Chaos Vantage 3.0.2 Win
Title: Chaos Vantage 3.0.2 Win
Info:
Start manually after install
New Features
USD
Initial support for importing and rendering static and animated USD (Universal Scene Description) format files(.usd, .usda, .usdc, usdz).
Materials
Support for MaterialX shaders.
Added functionality for creating(VRayMtl, Blens, Multi, Hair, Light) and editing(created and imported) materials within Vantage.
Support for MtlVRmat inside Multi-sub material and other wrapper materials.
Volumes
Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
New “Create new Volume Grid” object is available from the main toolbar. Note:
Volume shading controls are currently limited inside Vantage.
Environment
Support for V-Ray night sky and moon.
Scatter
Support for Object Clustering in Chaos Scatter. Note: Instance layer painting and instance color maps inside Vantage are not yet supported.
Textures
Support for the probability parameter in MultiSubTex.
Support for VRay2SidedTex.
Support for Maya Projection Texture.
Support for Cinema 4D projection mappings, including screen and frontal types.
Support for UVWGenRandomizer’s “by scene name” used by V-Ray for Cinema4D.
Gaussian splats
Support for rendering Gaussian Splats from .vrscene files and Live Link.
Camera
Support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.
Added camera object editing in the Details panel (Object tab). Note: Changes will not be visible in the viewport until the camera is re-selected from the Camera Lister.
View modes
New Selection Mask View mode: Selected objects render white while all others render black.
New Alpha View mode: Scene objects render white while the environment render black.
Render elements
Render element names can now be remapped using the environment variable
VRDX_REMAP_ELEMENT_NAMES with the following available convention:
VRDX_REMAP_ELEMENT_NAMES=OldName:NewName and
VRDX_REMAP_ELEMENT_NAMES=”Old name:New name”
Animation
Support for applying transform changes made in Vantage to animated .vrscenes.
Now translation, rotation and scale changes made to animated scene objects will be preserved and the object will not reset its transformation.
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