Archives

All posts for the month January, 2010

Super High-Rez Hemispherical Domes plus 360, 240 & 180 Degree Panoramic Skies.
Make your 3D scenes complete with 180 / 240 / 360-degree and Hemispherical Panoramas! This is a MUST HAVE for every graphics artist’s toobox. Extra large textures (9,0000 pixle range) plus bonuses!

PRODUCT SPECS
The Numbers
– Textures range in size up to 10,000 x 2,000, and are easily reduced
– 20 full hemispherical textures
– 42 sky panoramas in 180 / 240 -degree formats
– 24 sky panoramas in 360 -degree formats
– 30 land backgrounds
– 4 3D objects that fit the textures, in 3DS, LWO and OBJ formats
– 6 Time- Lapse Cloud Animations (Quick Time Movies)

Features
– All textures created using Noblex Panorama Camera
– Panoramic textures in high-quality compressed TIFF format
– Thumbnail browser makes it easy finding panoramic textures
– Tutorials make it easy to use the panoramas with radiosity
– All textures tested for functionality in graphics programs
– Textures may be used royalty free in other graphics images

Applications
– General-purpose 2D and 3D computer art and animation
– 2D and 3D computer games
– Web content development
– Architectural renderings
– Visualizations
– Film industry CGI
– 2D Print Media Applications
– Video/TV Productions
– Engineering/product design and visualizations
– Legal animations and renderings

System Requirements
– Any PC supporting computer graphics
– CD Player
– PC-Windows/Mac/Amiga/DEC/Unix platforms



http://rapidshare.com/files/321156586/marlin_studios_-_panoramica_-_land___sky.part01.rar.html

http://rapidshare.com/files/321158794/marlin_studios_-_panoramica_-_land___sky.part02.rar.html

http://rapidshare.com/files/321160911/marlin_studios_-_panoramica_-_land___sky.part03.rar.html

http://rapidshare.com/files/321163270/marlin_studios_-_panoramica_-_land___sky.part04.rar.html

http://rapidshare.com/files/321164912/marlin_studios_-_panoramica_-_land___sky.part05.rar.html

http://rapidshare.com/files/321174795/marlin_studios_-_panoramica_-_land___sky.part06.rar.html

http://rapidshare.com/files/321177223/marlin_studios_-_panoramica_-_land___sky.part07.rar.html

http://rapidshare.com/files/321179830/marlin_studios_-_panoramica_-_land___sky.part08.rar.html

http://rapidshare.com/files/321182352/marlin_studios_-_panoramica_-_land___sky.part09.rar.html

http://rapidshare.com/files/321184850/marlin_studios_-_panoramica_-_land___sky.part10.rar.html

http://rapidshare.com/files/321187253/marlin_studios_-_panoramica_-_land___sky.part11.rar.html

http://rapidshare.com/files/321189644/marlin_studios_-_panoramica_-_land___sky.part12.rar.html

http://rapidshare.com/files/321169191/marlin_studios_-_panoramica_-_land___sky.part13.rar.html

http://rapidshare.com/files/321192209/marlin_studios_-_panoramica_-_land___sky.part14.rar.html

Having trouble understanding Vue?s Function Editor? Not sure what settings and nodes are needed to create amazing procedural terrains? Advanced Terrain Creation will teach you just that and more.
Master of Vue 5 & 6 Infinite, instructor Nicholas Pellegrino, will show you everything you need to know about working with procedural terrains in Vue 6 Infinite/XStream. Over 4 hours of in-depth training.
Learn the differences between Noise and Fractal Nodes, and understand how you can use them together, for complete control over your terrain. Learn how you can use custom painted Standard Terrains, and add an infinite amount of detail, without loosing your original shape.
Explore the various Filter Nodes, and learn to use them to modify your terrains,
to create an almost endless amount of shapes and details. Learn when and where to use Vue?s powerful Math Nodes.
– See all the possibilities that Turbulence Nodes have to offer, and create
terrains you never thought were possible.
– Pick apart every type of Fractal Node, and learn which to use in every situation.
– Learn to use the Combiner Nodes, and create amazing variations of nodal surfaces.
– Use Texture Maps to control ratios, for the highest amount of control..
– and much more?

