All posts for the day January 28th, 2010

Unreal Development Kit Complete Video Tutorial Pack | 3.8 GB

UDK is Unreal Engine 3 ? the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

1 Getting Started with UDK
2 Unreal Terrain Basics
3 Fracture Tutorial
4 Fluid Surface Actor Tutorial
5 Cloth Basics with UDK
6 CrowdSystem Tutorial
7 SpeedTree to UDK Basics
8 Exporting Static Mesh’s From 3ds Max to UDK
9 Geometry Mode Basics
10 Ladders and Jump Pads
11 Introduction to Matinee
12 Exporting Static Mesh’s From Blender to Unreal Development Kit
13 Swimming in the Unreal Development Kit
14 Russian tutorial
15 UnrealScripting tutorial+nFringeSetup(for VisualStudio)
16 Mastering Unreal? Technology, Volume I Introduction to Level Design with Unreal? Engine 3
17 Micahpharoh tutorials

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The Gnomon Workshop – Pipelines for Video Game Animation

Character Animation Techniques with Scott Easley
| 1,8 G | RS |

Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial set-ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.

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3D Buzz – Mastering Maya: The Fundamentals

| 3,1 G | RS |

This bundle allows you access to the entire library of video curriculum originally designed for the Mastering Maya: The Fundamentals Online Class. This bundle allows you to get your hands on these incredible videos without having to deal with the time constraints and scheduling of the actual online class. Learn at your own pace as we guide you step-by-step through the process of growing from a Maya beginner into a true Maya master!

Within these discs you will find over eighty two hours of the finest introductory Maya training ever compiled. Whether you are a complete stranger to the world of Maya, are self-taught, or have already received formal education, prepare to receive a training experience unlike anything you’ve ever seen, and a level of self-confidence you would have never thought possible! Immerse yourself in nearly 400 videos, covering topics ranging from introductions to 3D space, to modeling, animation, lighting, rendering, scripting, and so much more! As you progress through three highly varied and intensive projects, each focusing on different areas of the program, and carefully designed to bring your skills to a professional level in a smooth, flowing manner. Virtually every aspect of the program is explained and made clear, keeping the beginner skill set in mind.

So sit down, strap in, and get ready to experience a true synergy of fundamental education seamlessly blended with intermediate to advanced techniques. Do you have what it takes to truly master Maya

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DVD1 – 2,2 G

DVD2 – 1,9 G

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DVD1 – 2,2 G

DVD2 – 1,9 G

All Link Interchangable

The Gnomon Workshop – Image Based Modeling: Advanced

| 1,5 G | RS |

In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images. He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package.

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CINEMA 4D / Tutorials by 3DKiwi (2006-2009)

I’ve been into computers since buying a SinclairZX Spectrum with the collosal memory of 48kb about 25 years ago (still got it and it still works). Games had to be loaded from a cassette recorder and took up to 5 minutes to load. Boy they used pack a lot in those 48kb!! Remember Jet Set Willy or the Ultimate games like Jetpac and Knight Lore? Anyway an Amiga 500 followed a few years later. On both the Spectrum and Amiga I used to type in Basic and machine code programs from magazines and learnt Basic programming. My first PC was a 386SX 25mhz and running Windows 3.0. Since then I’ve upgraded a few times and in recent years I’ve built my own PC’s from parts. Before getting into 3D graphics I did quite a bit of Delphi programming and wrote a number of Solitaire card games for PC’s. You can download these from the downloads section here.
I’ve been using C4D since December 2003 when I picked up a magazine with the free CE6 version on the cover. I was mighty impressed with it. At the same time I had entered an animation competition at 3DCommune to win Cinema 4D or a copy of Bodypaint. Well I didn’t win but came in runner up with my midi driven animation. This scored me a copy of Bodypaint 2. However I was so impressed with CE6, Maxon kindly agreed to swap BodyPaint for C4D 8.5. In May 2004 I bought the 8.5 XL bundle as I wanted the modules. A few days before Christmas 2004, Maxon kindly provided me with a rel 9 Studio Bundle so that I could review it and produce tutorials. In 2007 I was invited to join the Beta testing team by MAXON.
My background in 3D is first Bryce 2 and 4 from about 1998 onwards then more recently trueSpace 5 and 6.6. I was a Beta tester for trueSpace for about 18 months. I’m really into animating machines and gadgets and I’ve been fortunate to win the Caligari monthly animation competition a few times. In 2003 I was blown away by the excellent midi driven animation by Animusic that I wanted to do the same thing. So far I’ve been able to come up with a prototype Visual C++ plugin for trueSpace to convert midi data into driving the animation and I’m looking forward to doing bigger and better in C4D with its more advanced animation tools. This is how I met up with another 3D artist and coder Crew Reynolds who had similar interests in midi music to drive animations.
The idea to begin C4D Cafe came after Crew and I were talking about how there wasn’t a site that catered for Cinema 4D animators. Jokingly, we tossed around the idea of starting our own site. This soon turned into a plan to put a site together. It was never really my intention to get into the tutorials but the more I’ve been doing them, the more I’ve learnt about Cinema 4D and Bodypaint and now I really enjoy making them.
In 2007 Crew stepped down from the day to day running and ownership of the Cafe. The Cafe is now owned 100% by Nigel Doyle (3DKiwi).
I had an interesting youth and went to school and was friends with LOTR director Peter Jackson for quite a few years until we parted our ways as teenagers. Both of us were into model making, toy soldiers and going to the movies a lot. From going to see the James Bond movies with Peter, I developed an interest in collecting James Bond memorabillia and now I have quite an extensive collection.
When I’m not glued to my PC I’m a full time Photographer doing School and Sports team photos. Previously I had been a Department Store Manager for Farmers Trading Co. I enjoy jogging and walking. Usually I try to compete in 1 marathon each year.
I live in Feilding New Zealand. I’m 47 years old. Married 22 years to Janet with 2 teenage children.
1st Place – Test Challege Award
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Gnomon Workshop – Maya Training Character Animation III DVD | 3.9 GB

