Update

All posts tagged Update

Vray 1.5 SP4a + VrayRT 1.5 SP1a for 3dsMax 2009-2010-11 (32/64bit) + Update1: Proper Vray RT 1.5 Sp1a crack + Update2:(32bit and 3dsmax 2009
versions added)

Vray 1.5 SP4a

It includes the following modified features:

?? ? Added support for projection mapping when doing texture baking;
?? ? Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:

?? ? Turning off “Affect specular” for a dome light made it invisible to??reflections as well;
?? ? Fixed a crash when importing a particular .vrmesh file;
?? ? Fixed crash with VRayFastSSS2 material with VRayDirt map and a??standard light with VRayShadowMap;
?? ? The “prepass samples” option in the motion blur rollout did not??work;
?? ? Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
?? ? Fixed issues with VRayEnvironmentFog and mesh gizmos with??modifiers;
?? ? User could not remove gizmos/lights from VRayEnvironmentFog;
?? ? ParticleFlow instancing did not render all mapping channels of??original mesh;
?? ? Fixed crash with VFB region render when region is outside of image;
?? ? Turned off by default the option to save the DR servers to the??scene (caused slowdown on scene save if servers are offline);
?? ? Fixed some licensing issues.

 

 

Download:

RS: Update2: (32bit and 3dsmax 2009 versions added)

3dsmax 2009 (32bit):

http://rapidshare.com/files/375695717/vr2009_x86cgp.rar

Mirror:

http://hotfile.com/dl/37848125/71c4ff7/vr2009_x86cgp.rar.html

3dsmax 2009 (64bit):

http://rapidshare.com/files/375695761/vr2009_x64cgp.rar

Mirror:
http://hotfile.com/dl/37848192/52a4a4a/vr2009_x64cgp.rar.html

3dsmax 2010-11 (32bit):

http://rapidshare.com/files/375695728/vr2010_x86cgp.rar

Mirror:
http://hotfile.com/dl/37848249/b2a2ae4/vr2010_x86cgp.rar.html
installation info:
1. Install plugin.
2. Replace vray20xx.dll and vrender20xx.dlr files.
(you need to replace dlr file only if you wish to fix presets load)

*Update3 – Vray RT for 3dsmax 2009 32/64Bit + 2010 32bit

Vray RT:

RT 0.10.20:
http://rapidshare.com/files/376419112/2009_x86.rar
http://rapidshare.com/files/376419104/2009_x64.rar
http://rapidshare.com/files/376419108/2010_x86.rar

3dsmax 2010-11 (64bit) (Included vray RT):

 

http://rapidshare.com/files/375026653/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar

Megaupload:

http://www.megaupload.com/?d=4ZVJIRAL

Hotfile:

http://hotfile.com/dl/37603886/62029fb/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar.html

 

installation notes:

1.install Vray_adv_1.5_SP4a
2.insatll VrayRT_1.5SP1a
3. if you want ,use crack1 or crack02 (my sp4a crack) copy and replace vray2010.dll,cgauth.dll and vraydummy201.xml in 3dsmax root folder
4.enjoy!

with thanks to Crazyman81,Oblique? and Russian cracker team and also dear Valdo!
and also a special thanks to esanti for his dramatic story!

Update1:

Proper Vray RT 1.5 Sp1a crack
Oblique: Crazyman’s version was using an older cracked dll, the dll changed in 1.5
sp1a so therefore his crack wasn’t considered “proper”Probably just a nativity update, but here’s the proper installer and
dll for max 2010 x64.
Download

http://rapidshare.com/files/375235443/Proper_1.5_Sp1a.rar
More info

 

Forum links/info:

Crazyman81

http://forum.cgpersia.com/f56/vray-rt-sp1a-vray-sp4a-3dsmax-2010-64-bit-crazyman-10203/

Oblique

http://forum.cgpersia.com/f56/fully-working-vray-1-5-sp4a-rt-cracked-max-2010-x64-10188/
http://forum.cgpersia.com/f56/vray-sp4a-max-2009-2010-x86-x64-full-cracked-10365/

ENjoy!

3dsmax 2011

FULLY TESTED AND WORKING. x32 ONLY AT THIS STAGE, WITH x64 BEING RELEASED SHORTLY. CRACK INCLUDED.

With Autodesk 3ds Max 2011, you can create stunning 3D models in less time. This is a complete solution for 3D modeling, animation and rendering is used to produce the most popular games, film and video. The program allows you to quickly create realistic characters, seamless CG effects, captivating computer games, as well as high-quality films and television programs. Advanced tool kits let you create 3D environments to suit your needs, manage complex scenes, and take advantage of improved interoperability and integration support.

System requirements:
Processor Intel Pentium ? 4 or higher, AMD Athlon ? 64 or higher, or AMD Opteron ?.
1 GB of RAM (2 GB recommended).
1 GB of swap space (2 GB recommended).
Graphics card with 128 MB of RAM or more, which supports Direct3D 10, Direct3D 9 or OpenGL.
2 GB hard disk.

