1h 31m Difficulty Level Intermediate Project Files Included MP4
In this tutorial we’ll start simple and work our way up to more complex methods of creating
different kinds of cloth-like surface detail.
We’ll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect.
Then we’ll talk about using existing images to paint detail onto our cloth meshes. Noise will be a
big help to us as we discuss how to get even noisy detail across the entire surface.
At this point, we’ll begin discussing what an important role UVs can play in creating patterned
detail. We’ll create UVs in ZBrush and see how they affect the application of cloth patterns.
We’ll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology
and straight UVs. We’ll learn to tile custom alphas across a surface and apply an alpha as a mask
to create raised or lowered detail. Finally, we’ll use FiberMesh to add some roughness to our
cloth.
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