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Category Archive for 'Linux'

Autodesk MAYA 2012 Plug-ins Collection

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Autodesk Maya 2012 Subscription Advantage Pack Win/Mac/Linux

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SideFX Houdini Master v11.1.67 (Win/MacOSX/Linux)

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This pack contains

emflock 2.00 – Win/linux 32/64

emFluid 4.03 – Win/linux 32/64

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MAR101 – Introduction to Mari


Professor: Gareth Jensen

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Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

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pixelfarm
All The Pixel Farm Full Products 2011 (Win/Mac/Linux) | 826.71 MB
The latest version of PFTrack has just been released, and it looks like The Pixel Farm dev team have been quite busy, packing in a lot of new features, Python scripting and even a new architecture in this latest release. The full list of features have yet to be released but here are just some of the things you can expect in PFTrack 2011…

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NEXT LIMIT Maxwell Render V2.5 (WIN X86/WIN X64/MAC OS X/LINUX X64) | 102 Mb / 107 Mb / 126 Mb / 126 Mb

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

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The only hands-on book devoted to mastering Maya’s dynamics tools for water, wind, and fire

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In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they’ve learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.

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