Shadermap 3.0.6 Pro Retail
Title: Shadermap 3.0.6 Pro Retail
Info: ShaderMap? creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time.
Map Generation
Load an image or 3D model and ShaderMap will create a project with Displacement (Height), Ambient Occlusion, Tangent Space Normals, and Specular maps. Add additional maps like World Space Normals, Curvature, and Albedo directly with the Project Grid interface. Thanks to the flexible plugin system, new maps can be added to ShaderMap projects at any time.
Fast Floating Point Pixels
ShaderMap uses high precision floating point pixels to store and calculate all Maps. This ensures accurate detail throughout the workflow and allows import and export of HDR formats such as OpenEXR as well as 8 and 16 bit image formats.
3D Model Baking
ShaderMap now supports 3D Models. Load a 3D Model into the Project Grid and select from a number of new Maps that bake rendering maps from the model geometry.
Includes Cage Model Setup
Cage projection algorithms are used by map plugins. A 3D Model Setup is available to push and scale cage geometry to enclose the source model prior to rendering.
ShaderMap includes the following Maps to bake from 3D Models: Ambient Occlusion, Tangent Space Normals, World Space Normals, Convex / Concave Curvature, and Displacement (Height).
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