Duration 2h 44m Project Files Included MP4
Title: Udemy – Drag Race: How we are doing this with Unity 6 and URP
Info:
What you’ll learn
Manage a complete simple drag race from beginning to end with Unity 6 – URP
How to connect UI’s and scripts together, interact and navigate through scenes
Write simple API’s with .Net Core and call them
Hold your users game information in a database
Take your Unity skills to the next level by dissecting and expanding a near-production-ready drag racing game built for mobile devices. This course is not a step-by-step beginner tutorial—instead, we provide you with a fully functional project and deep-dive explanations into key systems, allowing you to modify, optimize, and extend the game like a professional developer.
Important: What is included (done) is in the process section, please review it carefully for details! Each of our lectures has previews; so please review them to answer for your questions; or ask us before enrolling :)
What’s Included?
Full Unity Project (URP, Unity 6) – Prebuilt with user auth, garage management, car buying, and basic racing mode.
.NET Core API Backend – Ready-to-deploy server with SQL Server integration.
In-Depth Documentation – Covers current state, features, and extension points.
Script Deep Dives – Learn how extend or reuse the scripts and UI’s.
Who Is This For?
Mid-to-Advanced Unity Devs – You know C#, prefabs, UI, and basic scripting but want to work on a real-world scalable project.
Developers Interested in Games – Learn API-driven game state and server-client sync.
Mobile Game Optimizers – Tweak URP for high-end visuals while keeping mid-range device support.
PROCESS:
User Creation / Login: DONE – Simple process for user creation etc. at the very beginning of the game which handles wallet and fuel management etc.
Buy Vehicle: DONE – Buying vehicles (seeing their price, power etc. in a showroom), adding to garage
Garage Management: DONE – To see and navigate through your cars
Tier Management: DONE – Tier management for the vehicles
Customization – Color: DONE – Color selection for the cars
Race – Regulation: DONE – Returns a simple price from API and creates an opponent for the race screen
Racing is not implemented. We encourage to you to use your own physics etc. there.
Enroll now and start expanding a professional-grade drag racing game!
Who this course is for:
Experienced Unity developers
Developers who knows basic of the .Net Core Web API structure
Basic relational database management system users
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