Duration 59h 29m Project Files Included MP4
Title: Udemy – Cyborg Hard Surface Character Creation in Blender
Info:
What you’ll learn
Sculpting the Foundation
Optimizing for Production
UV Mapping & Texturing
Rendering for Portfolio
Basics of Human Anatomy
Retopologizing
Basic Animation Setup
Have you ever wanted to create a character that feels like it belongs in a triple A game or sci fi film? This course gives you the complete roadmap to bring a cyborg character to life from scratch, covering every step of the pipeline from sculpting to final cinematic animation.
This is more than just a modeling tutorial—it’s a full character creation journey designed to help you build skills that studios and clients look for, while also giving you a polished portfolio piece to showcase your talent.
What You’ll Learn:
Sculpting the Foundation
Start with the essentials—sculpt the male anatomy in Blender to build a realistic base. From there, add hard-surface robotic armor, learning how to combine organic and mechanical elements into one seamless design.
Optimizing for Production
Take your high-resolution sculpt and optimize it into a low-poly, game-ready character without losing detail. You’ll learn industry-standard techniques for retopology, clean topology flow, and preparing your model for both games and films.
UV Mapping & Texturing
Discover how to create efficient UVs and apply textures that give your cyborg depth, realism, and personality. You’ll see how different materials—from skin to metal—react under light and bring your design to life.
Rendering for Portfolio
What sets this course apart is that you’ll learn two distinct rendering pipelines:
A real-time game render to present your character as if it were dropped straight into a next-gen engine.
A cinematic film render with dramatic lighting and composition, perfect for reels, short films, or animated showcases.
Rigging & Animation with Motion Capture
Finally, take your character beyond still images. Using Accurig, you’ll create a fully rigged model ready for animation. Then, apply motion capture data to breathe life into your cyborg with smooth, realistic movement.
Why This Course is Different
Most courses stop at modeling or texturing—but this one takes you all the way through the pipeline: sculpting, retopology, UVs, texturing, rendering, rigging, and animation. You won’t just finish with a static model—you’ll have a professional-grade character that moves, animates, and renders beautifully for both game engines and cinematic projects.
By the end of this course, you’ll have:
A fully realized cyborg character, complete with anatomy, armor, textures, and animations.
A portfolio-ready render in both game and cinematic formats.
The confidence and skills to repeat the process for your own original characters.
Enroll today and start building the kind of character that will set your portfolio apart and showcase your mastery of Blender, modeling, texturing, rigging, and animation.
Who this course is for:
Aspiring 3D character artists looking to expand their portfolio with a complete project
Game developers who want to create and render characters ready for real-time engines
Filmmakers and animators seeking to add cinematic-quality characters to their projects
Anyone with a passion for character creation who wants to learn the full process from start to finish
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