MPC In-house The Focus Houdini FX Tutorials
Title: MPC In-house The Focus Houdini FX Tutorials
Info:
8 week Houdini training program for Junior artists
Includes:
Animated source smoke snd simulation/Advecting Points With Volume.mp4
Animated source smoke snd simulation/Basic Shaping Of Volume.mp4
Animated source smoke snd simulation/Breaking Up The Source Volume.mp4
Animated source smoke snd simulation/Overview Of Source Geometry Prep.mp4
Animated source smoke snd simulation/Setting Up Animated Volume Source.mp4
Animated source smoke snd simulation/Source Substep 01.mp4
Animated source smoke snd simulation/Source Substep 02.mp4
Constrains/Art Directing Constraint Breaking.mp4
Constrains/Basic Glue Constraint Setup.mp4
Constrains/Basic Soft Constraints.mp4
Constrains/Clustering Constraints.mp4
Constrains/Implementing Constraints Into Simple Wall Destruction Pt 1.mp4
Constrains/Implementing Constraints Into Simple Wall Destruction Pt 2.mp4
Constrains/Soft Constraint Switching.mp4
Fracturing Geometry/Adding Interior Detail To Voronoi.mp4
Fracturing Geometry/Boolean Fracturing.mp4
Fracturing Geometry/Creating Proxy Geometry.mp4
Fracturing Geometry/Fracture Cleanup.mp4
Fracturing Geometry/Fracturing Overview.mp4
Fracturing Geometry/RBD Material Fracture.mp4
Fracturing Geometry/Setup For Sim.mp4
Fracturing Geometry/Voronoi Fracture.mp4
Pyro basic cimulations/Animated Fire Source.mp4
Pyro basic cimulations/Combustion Model Basics (1).mp4
Pyro basic cimulations/Creating Our Flame Simulation.mp4
Pyro basic cimulations/Pyro Sourcing Basics (1).mp4
Pyro basic cimulations/Reviewing The Flame Simulation.mp4
Pyro basic cimulations/Shaping The Flames (1).mp4
Pyro basic cimulations/Starting To Shape Our Flame Simulation.mp4
Python and HDA/M2 100 01 Introduction.mp4
Python and HDA/M2 100 02 Scene Cleanup.mp4
Python and HDA/M2 100 03 Promoting Parameters And Creating Controls.mp4
Python and HDA/M2 100 04 Creating the HDA.mp4
Python and HDA/M2 100 90 Python Set Transform Centroid.mp4
Python and HDA/M2 100 91 Python Set Out Null Color.mp4
Python and HDA/M2 100 92 Python Create Out Null.mp4
Python and HDA/M2 100 92 Python Tools In Tab Menu.mp4
Python and HDA/M2 100 99 Python Dop Bound Create Null.mp4
Python and HDA/M2 100 99 Python Dop Bound Link To Smoke Object.mp4
Python and HDA/M2 100 99 Python Dop Bound Overview.mp4
RBD solver/Creating A Simple Dopnet Solver.mp4
RBD solver/Postsim Transform Hi Res Geometry.mp4
RBD solver/Preparing Hi Res For Postsim.mp4
Rendering pyro/Pyro Shader Pt 1 (1).mp4
Rendering pyro/Review And Final Thoughts (1).mp4
Rendering pyro/Review And Tweaks.mp4
Smoke rendering/Particulate.mp4
Smoke rendering/Smoke Rendering Review.mp4
Smoke rendering/Smoke Shading Basics.mp4
Smoke sourcing and simulation/Create Simple Smoke Source.mp4
Smoke sourcing and simulation/Creating Basic Smoke Solver.mp4
Smoke sourcing and simulation/Injecting Velocity Into Simulation.mp4
Smoke sourcing and simulation/Injecting Velocity Using Field Force.mp4
Smoke sourcing and simulation/Modifying Shaping Parameters.mp4
Smoke sourcing and simulation/Review Of Microsolvers.mp4
Smoke sourcing and simulation/Visualizing Fields Inside Dopnet.mp4
Sourcing velocity sink volume/M7 050 1 Sourcing velocity from VDB pt1.mp4
Sourcing velocity sink volume/M7 050 1 Sourcing velocity from VDB pt2.mp4
Sourcing velocity sink volume/M7 050 2a Sourcing velocity from Points pt1.mp4
Sourcing velocity sink volume/M7 050 2a Sourcing velocity from Points pt2.mp4
Sourcing velocity sink volume/M7 050 2b Sourcing velocity from Points.mp4
Sourcing velocity sink volume/M7 050 3a Sourcing sink.mp4
Sourcing velocity sink volume/M7 050 3b Sourcing sink.mp4
Vector math/M2 030 01 Vector Math Addition.mp4
Vector math/M2 030 02 Vector Math Subtraction.mp4
Vector math/M2 030 03 Vector Math Multiplication.mp4
Vector math/M2 030 04 Vector Math Dot Product.mp4
Vector math/M2 030 05 Vector Math Cross Product.mp4
Vex and Vops/M2 04 01 Introduction.mp4
Vex and Vops/M2 04 02 Setup Attributes to Solve.mp4
Vex and Vops/M2 04 03 Creating The Infection Solver.mp4
Vex and Vops/M2 04 04 Adding Infect Weight Map.mp4
Vex and Vops/M2 04 05 Creating Useful Postsim Attributes.mp4
White Water/M8 030 Understanding the White Water Solver.mp4
White Water/M8 040 White Water From Ocean Spectrum.mp4
White Water/M8 050 Rendering White Water.mp4
https://rg.to/folder/8074850/MPC%20In%20house%20The%20Focus%20Houdini%20FX%20Tutorials%20L.html
http://alfafile.net/folder/GL2k
https://nitroflare.com/view/F9F3EF028A5A762/MPCInhouseTheFocusHoudiniFXTutorials.part1.rar https://nitroflare.com/view/F47B7378D876524/MPCInhouseTheFocusHoudiniFXTutorials.part2.rar https://nitroflare.com/view/FA7991CE0FA1065/MPCInhouseTheFocusHoudiniFXTutorials.part3.rar https://nitroflare.com/view/37E8C0F2A4C3F6F/MPCInhouseTheFocusHoudiniFXTutorials.part4.rar https://nitroflare.com/view/06938AA82DCCD37/MPCInhouseTheFocusHoudiniFXTutorials.part5.rar https://nitroflare.com/view/853EEBEA104B0C0/MPCInhouseTheFocusHoudiniFXTutorials.part6.rar https://nitroflare.com/view/1AA15883C127C7B/MPCInhouseTheFocusHoudiniFXTutorials.part7.rar
Does anyone know the story to this?
Did it find its way out after MPC lowered their sails? Would be interesting to know.