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Monthly Archive for June, 2008

RiggingPRO for 3DS MAX

Duration: 4 hours 10mn
RiggingPRO is the most advanced rigging training for 3DS MAX available anywhere.
This training DVD covers FK IK blending, arm leg and spine stretching, automatic limb twisting, advanced foot roll, banking and much more.

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Maxwell Render 1.7 is here!

this new version which brings several new and improved features, including a new Physical Sky system, a new Sub-Surface Scattering component, and improvements in the Material Editor, the plug-ins and Maxwell Studio.

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RPC Plugin for 3dsmax 2009

The RPC Plug-in for 3ds Max 2009 provides you with the ability to place, edit, create, and render all types of RPC content.

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Autodesk has released a Service Pack for Max 2009 that fixes a number of issues.

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2008, April 19th, Sofia – Chaos Software announced today the immediate availability of the next version of V-Ray – 1.50.SP2 (1.50 service pack 2)

The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009
The update also includes several new features, for example VRayIES photometric light; VRaySimbiontMtl material for direct rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc.
There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help index.

The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009®.

The update also includes several new features, for example VRayIES photometric light; VRaySimbiontMtl material for direct rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc. There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help index.

Build 1.50.SP2 (11 April 2008)
(cumulative changelog since build 1.50.SP1)

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Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 59 minutes]
Date Published: June 2008

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3ds Max® Techniques | The Emergence of the Architectural Film in Architectural Animation

Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics

Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes

The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods

There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization

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Onyx Tree Storm 5.9 for 3DSMax 9-2008-2009 (32/64bit)

The new TREE STORM 5.9 plugin for 3DS Max2008 and Max9 is a breakthrough product – originally developed and produced in 1998 – is the first 4D modeler for trees ever developed. This plugin enables you to model trees created with OnyxTREE BROADLEAF, OnyxTREE CONIFER, and OnyxPALM generators or TREE CLASSIC generator directly into Max and animate the trees on the wind. There are TREE STORM 5.9 for Max2008 (32-bit + 64-bit), Max9 (32-bit + 64-bit) and TREE STORM 5.6 for Max8/7/6, and corresponding Autodesk Viz software.

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Cartoon Smart

Cartoon Smart Collection Part 3

Buy them here:

http://www.cartoonsmart.com/

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Maya 8.5 Character Rigging with: George Maestri

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning.

Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.

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