Animating physical-based simulations such as particle clouds is somewhat of a Catch-22; exercising too much control makes the simulation look fake, but not enough control prevents you from getting the job done efficiently. Striking the perfect balance between control and randomness in your simulations is essential to creating realistic motion for dust, fire or water.
Focusing on expressions, custom attributes, fields, goals and softbodies, this DVD illustrates the analysis of real-world scenarios, as well as particle theory in the production environment.
Author: Adrian Graham & Daniel Roizman
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