3D Scan – Human Model Bundle
Title:?3D Scan – Human Model Bundle
Info:
Bundle contains 3 models:
1.Infinite Realities – Joceline Brooke Hamilton 3D Scan
This is Joceline Brooke Hamilton 3D Scan ripped from IR-Ltd.NET oculus rift app.
Model is decimated and comes as OBJ and ZTL with 4k color, spec and bump maps.
2.VRGirlz Ariel Anderson 3D Scan
This is Ariel Anderson 3D Scan ripped from vrgirlz.com oculus rift app.
Model is decimated, I have quadified it with 1 turbosmooth pass in max.
Comes with a 10k color and spec map
3.Thomas Pose Set Ripped 3D Scan
Decimated and the texture map resolution is 4096 x 4096.
Format OBJ ZTL
http://rg.to/file/67afcb689f73b66b10f805ffe1b78c0d/3DScanHumanModelBundle.part1.rar.html http://rg.to/file/5615137ef22a7fa69ac9098ff96b27b3/3DScanHumanModelBundle.part2.rar.html http://rg.to/file/6c31a5b4fc62c88531abb476264e0788/3DScanHumanModelBundle.part3.rar.html http://rg.to/file/952e334b9f574d9ced7faae191dcf741/3DScanHumanModelBundle.part4.rar.html http://rg.to/file/cdd56fbced66bb8708239d3bac8311dc/3DScanHumanModelBundle.part5.rar.html http://rg.to/file/83cfc1804ef4ffbb0c3c08abfd81ab2e/3DScanHumanModelBundle.part6.rar.html http://rg.to/file/4041ec7c84f306f5f61c40801c8e520e/3DScanHumanModelBundle.part7.rar.html
http://ul.to/n8jdy27o http://ul.to/h2ccf4hl http://ul.to/xx40gqbg http://ul.to/mmoxjl6s http://ul.to/f9izyvm5 http://ul.to/ibbi2g69 http://ul.to/4217esmi
http://nitroflare.com/view/A3DCA98628AEA97/3DScanHumanModelBundle.part7.rar http://nitroflare.com/view/BA1F2EC960ABCEC/3DScanHumanModelBundle.part3.rar http://nitroflare.com/view/EB9AE3BA505C16C/3DScanHumanModelBundle.part4.rar http://nitroflare.com/view/F42A0B7EBC26B36/3DScanHumanModelBundle.part5.rar http://nitroflare.com/view/127036ADE9BF853/3DScanHumanModelBundle.part6.rar http://nitroflare.com/view/991914BC77DAB75/3DScanHumanModelBundle.part2.rar http://nitroflare.com/view/9D5DD864EDBF34B/3DScanHumanModelBundle.part1.rar
Would you be able to share how you ripped the vrgirlz model? I have another set that I’ve been trying to figure out how to get the obj’s and texture maps out of.