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All posts for the month August, 2010

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Sapphire Plug-ins version 2.02 is now available for:
Adobe After Effects
Adobe Premiere Pro & Premiere Elements
Apple Final Cut Pro
Autodesk Combustion
Eyeon Fusion
Quantel with Synapse
Download a FREE TRIAL for Windows or Mac OS X

Over 30 new effects and many enhancements in version 2.
Includes support for Adobe CS3 and Smart FX.
Support for Mac OS 10.5 Leopard and Mac Intel hardware.
Support for Windows Vista
More than 200 total plug-ins for image processing and synthesis.
All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects.
Resolution independent, antialiased, high quality images.
Online hyper-linked documentation for all plug-ins.
Dual, Quad, and 8-core support for faster rendering.
On-screen user interface for visual control of parameters in After Effects and Premiere Pro.
Only one license is needed to use the plug-ins with all AE compatible applications on the same computer.
Free network rendering on After Effects, Combustion, and Digital Fusion.
See the v2 press release

List of Effects

Box 1: Lighting

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTr ack
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
DropShadow
Light3D
SpotLight

Box 2: Stylize

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangl es
Kaleidoquares
Kaleidoiamond s
Kaleidoct
KaleidoPolar
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
FilmEffect & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
Diffuse

Edge Effects
EdgeDetect
EdgeDetectDoubl e
EdgesInDirectio n
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
DogVision
JpegDamage
Mosaic
PseudoColor
PsykoBlobs
PsykoStripes
ScanLines
ScanLinesMono
Solarize
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

[img]Box 3: Adjust, Blur Sharpen, Composite & Distort[/img]

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur Sharpen
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
GrainRemove
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB

Warps & Shake
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake

Box 4: Render, Time & Transitions

Lightning Zaps
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Sparkles
SparklesColor
TextureCells
TextureChromaSp iral
TextureFlux
TextureFolded
TextureLoops
TextureMoire
TextureNeurons
TextureNoiseEmb oss
TextureNoisePai nt
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmoo th
CloudsMultColor
CloudsPerspecti ve
CloudsPsyko
CloudsVortex
Time Effects
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchCol or
FlickerMatchMat te
FlickerMchMatte Color
FlickerRemove
FlickerRemoveCo lor
FlickerRemoveMa tte
FlickerRmMatteC olor
Dissolve Transitions
DissolveBlur
DissolveBubble
DissolveDiffuse
DissolveFilm
DissolveGlow
DissolveLuma
DissolvePuddle
DissolveSpeckle
DissolveStatic
DissolveVortex
DissolveWaves

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
SwishPan

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CineCAT 1.0.2 – Cinema 4D plugin
Mac OS X | 8.83MB

CineCAT offers a full automatic and robust solution for camera tracking inside MAXON Cinema 4D. CineCAT estimates camera parameters and reconstructs 3D points of the scene from image sequences. The estimated parameters can directly be integrated into the Cinema 4D scene.
Fully integrated MAXON Cinema 4D matchmoving solution

– Mac only
– Courtesy of MUS3

Feature Overview

* Supported systems: Windows (32 and 64 bit versions), Mac OS X (Intel or PPC)
* Seamless integration into MAXON Cinema 4D
* Fully automatic match moving
* Very fast multi-threaded tracking engine, which employs up to 4 processors
* Image sequences in the format: JPEG, PNG, GIF, CIN, DPX, PNM, TGA, TIFF, BMP
* Arbitrary image resolution including SDTV and HDTV up to 2048×1156
* Flexible Auto Feature Detector options
* Solves free and nodal pan camera motion
* Solves constant and variable focal length shots
* Lens distortion correction tool
* Polygon mask tool
* Extensive scene modelling tools
* Fast and easy access to scene orientation
* Locator tool for adding manual points where needed
* Controllable number of exported 3D points and scene objects
* Export of image sequences with compensated lens distortion – exported image sequences can be automatically imported as scene backdrops

System Requirements
In order to be compatible to most computer systems, CineCAT is designed to have low system requirements.
* AMD or Intel processor > 500 MHz or PowerPC (PPC) with similar performance
* RAM requirements depends on the length of the image sequence: 256 MB for short (~ 50 frames) and 1 GB for longer (~500 frames) image sequences are recommended
* MAXON Cinema 4D > r10.5

Link for more information: http://www.scenespector.com/index.php?option=com_content&task=view&id=37&Itemid=50
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Eyeon Fusion is an image compositing software program created by eyeon Software Inc. It is typically used to create visual effects and digital compositing for film, HD and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step “in context” (while viewing the final composite).

Recommended System Requirements
? Windows XP with /3GB switch
? Dual Processor or Dual Core
? Nvidia/ATI Video Card – capable of displaying 1600×1200, shader support: PS2.0/DirectX9.0 or higher, 64MB or more memory 2 GB RAM

OS: WinAll
Language: English

Eyeon Fusion & RenderSlave 6.1 32x64Bit
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Forest Pack is a plugin for Autodesk 3ds Max, and Autodesk 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to combine billboards, high poly meshes and proxies, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.