DOWNLOAD:

http://rapidshare.com/files/372624278/A332.part1.rar
http://rapidshare.com/files/372623838/A332.part2.rar
http://rapidshare.com/files/372624143/A332.part3.rar
http://rapidshare.com/files/372624166/A332.part4.rar
http://rapidshare.com/files/372624214/A332.part5.rar
http://rapidshare.com/files/372623721/A332.part6.rar

1.08 GB

What is Optical Flares?
Optical Flares is a plug-in for designing and animating realistic lens flares in After Effects.

Featuring:
? 3D Lens Flares with AE Lights
? Intuitive Design Interface
? Live Visual Preset Library
? Real Texture Support
? Dynamic Triggering Animations
? Chromatic Aberration
? Up to 32 bpc color support

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Overview

What is TopoGun?

TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

In today’s 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today’s 3d models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model’s capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh’s features, (i.e., small details that couldn’t be recovered after retopologizing due to the limited polycount an engine can render in realtime).

Why use TopoGun?

There are several reasons an artist should consider integrating TopoGun within his/her workflow:

PORTABILITY

TopoGun is a standalone application that will be available for Windows, Mac OS, and Linux operating systems. TopoGun licenses are cross-platform and after buying one, TopoGun can be installed on any of these operating systems.

FRIENDLY INTERFACE

TopoGun supports several widespread viewport navigation models and there’s a great chance you’ll get used to it quickly. The interface is simple, straightforward and very customizable, giving you the freedom to modify it to fit your needs. You can add/delete interface elements and/or rearrange them easily.

REALTIME FEEDBACK

The newly created geometry, wraps around the highres model in realtime. When you move the retopologized mesh components around, they will stick to the highres mesh’s surface.

FRIENDLY FILE FORMATS

TopoGun uses the .obj file format which is becoming more and more of a standard in today’s 3D graphics. TopoGun’s own file format is XML based and very easy to parse. Furthermore, TopoGun also supports the .ply file format (including per-vertex color information), used extensively in the 3D scanning industry.

MULTITHREADING

TopoGun’s baking and subdivision modules are fully multithreaded and up to 256 CPU cores are supported.

NATIVE 32 and 64 BIT CODE

TopoGun is available in 32 and 64 bit executable code. The 64 bit version can access and use much more memory, thus increasing performance and capabilities.

MULTIMILLION 3D MESHES

TopoGun can handle extremely highres 3D data. The polycount limit is set by the available RAM on your system. It uses special rendering techniques to achieve unparalleled highres mesh rendering framerates.

ONE PASS MAPS BAKING

One great feature TopoGun has is one pass maps baking. Instead of baking one map at a time as most of the baking engines do, the types of maps you select are baked in a single pass, thus saving you precious time.

HARDWARE AMBIENT OCCLUSION

TopoGun uses the GPU (Graphics Processing Unit) for baking hardware ambient occlusion maps. The speed that GPU computing and multithreading offers is much greater than the ambient occlusion baking methods used by today’s existing software.

32 BIT FLOATING POINT MAPS OUTPUT

TopoGun’s maps baking module can export 32 bit floating point .tiff displacement maps and ambient occlusion maps. The advantage of using 32 bit floating point displacement maps are that you don’t have to worry about displacement maps parameters such as “displacement amount” and “offset”, because the displacement values within the displacement map are real worldspace displacement values. Using the displacement map, as is, in your rendering engine will lead to perfect results, without ever having to tweak any displacement parameters. Another advantage of 32 bit floating point maps are that you can modify them without the fear of getting dithering artifacts, (the dynamic range a 32 bit floating point image has is huge compared to the dynamic range of a regular 8 bit image).

SUBDIVISION SURFACES SUPPORT

TopoGun can actually help you recover all the details the original mesh has, by using the Subdivision extension. A highres subdivided mesh is created, (starting from the retopologized model), and is “wrapped” on the original mesh’s surface in order to recover all the fine details. Furthermore, the subdivided mesh can be used to fully recover the intermediate subdivision levels for later use within applications like ZBrush or Mudbox.

DOWNLOAD:

32bit Windows:
http://rapidshare.com/files/364371854/topogun_1.06_w32.rar

64bit Windows:
http://rapidshare.com/files/364360153/topogun_1.06_w64.rar


Nuke 6.0
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke?s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
As an additional benefit, The Foundry?s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.
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Autodesk ImageModeler 2009 SP1 x86 (build 19113)

Autodesk ImageModeler 2009 software generates 3D models from 2D digital images, giving architects, designers, and entertainment content creators a new approach to 3D modeling. The software?s easy-to-learn, three-step workflow: calibration, modeling, and texturing, lets users achieve stunning photorealistic results with the kind of real-world accuracy that?s ideal for architectural visualization. Continue Reading

Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control. Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.

Continue Reading