Duration 2h 23m Level Intermediate Project Files Included MP4
In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures.
We’ll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more.
By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process.
Uploaded
http://ul.to/tdiuy5f3
http://ul.to/ufduy56x
Rapidgator
http://rg.to/file/0ef033e571f1623be0bf1188877c94f0/DTCreRomWarAgeMassPrime.part1.rar.html
http://rg.to/file/26740d8dab25082e0ac59be0ca7d91bf/DTCreRomWarAgeMassPrime.part2.rar.htm
Nitroflare
http://www.nitroflare.com/view/327423830597396
http://www.nitroflare.com/view/278C08FDEF4A968
Original videos, single file
http://uploaded.net/file/6pwwghc9/DtCrRomanWarriorAgentMsPr.rar