Duration 3h 30m Level Beginner Project Files Included MP4
In this volume of the Indie Game Development Pipeline, we’ll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.?In this series we’ll focus on the rigging and animation process of the hero character. We’ll learn how to approach building skeletons and control systems. We’ll also cover skinning techniques for polished deformations.?Once the rig is finished, we’ll then jump into animation and learn how to create appealing?performances with time-saving techniques that really work.?By the end of this training, you’ll have the understanding you need to rigging and animate your own?hero models.
Missing Lesson 6
http://rg.to/file/2a16aa2f3ad81d4e5710c3d34b28c9bf/Missing_Lesson_6.rar.html
http://www.nitroflare.com/view/69E23B57BFE03B5
http://ul.to/fbsjphyu
Rapidgator
http://rg.to/file/20b13273774a62ddbdc7e1a552bb77e3/DTInGamDevPipVol6.part1.rar.html
http://rg.to/file/162c70bd47e4741538e0cfaaf87d0719/DTInGamDevPipVol6.part2.rar.html
http://rg.to/file/0c806c553c666a5d156376f1e0f00d8e/DTInGamDevPipVol6.part3.rar.html
http://rg.to/file/c6e8097ab0d49a34cde899fc483feecc/DTInGamDevPipVol6.part4.rar.html
http://rg.to/file/68a2da4a02fa360b39bc0257a64383e2/DTInGamDevPipVol6.part5.rar.html
http://rg.to/file/f1658727ddc66a060233f3d5f11392a1/DTInGamDevPipVol6.part6.rar.html
Nitroflare
http://www.nitroflare.com/view/EDAFFE0DFD500FD
http://www.nitroflare.com/view/0F3606373ABA46B
http://www.nitroflare.com/view/039529AD9BCC363
http://www.nitroflare.com/view/55A9CAFC25E0C8B
http://www.nitroflare.com/view/CFECCDB484B3FFE
http://www.nitroflare.com/view/BC91A77ACA64E09
Uploaded
http://ul.to/dgddp32l
http://ul.to/3o4prtfa
http://ul.to/i7uax98i
http://ul.to/cdtfdhx4
http://ul.to/32vw7uoc
http://ul.to/qd7jrgvc
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