10 Classes Project Fles Included MP4
Houdini has one of the most innovative, widely used, and extendable dynamics solutions of any 3D solution. The highly popular rigid body solutions and fluid/pyro simulation is relied on in many vfx studios FX pipelines. Wire and cloth simulation are very often underutilized in classic FX work, and often considered mainly for character FX such as hair and clothing. This course will show how wire and cloth simulation can add more realism in many situations involving non-character FX tasks. These workflows can both augment existing destruction workflows as well as enable the Houdini artist to take on many fun and out of the ordinary challenges.
Through this course, we will explore FX relevant wire and cloth scenarios such as simulating trees, flags, and a complex metal destruction setup. Fundamental Houdini workflows such as attributes, transform matrix manipulation, and basic rbd and particle destruction will be enhanced with Houdini’s simple and robust wire system as well as it’s new, fast and very powerful cloth system.
Andrew Lowell is a Houdini FX artist on numerous films, spanning several years, countries, and studios. He’s a perpetual generalist and his background includes music and mixing, compositing and video editing, and every generalist skill set in the vfx business; always taking on the hardest and weirdest FX tasks in production. He’s also an experienced Houdini educator and author, and has developed many different methodologies for effectively teaching Houdini to both students and professionals.