Autodesk VRED Professional 2016 Service Pack 2
Title: Autodesk VRED Professional 2016 Service Pack 2
Info:
3D visualization and virtual prototyping software
VRED? 3D visualization software helps automotive designers and engineers create product presentations, design reviews, and virtual prototypes with realistic materials, physical camera settings, engineering tools, and even surface analysis modes. Use Digital Prototyping to visualize your ideas, evaluate your designs, and move from physical to virtual prototypes in real time.
Bugfixes
Asset Manager: Fixed saving of nested switch and/or multipass materials as assets
Asset Manager: Fixed saving of switch material and its contained materials when having all materials selected to be saved as assets
Asset Manager: Now able to save multiple modified assets in one go
Cameras: Removed one extra symbol in Camera Editor on MAC
FileIO: Fixed Translation issue for vertex caches
FileIO: Save Selected does remember path names now
GUI: Added warning for missing undo in Subdivide Geometry.
GUI: Fixed mis-alignment and overlap in the Statistics information in Render View on MAC
GUI: Fixed non-retina checkbox in scene graph on MAC
General: Fixed Rendering crash when opening a 2015 file with 2016
Interaction: Fixed Hotkey after recapturing a variantset in simple UI
Interaction: Fixed Switching materials during camera rotation
Localized: Fixed Installation Language when installing on KOR MAC OS.
Localized: Fixed Mis-alignment issue in “Node Information” window
Localized: Fixed String “Set Texture Center Position” in RenderView
Localized: Fixed Variant Set name when trying to delete Variant Set
Localized: Fixed string “Connection Refused” in Connector dialog
Localized: Fixed tags created when dragging one localized named object to tag.
Localized: Translated “Group” in “Overlay Editor” window
Localized: Translated Context Menu in Script Editor
Localized: Translated some strings in Clip Maker
Localized: Translated some strings in material editor
Localized: Translated strings “on” and “off” in Render Layer editor.
Material Editor: Changed the default texturing mode to triplanar
Materials: Fixed Environment import from files that are saved via “Save Selected”
Render Queue: Using Fixed Render Sizes will not cause Render Queue Execution to fail anymore
Rendering: Fixed Clearcoat reflectivity of new Metallic Carpaint in OpenGL mode
Rendering: Fixed incorrect shininess and tonemapping in analytic rendering
Scripting: Fixed Custom Functions not working over Webserver on MAC
Variants: Old Variants are producing useless switch materials
Web Interface: Improved error message.
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