The art of character animation is about telling story through acting. This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes. We will approach setting major key poses, moving holds, extremes, overlap and contact positions together with adding and freeing tangent weight on function-curves. Inbetweens are also used to control the contrast and spacing of movement in our animation. The end result is a fully realized scene that is believable and sophisticated.


Final Cut Pro 7 with video training

With all the advancements in Final Cut Pro 7, there are now even more reasons why it?s the first choice of professional editors. Powerful new features and time-saving improvements help you work faster than ever. Whether you?re working solo or collaborating with a team, Final Cut Pro 7 gives you more creative options and technical control.

1. Final Cut Pro 7
Expanded ProRes family
ProRes is an Apple codec that allows you to edit at HD quality with SD file sizes. In addition to the original ProRes 422 and ProRes 422 (HQ) versions, Apple now offers three new ProRes versions, ranging from an efficient proxy version for use on notebook computers to a high-quality version for use in compositing

Broad format support
Final Cut Pro 7 lets you edit natively in almost any format across the full spectrum of tape and file-based media. You can even mix and match formats and frame rates in the Timeline, including any of the five versions of Apple ProRes.

Seamless collaboration
New collaboration tools make it easy to work with clients and colleagues, whether they?re across the hall or on the other side of the world. Discuss the edit in real time with iChat Theater, instantly post video to the web, or use Final Cut Server for effortless asset sharing and automated review and approval.

Comprehensive editing tools
Work quickly using a complete set of professional editing and trimming tools, with a full range of customization options for flexibility and control. Numerous interface improvements, including enhanced markers and tabs, help speed your work.

Incredible effects and transitions
Final Cut Pro 7 offers real-time performance for more than 150 filters and effects as well as for multistream video. New speed change tools and expanded support for Alpha transitions offer even more options. Use the SmoothCam feature to stabilize shaky shots while preserving standard camera moves.

Open, extensible architecture
Open standards such as QuickTime and FxPlug encourage interoperability with a host of third-party tools. Build a custom facilitywide solution around Final Cut Pro using its updated open, standards-based XML interchange forma

Digital cinema workflows
Featuring deeper integration with Color, Final Cut Pro 7 is ideal for digital intermediate workflows for projects shot on film, as well as cutting-edge workflows for video from high-resolution cameras such as the RED ONE. Improved relinking with Cinema Tools 4.5 allows you to produce change lists and edit lists with confidence

2. Final Cut Pro 7 Essential Training DVD
Final Cut Pro 7 Essential Training demonstrates why Final Cut Pro is the primary tool for professional video editors. It gives users access to nonlinear editing workflows, collaboration features, and creative tools. Apple Certified instructor Abba Shapiro teaches the core features and tools that will take a hodgepodge of video clips and turn them into a finished project. He moves through the entire process, from selecting and refining the best takes to building a story. Using advanced editing techniques, he shows how to refine that story into a tight and effective show. Abba covers all the steps needed to get up and running, cut a story, mix audio, and deliver a final project. Exercise files accompany the course.


