All posts for the month August, 2007


Archexteriors Vol 1

Have you ever wanted to make professional exterior renderings? Do you know how to use VRaySun, VRaySky and VRayPhisicalCamera? Have you ever had problems with composition? Archexteriors will end all your problems. Take a look at this 10 fully textured scenes with professional shaders and ligthing ready to render.

Continue Reading


Automatron ????? ??????? ????? ???? ?????? ? ????? ??????? ??????? ??? ???? ???

??? ??? 8 ?? ???? ??? ????? ???? ????? ?? ???? ?????? ??????…

Automatron is a powerful new character animation tool for 3ds Max 8 and up, designed and written by Andy Murdock of Lots of Robots, the creator of the animated movie ‘LOR’. In order to make this feature film project, new tools were needed to complete the enormous amount of character animation. So far in ‘LOR’, there are only a handful of robots, as the movie continues, there will be hundreds… or lots of robots. Automatron is born!!!Procedural Walking System ~ Whether you are an experience animator or a novice, you’ll be able to create hundreds of frames of animation in seconds.

Continue Reading

Power NURBS for 3ds Max 9


??? ?????? ??? ???? ?? ??? ?????? ???? ????…

??? ?? ?????? ???? ??? ?? ?????? ??? ?????? ?? ????? ???? ?????…

The Next Generation of Modeling. Power NURBS [PRO].

Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry?s leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform.

Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.

Imagine NURBS that work.

Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes. Intuitively re-sculpt your form on the fly while changes automatically propagate through your model.

Produce complex surface detail by drawing and projecting curves onto your model. Cutaway, intersect, join or Boolean surfaces and solids without having to clean up polygon errors. Feel the joy of selecting any edge or set of edges and applying numerous fillet combinations that work and with our resolution independent meshing technology. Never worry about poly count again. Sound too good to be true? Think again. It?s all here in Power NURBS, so stop imagining and truly experience the next generation of modeling.

???? ???? ?????? ????? ? ?????? ?? ????? ???? ???? Continue Reading


In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from ?Assassin?s Creed? and ?Rainbow 6 Vegas? were shown, and the discussion turned to the ZBrush workflow.

Continue Reading

???? ????? ??? ????? 3.1 ZBrush ?? ???? ?????? ???? ???? ????? ?? ??? ???

???? ??????? ????? ? ?????? ?? ????? ???? ????

Applications : Windows : English Zbrush 3.1 enjoy

ZBrush 3.1 continues our pursuit of artist focused and artist driven tools. Here I would like to share with you some of the notable features we added:

New Brush Palette that allows users to load and save their own brush presets

New Brush features such as Color Masking and BackFace Masking. and More…

Continue Reading

???? ???? ?????? Mankua Texture Layers ???? ??? 64 ??? ?? ????? ???? ???? 32 ???? ?? ???

?.?: ??? ????? ?????? ????? ????? ???? ???? ????? ?? ?????? ?? ??? ?? ????? ??? ?? ???? ???? ??? ??? ????? ?? ?? ???? ????? ??????? ?? ????…

Applications : Windows : English
Mankua Texture Layers 2
With Texture Layer 2, you can create and animate all your mapping channels within a single modifier

Texture Layers 2 is the latest incarnation of Mankua?s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It?s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

Continue Reading


KRAKATOA? is Frantic Films’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.


Continue Reading


Autodesk 3ds Max


3ds Max 2008 Features

New Polygon Modeling Workflow
A collection of ?hands-on? modeling options, new in Autodesk? 3ds Max? 2008, lets you take advantage of a more streamlined, artist-friendly modeling workflow. This video introduces you to two of these new options: temporary pivot overrides and a new subobject previewing workflow that lets you preview and select subobjects in one fluid motion and switch between subobject modes in the viewport. You?ll also learn how to take advantage of the new Multiple UV Unwrap operation?a feature that makes it significantly easier to organize the mapping of multiple objects into one texture.



Performance Enhancements

Autodesk 3ds Max 2008 delivers new technology and optimizations that result in vastly improved performance for even the largest, most complex scenes. This video will demonstrate how new adaptive degradation enhancements ensure your viewport interaction rates by automatically simplifying scenes to meet target frame rates. When combined with the new Direct3D mesh caching, which groups objects by materials, the result is that tens of thousands of objects become just as interactive as ten objects. Plus, you?ll see how easy it is to control the degree to which 3ds Max simplifies your scene: You just select a desired level of viewport interactivity and 3ds Max calculates how best to achieve it.



Review Rendering
The powerful, new Review rendering toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render?perfect for over-the-shoulder client/boss feedback sessions and other iterative workflows. This video demonstrates the Review rendering toolset?s ability to deliver interactive viewport previewing of shadows, its improved workflow for those using the 3ds Max Sun/Sky system, and new mental ray Architectural and Design material settings. You?ll also learn how to take advantage of the new mental ray Sky Portal system?a workflow that simplifies the process of lighting indoor scenes with outdoor lighting.



Autodesk 3ds Max/Revit Interoperability

Deeper support in 3ds Max 2008 for DWG? and Autodesk? FBX? file formats results in faster, more accurate importing of data from other popular Autodesk applications such as Revit? Architecture 2008. This video will introduce you to two new features that streamline 3ds Max/Revit workflows: support for DWG solids?including all materials assigned to these objects?and support for imported Sun/Sky/geographic location parameters, including time of day and time zone.?

Autodesk 3ds Max/mental ray Enhancements
A number of major enhancements to mental ray and the 3ds Max 2008/mental ray workflow will help you to achieve your desired look faster. This video introduces you to

The Sky Portal workflow for lighting indoor scenes with outdoor lighting


    ?The self-illumination feature for mental ray Architecture and Design materials
    The Render to Texture presets

      The photographic exposure UI?a camera-based interface for managing exposure settings (tone-mapping)