5h 53m Difficulty Level Intermediate Project Files Included
In this volume of the Indie Game Development Pipeline, we’ll learn about the process used to create animated assets for Unity with the help of Maya?LT, a version of Maya specifically geared towards artists that would like to build their own games.?In this series we’ll focus on the rigging and animation process of the boss character. We’ll learn how to approach building skeletons and control?systems. We’ll also cover skinning techniques for polished deformations.?Once the rig is finished, we’ll then jump right into animation and learn how to create appealing performances with time-saving techniques that?really work.?By the end of this volume, you’ll have the understanding you need to rigging and animate boss models of your own.
Uploaded
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Rapidgator
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http://rg.to/file/22920afa0238858fe293b0af76d6492f/DTInGamDevPipVol7.part7.rar.html
Nitroflare
http://www.nitroflare.com/view/9E83C545AE515BB
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http://www.nitroflare.com/view/ECD414F1D7A1834
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http://www.nitroflare.com/view/D9D6E17CAD03D79
http://www.nitroflare.com/view/5B35F447AB4C537
Compressed to 1.6GiB version with same resolution and quality:
http://uploaded.net/f/be4tpp
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http://k2s.cc/file/41b07a1dbea2a/Dt-Indie_Gm_Dev_Ppl_V7-BCRA
-OR-
http://rapidgator.net/folder/2401577/Dt_Indie_Gm_Dev_Ppl_V7_BCRA.html