Planet Photoshop Corey Barker Bloodyelf | 2.1GB | English |

Corey Barker is the owner of planet photoshop site he is a famous designer.
Collected all his videos until the last one
You can see the list of the videos
1-Design Elements from Photos
2-Design With Grids
3-Displaced Effects
4-Displacement Map
5-Dramatic Color Effects
6-Embossed Glass Logo
7-Highlight Blowou
8-Graphic Texture
9-Graphic on Mug
10-Fire Brushes Effects
11-Extreme Edges
12-Energize That Photo
13-It?s Curtains For You
14-Light Thru Window
15-Lighting on Multiple Surfaces
16-Angels and Demons
17-Star Trek Poster Effect
18-Realistic Balloon
19-Punch Through
20-Planet Works
21-Land of the Lost
22-Ice Age Acorn
23-G-Force – Effects
24-Harry Potter
25-X-Men Logo
27-Transformers, Part 1
28-Transformers, Part 2
29-Animated Transitions
30-3D Design
31-Animated Snow
32-Animated Rain
33-3D Billiard Balls
34-Retro Surf Logo Design
35-Ready For Some Football!
36-Add Pizazz
37-G.I. Joe
38-Retro Tron Effect
40-3D Streaks
41-Animating Color Transitions
42-Background Animation
43-Beads of Sweat Effect
44-Blending and Type Tips
45-Bond? James Bond
46-Borders Under a Minute
47-Bullet Hole Brushes
48-Compositing Inside Silhouettes
49-Create Background
50-Crumpled Paper
51-CS3 Smart Filter
52-Custom Coins
53-Design Effects
54-Degrees of Masking
55-Dancing with the Stars
56-Cut Out Effect
57-Custom Shapes
58-Custom Text Brushes
59-Got a Light
60-Fun With 3D
61-Follow The Evidence
62-Energetic Burst
63-Distorted 3D Grid
64-Design With Alpha Channe
65-Halftone Smudge Brush
66-Lighting Effects
67-Line Drawing to Photo
68-Logo Design
69-Masking with Channels
70-Masking with Shapes
71-Natural Brushes
72-Multi Box Design
73-More Fun With Brushes
74-More Fun with Brush Effects
75-More Design Effects
76-More Custom Shapes
77-Need For Speed
78-Painting Motion
79-New Planet
80-Pattern Maker
81-Photo to Drawing
82-Quick Makeover
83-Reflections Revisited
84-Pirate Text
85-Remove Noise
86-Space Background
87-Stage Lights
88-Retro Text
89-Text on a Path
90-Special Effects Text
91-Ring of Fire
92-Sci-Fi Text Effect
93-Shooting Star
94-Pin-up Effect
95-Scatter Brush Masking
96-Sunset Silhouette
97-Stylized Fire Effect
98-Stylized Background
99-Stylized Comic Book Effect
100-Vanishing Point
101-Steel Texture Effect
102-Vector Mask
103-Type with Texture
104-The Power of Layer Styles
105-Text Shape Layers
106-Wild West Grunge
107-Wall of Text
108-Warped Mist
109-The Davinci Design

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Vue 8 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

Access all the power of the world?s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application?s standard manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

The release of Vue 8 marks e-on?s on-going commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature. With this new release, all aspects of the program have been improved in the areas of natural scenery creation, precise artistic control, performance, immersible integration and content.

Revolutionary 3D Terrain Sculpting Editor
Powerful 3D Sculpting Brushes

Create caves and overhangs
The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes.

The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth.

The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush.
Localized Infinite and Procedural Terrain Sculpting
Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains.

Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control.

Sculpt in roads, paths, and caverns while preserving the procedural details around the localized features.

Automatic localized subdivision
Revolutionary Smart Subdivision Technology

Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance.

Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time!

The terrain editor now supports sculpting in context of the entire scene, allowing terrains to be edited and shaped around scene elements.

For example, the terrain mesh can be sculpted to add reliefs around architectural elements and scene objects that are located in and around the terrain.

And more?

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ArchiCAD 13 revolutionizes BIM collaboration with its active BIM server based next-generation Teamwork solution. ArchiCAD 13 also delivers mission critical productivity improvements to further polish its best-in-class BIM design and documentation workflow.

ArchiCAD 13 introduces the GRAPHISOFT BIM Server ? a first of its kind solution for model based team collaboration. Industry-first Delta Server? technology reduces network traffic to a minimum for instant and reliable data-exchange both within the office and over the Internet.

ArchiCAD 13?s significant productivity improvements provide users with best-in-class model based design and documentation workflow. With its 64-bit support on the PC platform combined with Multiprocessor support, ArchiCAD 13 becomes the most powerful BIM solution for architects.

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