Artstation – AAA Game Character Creation | Step by Step Guide | Full Course
Title: Artstation – AAA Game Character Creation | Step by Step Guide | Full Course
Info:
Welcome to AAA Game Character Creation Full Course
Why should you take this course?
The gaming and animation industry is now much more competitive than before, and only high-level people can win this competition. So, in addition to being a professional, you must know the market well.
This course is not suitable for those who want to be an ordinary artist. Here you will learn from start to finish the workflow that I have used and perfected in the gaming industry over the past few years. In addition to technical skills, you will also learn tips for entering the job market, earning more money, building passive income, and writing a professional resume.
What will you learn in this course:
Complete workflow, from creation to rendering of game/animation character
3D sculpting and modeling with advanced techniques
Character design principles required for AAA games
Character optimization for games and animation
Standard retopology suitable for rigging and animation
Professional lighting and rendering for presenting and building a strong portfolio
Methods for earning money and entering the job market (more than a few)
Writing a professional resume that attracts employers
Important tips for presenting and building a portfolio.
Course Audience:
People who are looking to enter the 3D design job market
Character designers looking to improve their skills
People who value their art and want to be among the best
Tools and workflow used:
I targeted the final level of the game characters, so the character will eventually be rendered in Unreal 5.
The problem with most artists is that they can’t set up projects in Unreal and work with its materialization and lighting system.
Well, this is a positive point that I think is very important for a game character artist to have.
Because UE5 is one of the biggest game engines.
ZBrush for sculpting (if you also use Blender, it’s not a problem)
Maya for retopology and UV mapping (if you also use Blender or 3DS Max, it’s not a problem)
Marvelous Designer for costume design (you can also use clo3d)
Substantial Painter for texturing (Mari can also be an alternative)
Unreal and Marmoset for rendering. We use both of them to get familiar with the different workflows.
What you get:
Completely narrated and I’m talking more than 95% of the time.
Access to all HD videos + project files (alphas, textures, base meshes, etc.)
6 hours of video and 15 chapters of tutorials that cover the complete workflow step by step
A new and correct way of thinking about the market
Prerequisites:
This course includes various sections of time-lapse and real-time.
And it is not recommended for beginners at all and you must be familiar with the software environment.
For Zbrush, Marvelous Designer, Substantial Painter, Maya and Marmoset, you must have an intermediate level of familiarity.
If you don’t have one, you can learn what you need with a simple search on YouTube.
Finally, the compositing is done in Photoshop. So you should have a little familiarity with the environment. Of course, you can easily search on net.
You don’t need to be familiar with Unreal. I will explain to you from installation to the last stage of rendering.
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