Duration 7h 47m Project Files Included MP4
Title: Udemy – Unity 3D Car Racing Game Masterclass
Info:
What you’ll learn
Develop SELF-DRIVING AI CARS that race the player
Build a HOT PURSUIT MODE where AI police cars chase the player car
Implement CAR CUSTOMIZATION logic with a garage feature
Create SAVE + LOAD game slots using SCRIPTABLE OBJECTS
Toggle between the EXTERIOR and INTERIOR car views during a race
Design a fully functioning racing UI including a LEADERBOARD, SPEEDOMETER, and MINIMAP
Bolster your knowledge of DESIGN PATTERNS and ALGORITHMS and implement them hands-on
Master creating 3D ANIMATIONS, CINEMATOGRAPHY, SPECIAL EFFECTS, and more
Implement a BREAKABLE OBJECTS system in the game world to create engaging and immersive game levels
Includes advanced material and lighting design
This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.
Did you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. This course will teach you how to build a full racing game in Unity, even if you are a beginner. By the end of this course, you will have a full car racing game that you built in Unity from the ground up.
As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:
Using C# logic to create SELF-DRIVING AI CARS driving around the track and competing against the player in races.
Implementing a HOT PURSUIT MODE where police cars chase the player.
Working with Unity’s Physics system and understanding how to use components like WHEEL COLLIDERS and Rigidbodies to simulate vehicle movement and interaction with the environment.
Utilizing Unity’s UI system to build a MINI-MAP and other racing heads up displays like a speedometer.
Writing reusable code that can be applied to several different sections of the game. Object-oriented C# scripting techniques for writing CLEAN, REUSABLE CODE.
Learn about the different UI components and how they can be used together to build IN-GAME MENUS and selection screens that efficiently and intuitively respond to user input.
Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other CAR RACING GAMES and showcase them in your portfolio.
By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal.
https://rg.to/folder/7182249/Udemy%20Unity%203D%20Car%20Racing%20Game%20Masterclass%20L.html
http://alfafile.net/folder/uXo7
https://nitroflare.com/view/C5AABD75B6E85C2/UdemyUnity3DCarRacingGameMasterclass.part1.rar https://nitroflare.com/view/72F5E9E8BDC2CB5/UdemyUnity3DCarRacingGameMasterclass.part2.rar https://nitroflare.com/view/B5CDE14DEDA0C73/UdemyUnity3DCarRacingGameMasterclass.part3.rar https://nitroflare.com/view/A6312588C756F75/UdemyUnity3DCarRacingGameMasterclass.part4.rar https://nitroflare.com/view/841D1E483A21110/UdemyUnity3DCarRacingGameMasterclass.part5.rar