Duration 4h 27m Project Files Included MP4
Title: The Gnomon Workshop – Photogrammetry For Production Artists
Info:
Capture and create your own 3D props for production using photogrammetry with this comprehensive guide for Modo, Marmoset, Photoshop, Agisoft, Lightroom, and ZBrush. In this 4-hour workshop, John William Crossland, a Lead Principal Artist at Remedy Entertainment, sheds a light on the entire process for those looking to get started with photogrammetry on a small scale. He details several ways to achieve low, medium, and high-range scans and explains how to produce a decent-quality scan that can be used as a baseline for a production asset.
John walks through the entire process of creating a mountain boot asset using his tried-and-tested production workflow, from initial capture through topology clean-up, hard-surface modeling, and applying materials, before tackling the final renders. Throughout the demonstration, he shows various techniques to process scan data and how to create a clean, high-poly sculpt, as well as a low-poly mesh with UVs ready for texturing in Marmoset.
This photogrammetry workshop is designed to help those with limited experience to successfully produce a scan to be proud of. His pragmatic guide to photogrammetry goes through all the steps needed to process your scan data and take it all the way through to a final sculpt, including baking and materials. Upon completing this workshop, you’ll have gained many practical insights into the photogrammetry process and will have a solid guideline for starting your own projects with minimal setup needs.
The workshop is intended for you to sculpt along with John. His ZBrush ZTL file is provided with all the working steps, along with his Modo file (scene supplied with .obj) and the final Photoshop composite. The Marmoset scene file is also included with this workshop for subscribers to access and utilize.
00. Preview
01. Introduction
02. Equipment
03. Camera Capturing Process
04. Material Examples
05. Lightroom Setup
06. Adding Masks
07. Agisoft Processing
08. Reviewing in Marmoset
09. Initial Retopology
10. Hard-Surface Modeling
11. High-Poly Cleanup
12. Lace Removal
13. Final Cleanup
14. Shoe Topology
15. Small Parts Low Poly
16. Finalizing Lace Low Poly
17. Creating Additional Parts
18. Setting up for Final Textures in Marmoset
19. Final Renders
SOFTWARE USED
ZBrush, Modo, Marmoset Toolbag, Lightroom, Photoshop, Agisoft Metashape
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