SolidAngle Maya to Arnold v1.4.1.1 for Maya 2016 to 2016.5 Win
Title: SolidAngle Maya to Arnold v1.4.1.1 for Maya 2016 to 2016.5 Win
Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
http://rg.to/file/fbaa63005cfd8c0585d6487ce14da4ca/SolidAngleMayaArnoldv1.4.1.1Maya2016to2016.5Win.rar.html
http://ul.to/35dy1gi2
http://nitroflare.com/view/1B99EBE87EF5E78/SolidAngleMayaArnoldv1.4.1.1Maya2016to2016.5Win.rar
2017 please
2017!!!!!!!!!!!!!!!!!!!!!!!!!
Arnold is inside Maya 2017, but it doesn’t work with all CPUs.
hi, could you give the instructions for installing please, i downloaded but dont know how to patch it, the .txt that have the instructions is not so clear.