Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.
Topics Covered
* Understanding Dynamic Attributes
* Fluid Emitters
* Fluid Container Attributes
* Menu and Options
* Animation Techniques
* Shading methods
Chapter
1. Basics + Container Contents Display
2. Dynamic Simulation
3. Content Details
4. Grid Cache and Surface
5. Shading and Shading Quality
6. Texture
7. Lighting
8. Emitters
9. Fluids Menu
10. Smoke Cloud
11. Liquid Flowing Down a Slide
12. Cloud Bank
Download:
Very cool. Thanks a lot
Copies of the documents were first released to the public by the White House. ,
i can’t find “main.dir”?
ho, it’s ok :). Thanks a lot!
These links are dead!!!