php?pid=568

Download:
http://bytesbox.com/!/Swwo7k44JVioh74/
http://bytesbox.com/!/MjLV2EY8FtnRn2z/
http://bytesbox.com/!/rojSpti15xPezme/
http://bytesbox.com/!/28GUKxSYycOB6SV/
http://bytesbox.com/!/2YDFvr9iVR1sOAR/
http://bytesbox.com/!/PKnCk3Ie6WUZDGI/
http://bytesbox.com/!/cTwXciCMtfvWquB/
http://bytesbox.com/!/ZN90nLA38e8C4GJ/
http://bytesbox.com/!/SH1etjZ9cKBYoRg/
http://bytesbox.com/!/dM19zy97f4og7jh/
http://bytesbox.com/!/EYJsQ7UWwORlYig/
http://bytesbox.com/!/edHfmPY0LgWnwDM/
div
http://ul.to/folder/dws7mt
div

[center]Poster
Digital-Tutors – Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie[/center]
Advanced | 3h 41m | 1.73 GB | Project Files 514 MB | Required Software: ZBrush 4R2 and Autodesk Maya 2011

In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.

Home:
http://www.digitaltutors.com/11/training.php?pid=598

Download:
http://bytesbox.com/!/gGCHUxWCI2u4cLA/
http://bytesbox.com/!/R9bMyhLPi8ytjWa/
http://bytesbox.com/!/aw0a25avf5ewX6U/
http://bytesbox.com/!/cpT1VzgPWbvxPPS/
http://bytesbox.com/!/s3Y4u12IB0xJmj4/
http://bytesbox.com/!/HvPH9AzqdlN3lpa/
http://bytesbox.com/!/YyAdbH4L8LlNkDG/
http://bytesbox.com/!/eRbcqq41P97mXCB/
div
http://ul.to/folder/wfvekj
div

[center]Poster
Digital-Tutors – Introduction to Unity[/center]
Beginner | 5h 21m | 1.67 GB | Project Files 161 MB | Required Software: Unity 3.4

In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.

Home:
http://www.digitaltutors.com/11/training.php?pid=571

Download:
http://bytesbox.com/!/nGnpHzQXr31aGNX/
http://bytesbox.com/!/ufKlXUZDnzArfp7/
http://bytesbox.com/!/SVJhyaPp7tJ0NHy/
http://bytesbox.com/!/gkfJ2JnMDETdu1X/
http://bytesbox.com/!/FCsvKgxpbzf22Km/
http://bytesbox.com/!/Gldugm69vsshqgl/
http://bytesbox.com/!/PyNRJPlRTun0MCv/
div
http://ul.to/folder/ncgjxb
div