1) Forest Pack is optimized for speed. It can create more than 500,000 trees per second at viewport, modify any parameter and rebuild them in real-time.
Render is accelerated using native shaders for Mental Ray and VRay. A typical scene may include 100.000 trees of 1 million of polys each one, and render just in a few minutes.

2) Forest can create automatically clusters of plants, grouping vegetation of same type in a similar way that plants are found in the nature. Futhermore, you can use your own custom map to define what type of element must be planted in each area, using colors as reference.

3) To minimize resource utilization, tree distribution can be restricted to the camera’s field of view. This enables the user to create a fly by of a forest of virtually millions of trees, without wasting scene resources on trees that are out outside the edge of the frame.

4) Trees are created from an editable geometry list, combining textured planar objects, custom meshes or proxies in a same forest object.
Billboards have special support, including optimized material shaders and Fake Shadows.

5) Forest Pack Pro includes more than 100 maps of trees and shrubs especially created for use with the plugin.
Forest includes a Library Browser, to select and assign the plants with a single click. The library may be modified by the user, to include new types of geometries, materials and icons.

* Custom Edit mode enables you not only to create automatic distributions, but also add, place or edit trees manually using the Creation Tools.
* Automatic distribution of trees over any surface (irregular terrains, etc.). You can limit the elements in a surface by ranges of altitude and slope.
* Random transformation of position, rotation, scale and… color!. Add more variation to your scene without incrementing the number of materials.
* Animation support, including multiple random samples.
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Stand-alone parametric face modelling software for Windows. Create faces from one or more photographs, or at random. Edit faces in over 150 ways, including race, age and gender. Choose between different mesh structures and UV layouts. Export to most 3D file formats, complete with animation morphs.

? Stand-alone parametric face modelling software for Windows.
? Create faces from one or more photographs, or at random.
? Edit faces in over 150 ways, including race, age and gender.
? Choose between different mesh structures and UV layouts.
? Export to most 3D file formats, complete with animation morphs.
You’ve made some faces using FaceGen Modeller, and now you need to get them into the game you’re developing.
? Use your own head mesh and UV layout with FaceGen.
? Automatically re-target all your faces to your mesh.
? Add accessory models such as hairstyles and glasses.
? Automatically fit them to every face.

Features :

Instant, realistic face creation:
Generate realistic faces at random for any race, gender and adult age group.
Easily create faces from one or more photographs.
Over 50 symmetric and 25 asymmetric shape controls.
Over 30 coloring (texture) controls.
Quickly shape faces to match almost any adult human face.
Apply detailed skin textures.
Flexible import options:
Match faces to your photographs.
Bring in your own head mesh and hairstyle models using the FaceGen Customizer.
Import your own texture images onto any object.
Flexible export options:
Apply your face to any of our hi-res, med-res, lo-res or rapid prototype meshes
Or apply your face to your own mesh and UV layout using the FaceGen Customizer.
Save your faces in the FaceGen FG format and apply them later to any mesh.
Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1, VRML97 and STL.
Export texture maps to BMP, JPEG, TGA and TIFF.
Transform the coordinate system of your exports.
Instant Animatability:
Comes with 36 expressions, phonemes and modifiers.
Blendshapes appear automatically in Maya.
Endomorphs appear automatically in Lightwave and are easily hooked up in MotionBuilder or any other application that reads LWO files.
Morph targets appear automatically in Softimage 3D and XSI.
Morph targets are batch exported in a single command for users of Max (via OBJ or 3DS), and for any other application that reads OBJ, 3DS, VRML1/97 or STL.
Animation morphs are mesh-specific and are not included with some of the add-on meshes.

OS: WinAll
Language: English
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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface
New, bezier-style connectors in the network editors
New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
Enhancements to bundles to strengthen light-linking workflow
Z-up support

Vertex Normals
Support for vertex normals in OpenGL

Network Rendering
Network-distributed IPR
HQueue for Windows and Mac
Gold release of Houdini Cloud rendering tools

Volumes
Support for multi-resolution volumes with merging, feathering and surfacing tools
VEX Volume Procedural
Volume Quality setting in viewport
Camera frustum volumes with tapering values.
Higher quality viewport visualization of volumes

Texturing
Support for Disney?s ?ptex? format

Point clouds
New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)
New point cloud functions

Fluids
New Fluid Shelf tools ? target smoke, source from surface, resize voxel grid
SPH particle fluid solver up to twice as fast
Ability to rotate voxel grid to create non axis-aligned fluid container

Fur
More shelf tools for hair grooming
Control over guide hair distribution for faster interactivity while grooming
Combing direction can now be controlled by skin shaders
No need for rest attribute
Distributed wire solver output node

Cloth
Support for cloth pinching and layering
Direct support for non-stretchy cloth (stretch/shear/bend constraints)
Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces ? this provides as unified cloth solver for particles, wires and cloth surfaces.
Distributed cloth solver output node

Crowd Control
New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) ? for crowds and more
New python module that lets developers easily embed C++ code into python code

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

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Enjoy it !

Play DVD BOY’s

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sculpt
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.

http://www.thegnomonworkshop.com/store/product/891/

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