All posts for the day January 23rd, 2010

3D Trainer Maya Physical Dynamics | RS – HF | 2 GB

Learn how to use real world physics to drive advanced simulations within Maya. Use fields like gravity and vortex to create incredibly realistic reactions between objects. Take advantage of constraints to create working catapults that can hurl boulders through the air. Or shake thing up with a massive wrecking ball. Maya Physical Dynamics teaches you quickly and easily how to harness the power of maya to create amazing simulations.

Topics Covered
Animation settings
Ridgid bodies
Ridgid Attributes
Baking Key Frames
Keying passive to ridgid
Slover Attributes
Optimizing Slumations
Building a Catapulte
Building a Canon

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Simply Maya Furry Yeti (3 Volumes)

3 volumes | 2,18 GB+3,61 GB+2,05 GB

The Holiday Tutorial is designed for new to intermediate Maya users. In this project you will learn how to create your own complete digital illustration from start to finish. We begin by modeling our main character, a snow yeti, by using images planes for reference and then we’ll model all the basic shapes using nurbs primitives. Once we have the shape and size right, we’ll convert into polygons to add detail. We will also cover converting back and forth to sub-d as well to help with shaping details. After our character is complete we switch to modeling the set using a lot of the same techniques.

You will then begin the texturing process for both. You will learn how to lay out a flat effective UV map for painting in Photoshop as well as learn how to use tools such as UV’s cut and UV’s sew and move. The painting of our illustration is done in Photoshop where you will learn how to build up layers of color to create cool looking skin for our yeti as well as ice for our cave. After the texturing its time to move into some Maya fur work to give our yeti some white fur to keep him warm. You will learn how to add fur to your model as well as manipulate it so it all goes in one direction. You will also play with size, length and “baldness”. Finally, its time for lighting work. You will learn how to create lights, adjust their settings and add cameras to get your final composition.

1 -5 Deal with the Yeti character modelling
6 – 8 Deal with the Yeti character UV mapping
9 – 11 Deal with the Yeti Texturing
12 – 13 Deal with the Scene Modelling
14 Deals with the Scene UV Mapping
15 – 18 Deal with the Scene Texturing

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DVD3 – ZBrush 3 for Windows Essential Training

| 900 Mb | RS |

Pixologic’s ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

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Kurv Studios – Get into ZBrush 3.1 – Sculpting, Texturing & Rendering – Total ZBrush Volume 2
Picking up where Volume I left off, this title from KURV studios is a little more than 6 hours of comprehensive training from skilled artist, Wayne Robson.

This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne’s character imagining if the Orangutan species evolved into a human type species.

This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD.

Wayne then shows you how to texture the character in three separate detailed sections.

We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don’t dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.

Topics Covered by this Video:

* ZBrush training video, free ZBrush 3.1 training videos, free ZBrush training onlineInterface customization for a better sculpting experience
* Creating a controlled ZSpheres character base
* Which brushes to use to start off your sculpting
* Sculpting the basic forms
* Refining every part of the body
* Character design on the fly and why decisions are made
* Using the ZProject brush to save yourself a lot of time
* This includes sculpting every part of the Oranguman?s body at both normal and HD level
* Using mesh extract to create new accessories
* Texturing the Oranguman and some simple texture painting theory
* Posing the final character sculpt


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Massive Black – Kemp Remillard – Vehicle Concepting part 1-3
This four-part series covers the process and working methods Kemp uses for designing science-fiction vehicles for the games and entertainment industry.

In part 1, Kemp utilizes a typical job sheet to assess the goals and needs of a client. Once he has his general direction he begins creating thumbnail sketches in Photoshop to begin the design process. Working in a side-view, plans are drawn up to work out issues of proportion and engineering.

Part 2 begins with Kemp choosing the three best thumbnails and taking them into Google Sketchup. The rough models are made and then Kemp takes these into Photoshop to add mood, lighting, and texture.

Parts 3 and 4 refine the processes above to further develop a single design. The Sketchup model is finalized and then Kemp returns to Photoshop to create a deliverable ortho and final illustration for a client.

The whole series provides a beautiful example of the way in which artists (and their clients) can use the iterative process to refine a rough idea into a fully developed asset. Kemp?s candid narrative reveals a great depth of experience in areas of design, approach, client relations, and more.


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