Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures.
Popular highlights include:
* Animating Hexapedal Creatures
* Tips for Animating Insect Legs
* Adding Energy for Appealing Movement
* Using Pose to Pose and Straight Ahead to Block in Animation
* Convincingly Animating Antennas
* Follow-through
* Overlapping
* Weight
* Anticipation
* Establishing Timing for an Attacking Creature
* Fine-tuning Motion With the Graph Editor
* Adding In-betweens to Control Spacing
* Animating in Sections for a Faster Workflow
* MEL Scripting for Animation
Lesson Outline:
1. Introduction / Overview of the rig 4:24
2. Preparing the scene for animation 10:27
3. Blocking in the next two extremes 10:52
4. Finalizing the first blocking pass 14:20
5. Adding a second blocking pass 7:22
6. Smoothing out the animation 4:30
7. Planting foot steps – Front legs moving forward 14:30
8. Inbetweening foot steps – Middle legs moving forward 12:28
9. Planting foot steps – Front legs moving to the side 8:48
10. Planting foot steps – Left back leg moving to the side 12:21
11. Inbetweening foot steps – Middle legs moving to the side 10:41
12. Tweaking the body during the charge 8:17
13. Animating the back legs during the charge 11:10
14. Completing the leg plants during the charge 12:13
15. Finishing the leg plants – Focusing on right side 8:20
16. Finishing the leg plants – Focusing on left side 7:00
17. Beginning to finalize the upper body 10:13
18. Adding animation to the front section of the thorax 10:01
19. Completing the petiole 8:43
20. Animating the head 7:52
21. Animating the gaster 13:02
22. Working on the mandibles 10:49
23. Adding animation to the antennas 9:13
24. Fine-tuning the front right claw 9:16
25. Wrapping up the right claws 12:50
26. Fixing up the front left claw 8:26
27. Completing the left claws 13:02
28. Finalizing the insect animation 14:35
Total Run Time:4:27:14
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