Duration 1h 12m MP4
Title: Blender 101 – Blender 321: Character UV Mapping
Info:
We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender?s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt.
01. Preparing the Character for UV Mapping
02. UV Mapping the Eyes and Legs
03. Working on the Shoulder Armor
04. UV Mapping the Head and Torso
05. Finishing the Character
06. Baking Texture Maps
http://rg.to/file/c2b47321ae2e4f0ca0525ed420d27a9b/Blender101Blender321CharacterUVMapping.part1.rar.html http://rg.to/file/2fcc93a937f5fe624e2202aed7dc233f/Blender101Blender321CharacterUVMapping.part2.rar.html http://rg.to/file/5ad27982ac43ce61f96422fc6c8410bc/Blender101Blender321CharacterUVMapping.part3.rar.html http://rg.to/file/f81d9ce82497968a628285bfd7a65bee/Blender101Blender321CharacterUVMapping.part4.rar.html
http://alfafile.net/file/QUHS http://alfafile.net/file/QUH3 http://alfafile.net/file/QUHL http://alfafile.net/file/QUHg
http://nitroflare.com/view/8D2C7666E1F5DFF/Blender101Blender321CharacterUVMapping.part3.rar http://nitroflare.com/view/78AB93CE98E4A62/Blender101Blender321CharacterUVMapping.part4.rar http://nitroflare.com/view/088341B1219B1BB/Blender101Blender321CharacterUVMapping.part2.rar http://nitroflare.com/view/00CB28FC41111EE/Blender101Blender321CharacterUVMapping.part1.rar