Intermediate | 2h 53m | 1.53 GB | Project Files 22 MB | Required Software: Maya 2013
When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course we will talk about some of those specific challenges environment modelers will face as they start out. We’ll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We’ll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We’ll also cover some modeling tips like using deformers or breaking down repeated objects into manageable sections. In the end you’ll have a head start on creating and dressing your own environment models and sets.
Home:
http://digitaltutors.com/11/training.php?pid=1014
Download:
http://bytesbox.com/!/AYyrOpYkXwpIm0j/
http://uploaded.net/f/unvs4s
http://rapidgator.net/folder/1562661/DT_Env_Model_Concepts_Maya.html
Thanks!!
torrents, enjoy
http://cgpeers.com/torrents?id=22917
bytebox link is always too large for free users. What jew keeps putting files there?
I think it wasn’t you.
The props look like shit.
ugly render, models…..
tnx torrent
Jesus whats with all the dogshit training material these days?
Once upon a time you needed some skill to think you had the right to teach others…
Thanks a lot!
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