All posts for the day January 7th, 2010

Having trouble understanding Vue?s Function Editor? Not sure what settings and nodes are needed to create amazing procedural terrains? Advanced Terrain Creation will teach you just that and more.
Master of Vue 5 & 6 Infinite, instructor Nicholas Pellegrino, will show you everything you need to know about working with procedural terrains in Vue 6 Infinite/XStream. Over 4 hours of in-depth training.
Learn the differences between Noise and Fractal Nodes, and understand how you can use them together, for complete control over your terrain. Learn how you can use custom painted Standard Terrains, and add an infinite amount of detail, without loosing your original shape.
Explore the various Filter Nodes, and learn to use them to modify your terrains,
to create an almost endless amount of shapes and details. Learn when and where to use Vue?s powerful Math Nodes.
– See all the possibilities that Turbulence Nodes have to offer, and create
terrains you never thought were possible.
– Pick apart every type of Fractal Node, and learn which to use in every situation.
– Learn to use the Combiner Nodes, and create amazing variations of nodal surfaces.
– Use Texture Maps to control ratios, for the highest amount of control..
– and much more?

Download links:

In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

* Introduction to the Unreal Editor 3 Material Editor
* Creating Dissolve and Transition Materials
* Controlling the Transition and Dissolve Material with Cascade
* Using Kismet and Matinee to Control the Material Effects
* Creating the full effect of controlling a Transition Material to a Dissolve Material on an Animated Character

Programs Used: Unreal Editor 3 (from Unreal Tournament 3)