Download links:

http://rapidshare.com/files/81759726/at.part01.rar
http://rapidshare.com/files/81761577/at.part02.rar
http://rapidshare.com/files/81762167/at.part03.rar
http://rapidshare.com/files/81763166/at.part04.rar
http://rapidshare.com/files/81764596/at.part05.rar
http://rapidshare.com/files/81769288/at.part06.rar
http://rapidshare.com/files/81768440/at.part07.rar
http://rapidshare.com/files/81767320/at.part08.rar
http://rapidshare.com/files/81770056/at.part09.rar
http://rapidshare.com/files/81770277/at.part10.rar
http://rapidshare.com/files/81771341/at.part11.rar
http://rapidshare.com/files/81772125/at.part12.rar
http://rapidshare.com/files/81771444/at.part13.rar

In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

* Introduction to the Unreal Editor 3 Material Editor
* Creating Dissolve and Transition Materials
* Controlling the Transition and Dissolve Material with Cascade
* Using Kismet and Matinee to Control the Material Effects
* Creating the full effect of controlling a Transition Material to a Dissolve Material on an Animated Character

Programs Used: Unreal Editor 3 (from Unreal Tournament 3)

Hotfile:
http://hotfile.com/dl/22771240/bf5c6d0/E3D-UVFX.part1.rar.html
http://hotfile.com/dl/22771620/862d0df/E3D-UVFX.part2.rar.html
http://hotfile.com/dl/22771274/fd8ed09/E3D-UVFX.part3.rar.html
http://hotfile.com/dl/22771293/0f2ddb1/E3D-UVFX.part4.rar.html

Rapidshare:
http://rapidshare.com/files/329596494/E3D-UVFX.part1.rar.html
http://rapidshare.com/files/329595812/E3D-UVFX.part2.rar.html
http://rapidshare.com/files/329593725/E3D-UVFX.part3.rar.html
http://rapidshare.com/files/329594401/E3D-UVFX.part4.rar.html

NVidia PhysX plugin v2.01 for 3DS Max (32/64bit) 2010
Just in time for the new year, I’m pleased to announce the availability of the next version of the PhysX plug-in for 3ds Max.

This new plug-in has been rewritten from the ground up. A few highlights of the new release:

* Support for Max 2008, 2009, 2010, 32-bit and 64-bit.
* A first-class toolbar and menu for creating and controlling the simulation.
* A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options.
* A physical material system for using and adjusting physics properties on many objects at once.
* Convenient constraint presets for common workflows.
* Improved constraint visualization and performance.
* Convenient ragdolls, deriving collision volumes from a skinned mesh.
* Bake simulation results to keyframes for offline rendering.
* Super simple samples created by engineers and yours truly. (Er, maybe I shouldn’t have highlighted that.)
* New documentation rewritten from scratch.


This great progress comes at a slight cost, however. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. Fluids, cloth, force fields, and soft bodies are not supported with this release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.)

Physics 2.01 x86 direct download link :

http://www.3dfine.com/Download/physic/PhysX%2032%20bit%203dsMax%20Plug-in%20V%202.01.msi

Mirror:

http://rapidshare.com/files/330243063/PhysX_32_bit_3dsMax_Plug-in_V_2.01.msi

Physics 2.01 x64 direct download link :

http://www.3dfine.com/Download/physic/PhysX%2064%20bit%203dsMax%20Plug-in%20V%202.01.msi

Mirror:

http://rapidshare.com/files/330243402/PhysX_64_bit_3dsMax_Plug-in_V_2.01.msi

source :

http://forum.3dfine.com/viewtopic.php?f=65&t=296&p=357#p357
http://developer.nvidia.com/forums/index.php?showtopic=3990&st=0&#entry11844


Shatter the limitations of top-down only topography in 3D terrain design
? Model previously unimaginable rock formations right inside Vue
? Learn how to get started from the inventor himself
? Create alcoves, overhangs, boulders, arches, monuments and even fantastical terrains
? Learn to model breathtaking rock formations using Fractals
? Explore the power of Displacement
? Understand the importance of fractal scale in relation to Displacement
? Easily create infinite variations from a single rock formation
? Learn to use the new Bump and Displacement features in Vue 8
? NOTE: This technique can be used in Vue 6, 7 and 8.

Download links:
http://uploading.com/files/fd4fb6c7/HyperTerrain.rar

http://hotfile.com/dl/21993618/d8847b7/HyperTerrain.rar.html

http://rapidshare.com/files/327089623/HyperTerrain.rar


Organic surfacing for design

T-Splines for Rhino helps designers easily create and edit fluid, organic shapes for design and manufacturing. This plugin, tightly integrated with Rhino 4, adds a suite of new surfacing tools to help designers speed up their design time, accomplish tasks that would be tedious or difficult in Rhino, and translate between subdivision surface modeling programs and Rhino.

Hope everyone enjoys

Download:

http://rapidshare.com/files/329368590/T.Splines.for.Rhino.v2.Build.20091120.Cracked-RedT.rar

Mirror:

http://www.megaupload.com/?d=QBNZSX66