
Duration 8h 10m Project Files Included MP4
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Title: Rohan Dalvi – Houdini – Texturing in cops – the lost alien project
Info:
Hello everyone and welcome to Texturing in COPs the lost alien project. That’s a pretty long name because even though the primary focus of the training is texturing using the new COPs in Houdini 20.5 this is a complete project done from scratch entirely in Houdini. The training will cover a variety of topic’s including,
Character modeling
Rigging using kinefx
Hard surface modeling
Uv unwrapping
Texturing using cops
Pyro sims
Building shaders using materialx
And finally lighting and rendering the entire scene using Karma xpu.
Lessons:
1.alien model – model the alien using a vdb and other poly modeling tools
2.alien rig – generate the bones for the alien model using kinefx
3. Model spaceship seat – use polyextrude and poly slice to model the seat
4. Spaceship body interior – use standard ply middling tools to make the ship interior
5. Control panel and Joysticks – use the interior curves to build the controls for the spaceship
6. Pose the alien – use the kinefx setup to pose the alien inside the spaceship
7. Exterior spaceship body – model the exterior using curves and revolve
8. Headlights – modeling the headlights for the spaceship using basic spheres and clip node
9. environment – modeling the sign and the grass for the environment
10. Alien texturing setup – setting attributes on the alien body to use in the texturing process
11. alien cops setup – using the attributes and fractal noise in the cops the texture the alien
12. alien eye cops setup – building the eye texture using custom uvs, noise maps and ramps
13. spaceship body cops setup – using noise maps and stamp points node to texture the spaceship
14. control panel cops setup – using sdf shapes to build a UI for the control panel
15. number plate cops setup – using sdf shapes to make a phone icon for the number plate
16. headlights cops setup – making as normal map for the headlights using the tile pattern node
17. cow sign cops setup – using sdf shapes to make a complex farm sign and cow logo
18. Solaris setup and lighting – importing the models into Solaris and lighting up scene
19. Shader setup – building all the shaders for the scene by using the textures built in cops
20. Pyro sim and shader setup – making a simple pyro sim for the exhaust of the spaceship and setting up the shader for the pyro sim.
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https://rg.to/folder/8340002/Rohan%20Dalvi%20Houdini%20Texturing%20in%20cops%20L.html
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http://alfafile.net/folder/G4JW
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https://nitroflare.com/view/29E5A3AAD791A0A/RohanDalviTexturinginCOPsThelostalienproject.part01.rar https://nitroflare.com/view/78A89226AC8B4F7/RohanDalviTexturinginCOPsThelostalienproject.part02.rar https://nitroflare.com/view/331B1D8F13BF29B/RohanDalviTexturinginCOPsThelostalienproject.part03.rar https://nitroflare.com/view/C107B89C99C074E/RohanDalviTexturinginCOPsThelostalienproject.part04.rar https://nitroflare.com/view/EAAC854B15C55E9/RohanDalviTexturinginCOPsThelostalienproject.part05.rar https://nitroflare.com/view/C5A7628C1EFA5F1/RohanDalviTexturinginCOPsThelostalienproject.part06.rar https://nitroflare.com/view/1F7F43814A9F45B/RohanDalviTexturinginCOPsThelostalienproject.part07.rar https://nitroflare.com/view/FD69F48379382BB/RohanDalviTexturinginCOPsThelostalienproject.part08.rar https://nitroflare.com/view/B57FE7F15B3EC20/RohanDalviTexturinginCOPsThelostalienproject.part09.rar https://nitroflare.com/view/8645F941B45F08B/RohanDalviTexturinginCOPsThelostalienproject.part10.rar




