
Duration 20h Project Files Included MP4
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Title: Rebelway – Motion Design in Houdini
Info:
Weeks 1 to 7
WEEK 1
Introduction to Houdini for motion design. We’ll introduce the first project we’ll tackle as well as some theory into using Houdini for motion design. You’ll learn different approaches to motion design; when to use sops, when to use vex, and when to simulate. We’ll also go into why we choose one option over the other as well as combining techniques.
WEEK 2
In week two we’ll dig deeper into the techniques of the first project. You’ll learn a couple different approaches to handling geometry instances and why to choose one over the other based on the problem you’re trying to solve. We’ll also go over how to art direct vellum simulations in conjunction with procedural animation
WEEK 3
In week three we will introduce our second project. We’ll explore several handy vex techniques to combine some commonly seen FX into something unexpected. We’ll also explore how to build additional control into our setups.
WEEK 4
In week four we’ll finish our second project. We’ll build upon what we created in week three. From there, we’ll set up proper shots and animation that you would typically see in a high end motion graphics or animated piece. We’ll use the controls we created the previous week to add another level of complexity to our animation.
WEEK 5
We plan a larger, 3 week project combining the techniques we’ve learned in the first 4 weeks. We start by planning a 3 shot product reveal. We’ll source and prep our geometry so we have all the creative control we’ll need to create a high end piece. Then we’ll block out our sequence with rough animation and camera moves.
WEEK 6
In week six we take the blocked out version of our sequence and start building out the fx and motion design layers. We’ll break up the build into different parts. In week 6 we’ll handle the foam and leather parts. We explore how we can add another element to our motion design, heightfields and volumes.
WEEK 7
In week seven we’ll begin looking at building the plastic and mesh parts. We’ll dive into more heightfield simulations and vex to precisely control our animation. We’ll use our curve tool from week one as a base for the mesh. Finally we’ll begin combining everything together as we approach final animation.
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https://nitroflare.com/view/EF09C0FCA264129/RebelwayMotionDesigninHoudini.part1.rar https://nitroflare.com/view/7D28F3C3077D3FE/RebelwayMotionDesigninHoudini.part2.rar https://nitroflare.com/view/FB9D6872C3A1A4E/RebelwayMotionDesigninHoudini.part3.rar https://nitroflare.com/view/03C4411BF5AA3FB/RebelwayMotionDesigninHoudini.part4.rar https://nitroflare.com/view/AFCB4A6E422478C/RebelwayMotionDesigninHoudini.part5.rar




